Space Engineers

Space Engineers

Moar Ships!!! (UPDATED)
46 Comments
Danman1354 22 Nov, 2024 @ 11:22am 
I'm getting a critical error on world load.
Error log attached
https://pastebin.com/23rnPgkE
Zaamkaa'kaa 13 Apr, 2023 @ 10:17am 
Thx for the Update. mfg
MattPlaysSimulations  [author] 15 Mar, 2022 @ 10:01am 
independent and anywhere in the modlist
ArcSparkAero 15 Mar, 2022 @ 5:29am 
does this function on its own or does there need to be another mod install that it works in conjunction with? also can this be placed in any location or a specific number in mod list?
Kreuz 22 Jan, 2020 @ 6:09pm 
working?
MattPlaysSimulations  [author] 27 Sep, 2019 @ 10:05am 
@spartanwill98 It should do
frocie666 27 Sep, 2019 @ 7:43am 
does this still work?
MattPlaysSimulations  [author] 28 Oct, 2018 @ 10:53am 
@Baughn, I think so, I don’t see why not but have not tried, if not let me know and I’ll see what I can do
Baughn 28 Oct, 2018 @ 9:39am 
Is this compatible with the Modular Encounters Spawner?
DinkleDonkleBingleBangle 29 Jul, 2018 @ 9:26am 
oh, okay thx
MattPlaysSimulations  [author] 29 Jul, 2018 @ 9:05am 
@ChristopheGS, It adds more cargo ships like the mining carriage etc :)
DinkleDonkleBingleBangle 29 Jul, 2018 @ 8:49am 
what is this mod for?
Nonexistent 20 May, 2018 @ 11:18pm 
Fjords of Norway. I bet Fordie lives there. Nope! He lives in the United Kingdom! (sounds really funny if you imagine Squire saying this.) xD
Nonexistent 20 May, 2018 @ 11:16pm 
Moar cats.
Nitrogameace 11 May, 2018 @ 9:52am 
thx for the quick reply
MattPlaysSimulations  [author] 11 May, 2018 @ 9:35am 
@TheGovernorlol, I will look into it. I dont do the coding myself but I will pass it on to Fordie. Thanks :)
Nitrogameace 11 May, 2018 @ 9:29am 
so are you gonna fix the scripting and update the mod plz?
MattPlaysSimulations  [author] 2 Apr, 2018 @ 10:43pm 
@dc040583, Sorry about this, I am aware of this issue and will be fixing it along with tweaking the contents of the ships etc.
The Nameless 2 Apr, 2018 @ 3:48pm 
The ships are interesting, but the script sometimes leaves them inactive; they don't maneuver, don't shoot back... I was a little bit sad when I tested my fighter against the Kaikohuru Cruiser, skimmed pretty close to try to see how it handled taking fire (it has Cython's shield mod); the cruiser did nothing, and I realized I could've just walked in, taken it, and tried it out...
stedo 15 Mar, 2018 @ 1:58pm 
Thanks for the credit, looking forward to seeing my ship out there.
It's a great mod so I am really pleased to have a tiny part in it :D
CurmuGenX 14 Mar, 2018 @ 8:09pm 
Woohoo!
MattPlaysSimulations  [author] 14 Mar, 2018 @ 3:38pm 
@marcmywerdz, We have updated the mod with the fix. This should be working.
AlfieUK 14 Mar, 2018 @ 2:36pm 
Thank you for the quick response, I'll go ahead and publish. Thanks again.
MattPlaysSimulations  [author] 14 Mar, 2018 @ 2:35pm 
That is fine, Go ahead :)
AlfieUK 14 Mar, 2018 @ 2:10pm 
Yes, a player would need both this mod and my 'patch', and I would have your mod flagged as a required item, with a credit in the description.
MattPlaysSimulations  [author] 14 Mar, 2018 @ 1:51pm 
@AlfieUK, I'm assuming that would still make this mod a requirement? :)
AlfieUK 14 Mar, 2018 @ 9:50am 
I recently made a Reddit post (https://redd.it/7zn4fr) about PvE in Space Engineers including your Cargo Ships mod, and I would like to publish a Spawn Chance Rebalance mod that 'patches' the spawn frequencies to align them with the current vanilla ranges. It will not include any of your assets, only a modified SpawnGroups (and GlobalEvents / RespawnShips if relevant) file, but I wanted to check that you have no objections to me releasing such a 'patch' mod?

Thank you for your great mod!
MattPlaysSimulations  [author] 12 Mar, 2018 @ 10:32am 
@marcmywerdz, I don't do the coding, I do the modeling for the mods and manage the publication of them, I have passed it on to the person who does the coding but he is currently having personal issues. I will keep you posted :)
CurmuGenX 12 Mar, 2018 @ 8:02am 
Any luck?
CurmuGenX 8 Mar, 2018 @ 9:56am 
@MattPlaysSimulations Thanks, I'm looking forward to discovering the ships in this mod.
MattPlaysSimulations  [author] 6 Mar, 2018 @ 1:36pm 
@marcmywerdz, I will test and let you know, If not ill fix it :)
CurmuGenX 6 Mar, 2018 @ 1:13pm 
Is this still working, doesn't appear to be working even in a sp game and no other mods except for midspace admin.
BadatJam 10 Feb, 2018 @ 8:46am 
It appears that a patch fixed the issue. thanks for the response
MattPlaysSimulations  [author] 5 Feb, 2018 @ 11:24pm 
@Psuedo, thanks, will look into it.
BadatJam 5 Feb, 2018 @ 3:23pm 
Will not load on dedicated server.
Juice Miginty 4 Feb, 2018 @ 6:35pm 
WOOO ME KILL SPACESHIPS!!!
Krat 9 Jan, 2018 @ 11:57pm 
ok, ok. This is what i need. A challenge!
MattPlaysSimulations  [author] 9 Jan, 2018 @ 9:51am 
@Nemesis, Thanks, will look into this.
Nemesis 9 Jan, 2018 @ 3:35am 
Just a heads up, the Rifter is incompatible with thruster damage-had one start falling to pieces as soon as I captured it and enabled inertia dampeners.
KayZiomalek 2 Dec, 2017 @ 8:32am 
ok thanks because i know a similar mod but my sim speed drops to 0.01 after some time of gameplay
MattPlaysSimulations  [author] 2 Dec, 2017 @ 5:07am 
@KayZiomalek, They despawn just like the mining hauler and other vanilla ships. :)
KayZiomalek 2 Dec, 2017 @ 4:26am 
Do these ships despawn ? because my PC (actually laptop) isnt so strong to support alot of grids and I would like to have a lot more enemies :)
Reigdaer 1 Dec, 2017 @ 8:10pm 
im...going...to SUSCRIBE THIS RIGHT NOW!!!

ALL CAPS RAGE D:<

Thank you :3
MattPlaysSimulations  [author] 1 Dec, 2017 @ 1:19pm 
@Sworn, Thank you. Hopefully this can still be a successful mod.
🆂🆆🅾🆁🅽 30 Nov, 2017 @ 5:46pm 
nice work, I have updated my description to point people here.
Suwa Miku 25 Nov, 2017 @ 9:35am 
LOVE IT!