RimWorld

RimWorld

Steel isn't flammable[v18]
19 Comments
Lacksi 21 Jun, 2019 @ 4:36pm 
aw cmon. not even gonna update for 1.0?
Cotton Joe  [author] 31 Aug, 2018 @ 2:34am 
Not updating any mods. Anyone who wants to can take over.
Morten 30 Aug, 2018 @ 11:12am 
update for v19?
BioDiesel112™ 15 Jul, 2018 @ 2:22am 
add it on palsteel too pls
Cotton Joe  [author] 9 Dec, 2017 @ 3:14pm 
@Lemmington that should not be happening. Are you sure that you actually enabled the mod after subbing to it? The only other reason for that would be if you are using a another mod that changes steel, and that mod is overrideing this one and setting flammibility back to 20%
LetTheMossReclaimYou 9 Dec, 2017 @ 8:24am 
I mean that, when I inspect the information for steel walls, it says "Flammability 20%" like normal, instead of zero.
Cotton Joe  [author] 9 Dec, 2017 @ 4:38am 
@Lemmington, depends what is it that you are talking about?
LetTheMossReclaimYou 9 Dec, 2017 @ 3:43am 
Why does this still say that they're at 20% flammability?
Cotton Joe  [author] 1 Dec, 2017 @ 9:04pm 
Power conduits have a set flammibility, so no they still burn. Anything with a set flammibility will override the base meteral flammbility. Vents for example will also burn.
Izin Mystra 1 Dec, 2017 @ 7:24pm 
this include power conduits?
Ancient Aliens Guy 1 Dec, 2017 @ 4:27am 
I was going to post that chemfuel couldn't melt steel beams, but I see many variants of the joke has been plastered unabrazenly across this mod's comment section, so I'll just be about my day then. Mission accomplished!
Zuz 29 Nov, 2017 @ 12:49am 
Forest fires can't melt steel walls.
TheJinx 28 Nov, 2017 @ 1:02pm 
"Jet fuel can't melt steel beams"~Wibbie The Poop
Garr Incorporated 26 Nov, 2017 @ 1:32pm 
Thank you.
Cotton Joe  [author] 26 Nov, 2017 @ 10:00am 
"This mod ONLY changes the base flammability of steel to zero." As in this mod does NOTHING ELSE. ie. it does not change the flammability of other metals, like plasteel and gold.
Garr Incorporated 26 Nov, 2017 @ 9:35am 
Thanks, but that wasn't the question I asked. I asked about flammability of other metals, like plasteel and gold? Meaning, of xourse, things that take properties from the material (like walls, for example).
Cotton Joe  [author] 26 Nov, 2017 @ 5:39am 
This mod ONLY changes the base flammability of steel to zero.
Items that have a set value will keep that, a vent for example has 100% flammability even tho base game steel is 20% and this mod is zero %. Any item that takes properties from the crafted material, such as the ones in the screenshot above, will not burn.

Garr Incorporated 26 Nov, 2017 @ 5:29am 
What about all other metals?
Xenoindustrialist Todd Howard 25 Nov, 2017 @ 5:32pm 
I agree, chemfuel can't melt steel walls.