RUNNING WITH RIFLES

RUNNING WITH RIFLES

Increased Armory: Pacific
108 Comments
腐城 5 Apr @ 7:06pm 
ok thank you very much
ElaN  [author] 5 Apr @ 12:29pm 
I just updated the mod with the Type 2 SMG. The Type BE was already present in the armory.
腐城 28 Mar @ 1:29am 
Hi,I found that type 2 and type be dont have inside the armory. can you take a look?
ElaN  [author] 20 Aug, 2024 @ 5:23am 
What things would you like me to add from the 1.98.1 update specifically? I looked at the changelog for that update but I couldn't find any new weapons/equipment being added. Did I miss something?
不穿苦茶子 20 Aug, 2024 @ 4:20am 
could u please update to 1.98.1 update.
ElaN  [author] 23 Jun, 2024 @ 12:44pm 
Increased Armory: Pacific has now been updated as of the RWR 1.98 update.
Diogenes Horrigan 31 Oct, 2023 @ 2:53pm 
Thanks a lot
ElaN  [author] 30 Oct, 2023 @ 12:13pm 
Modify the cost of weapons by editing the price="10.0" parameter of each .weapon file in C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\1211590594\media\packages\increased_armory_pacific\weapons. XP requirements are modified by editing the <capacity source="rank" source_value="0.0" value="1" /> parameter in invasion_all_weapons.xml (for campaign) and all_weapons.xml (for quick match). 1.0 corresponds to 1000 XP.
Diogenes Horrigan 29 Oct, 2023 @ 8:56pm 
is there a way i can change the xp and rp requirements for each gun? i like this mod but i would like to make it cost more to get these weapons
ViceCityStories 26 Sep, 2023 @ 12:19pm 
Why doesn't the mod subscribed to by my creative workshop appear in the game
ElaN  [author] 6 Nov, 2022 @ 8:52am 
Increased Armory: Pacific has now been updated as of RWR 1.95.
ElaN  [author] 28 Apr, 2022 @ 11:52am 
I won't make this change to the base mod, but it can be done locally with a little bit of work. Navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\270150\1211590594\media\packages\increased_armory_pacific\factions and rename all_pacific_primaries.resources and all_pacific_secondaries.resources to all_ija_primaries.resources and all_ija_secondaries.resources, respectvely. Then take a copy of these files and rename these copies to all_usmc_primaries.resources and all_usmc_secondaries.resources. Open both USMC files with a text editor and delete all IJA items, then delete all USMC stuff from the IJA files. After that, you need to open ija.xml and usmc.xml in the same folder with a text editor and replace the resources files on line 15 and 16 with the ones you just created. Also do this to ija.xml and usmc.xml in each map folder in \increased_armory_pacific\packages\pacific\maps.
Muffled Kaga 28 Apr, 2022 @ 11:08am 
Hello, can you separate the weapons of each faction? It's a bit tricky to combine the weapons of the other factions in the same armory.
Thank you for make this mod it's good for use other weapons!!
TruJianGuo 12 Apr, 2022 @ 10:45pm 
oh i see,its cant start by original campaign,its need start by new campaign of this mod,my bad,mod is awosome
ElaN  [author] 7 Apr, 2022 @ 11:10am 
Did you enable the mod before launching the campaign/quick match? The mod is not broken, it works as it should.
TruJianGuo 4 Apr, 2022 @ 8:54pm 
doesnt work,weapon still lock
ElaN  [author] 6 Mar, 2022 @ 7:43am 
Increased Armory: Pacific has now been updated as of RWR 1.91.
ElaN  [author] 28 Feb, 2022 @ 7:48am 
This mod will be updated this week if everything goes to plan.
ahboyt 26 Feb, 2022 @ 5:15am 
sir,update please
ElaN  [author] 30 Dec, 2021 @ 3:10am 
Increased Armory: Pacific has now been updated as of the latest RWR updates.
ahboyt 22 Dec, 2021 @ 5:18pm 
sir,update please
刘畅-x64 17 Dec, 2021 @ 8:48pm 
Thank you so much! :steamthumbsup:
TrashBoad 10 Oct, 2021 @ 7:36am 
Awesome
LazarusOregon 10 Oct, 2021 @ 2:56am 
Thanks a lot for this!
ElaN  [author] 9 Oct, 2021 @ 10:38am 
Increased Armory: Pacific has now been updated as of 1.87
ElaN  [author] 15 Jul, 2021 @ 5:23am 
Increased Armory: Pacific has now received an update. Don't hesitate to leave a comment if you find any issues in this version.
ElaN  [author] 30 May, 2021 @ 7:32am 
As far as I know, the mortars in Pacific are stationary emplacements on certain maps. They're not available in the armory for players. While it would be possible to make the mortar available in the armory, it's outside the scope of this mod, unfortunately.
Mike Sierra 30 May, 2021 @ 6:51am 
as a weapon, not a call in arty,
Emplacement like HMG
ElaN  [author] 29 May, 2021 @ 10:28am 
As in a radio call or a weapon? I'm not exactly sure which item we're talking about here.
Mike Sierra 29 May, 2021 @ 10:13am 
can you add mortar?
ElaN  [author] 8 Jan, 2021 @ 5:27am 
It indeed doesn't work in the campaign. I'll try to fix this issue for the next update.
TrashBoad 6 Jan, 2021 @ 4:31am 
the type 4 katsu radio call isn't working
ahboyt 20 Dec, 2020 @ 8:09am 
thank you sir
ElaN  [author] 20 Dec, 2020 @ 6:12am 
I can see that the 1.80 update has messed up the mod quite badly. This is due to the new file structure introduced in that update. As I wrote below, an update to this mod is in the works and it will hopefully be released soon. It will fix these issues.
ahboyt 20 Dec, 2020 @ 6:03am 
AND SIR,USMC BATTLE have a diaease,I cant use the 2nd battle,I think is the weapon or armor disease
ahboyt 20 Dec, 2020 @ 5:13am 
I think is the weapon or armor disease
Carl-cccp 19 Dec, 2020 @ 6:44pm 
why i cant use this mod
ElaN  [author] 19 Dec, 2020 @ 11:15am 
Can you be more specific? It's possible that the latest RWR update introduced issues in the mod which I'm not aware of. In any case, this mod will receive a major update soon. Any potential issues with IJA will be resolved with that release.
ahboyt 19 Dec, 2020 @ 7:25am 
THE ijn of the battle I CANT USE IT ,ITS ERROR!!!
ahboyt 19 Dec, 2020 @ 7:02am 
SIR,IJN has a disease,
中华猫 18 Dec, 2020 @ 8:02pm 
Hello sir, I really like your Mod, it improve the entire DLC game experience. Is that possible you also can make some update to increase the AI strength? The AI of the player side was setting too weakness, they don't like attack, cannot hold on enemy assault, easily crash by enemy vehicles. It was bothering many players long time. If the AI in DLC could same as in Original, and with this Mod, it will be a new game. Thank you read my messages and you did very nice works.
TrashBoad 17 Dec, 2020 @ 11:05pm 
Cool take, your time
Jagadhie 16 Dec, 2020 @ 11:31pm 
Oh no worries, take all the time you need, you give this to the community for free after all
we have no right to force shorter time into you. Thanks for all the work!
Charlotte 16 Dec, 2020 @ 9:29am 
YES!!! it shall happen, thank you!!!
ElaN  [author] 16 Dec, 2020 @ 9:25am 
There will be an Edelweiss version of Increased Armory eventually. However, it might take a while. I need to understand the new file structure for the DLCs (and probably rebuild Increased Armory: Pacific according to it as well) which might be time consuming. This mod most likely won't be updated until the end of January, at least. I will get around to work on these things, but I'm a bit short on time nowadays so please bear with me.
Charlotte 16 Dec, 2020 @ 9:21am 
PLEASE MAKE ONE FOR EDELWEISS
Jagadhie 16 Dec, 2020 @ 8:24am 
Hope you're going to do one for edelweiss, Increased armory mods became an essential xD
TrashBoad 15 Dec, 2020 @ 11:09pm 
Are you going to do edelweiss ?
ElaN  [author] 15 Oct, 2020 @ 2:11pm 
Increased Armory: Pacific has now been updated
SteelPhoenix 21 Aug, 2020 @ 5:54pm 
If you can spawn with armour, the game automatically gives you it, like a medkit when you have no secondary