Space Engineers

Space Engineers

[WDM] Bantam Interceptor
7 Comments
Shrouded Soul 30 Nov, 2017 @ 8:45am 
If you update the blueprint that you uploaded, and upload it again, it should update this workshop post. Of course there is always a chance it won't, but its always worked for me, so far.
Rhea.licious  [author] 29 Nov, 2017 @ 4:20pm 
Might try that. A reupload would be a pain though.
Shrouded Soul 29 Nov, 2017 @ 12:33pm 
To disable sequenced weapons, I'd have the combat mode timers turn the programable block on/off for their respective modes, then combat mode off would be set to turn off all launchers, while on would only turn on one launcher of your choice.

That's if I understand the conundrum, I usually don't build in an 'all on/off' feature, and I have yet to actually play with this build.
J4R 29 Nov, 2017 @ 6:17am 
Thanks, nice to hear you like it! The Gatlings really are powerful, I had no problems ripping large grid ships apart with them. I took an inspiration or two from the A-10 there :)
Rhea.licious  [author] 28 Nov, 2017 @ 8:57pm 
Your new dropship is quite cool. Looks like it could cause some real havoc.
Rhea.licious  [author] 28 Nov, 2017 @ 8:51pm 
Thanks! I got a light frigate or a heavy corvette in the works with tripple engines again, this time all in the back, instead of out on nacells.
J4R 28 Nov, 2017 @ 1:34pm 
I do like this ship. Looks very unique. The triple rear engines are beautiful.