Left 4 Dead 2

Left 4 Dead 2

BO1 FAL (for AK)
46 Comments
Ghosty 23 Nov, 2023 @ 5:37am 
I like this :)
Shad3rEVO 5 Oct, 2023 @ 10:24am 
Cool
Alex_D #NoWar  [author] 5 Oct, 2023 @ 2:45am 
I remember another modder was going to make one... Never did so though. But there's a scope model that fits it, so I might.
Shad3rEVO 4 Oct, 2023 @ 9:57pm 
I was wondering if you could make a scoped FAL for the scoped rifle in-game?
It's to go with a script mod I use.
11KMnt 15 Oct, 2022 @ 6:56am 
ok
Alex_D #NoWar  [author] 15 Oct, 2022 @ 6:02am 
How about no ? There's a link in the description to several other animation versions.
11KMnt 15 Oct, 2022 @ 4:55am 
use the black ops 2 animations please or make another one
Alex_D #NoWar  [author] 8 Jan, 2022 @ 3:41am 
I will roll a proper update someday, don't worry
press v to hydrate 8 Jan, 2022 @ 12:22am 
I dunno if this is worth fixing but it's missing a muzzle flash light whenever you fire it.
SiXX 22 Jun, 2020 @ 2:50am 
this deserves 5 star!
Bianca 12 Jul, 2018 @ 7:03am 
Ah that's why, I'm using a css unlocker.
Alex_D #NoWar  [author] 12 Jul, 2018 @ 6:08am 
@Bianca, load of bull. That's only possible if you're using the CSS Unlocker, which re-rolls the assault rifles, submachine guns, and sniper rifles every map. Sometimes you can roll two AKs and an SG552 instead of the normal set of M16, SCAR, and AK, or even three SCARs.

That or you are just shit out of luck. I wanted to test my newest SCAR addon and take screenshots of it, only to find it in the ENTIRE campaign on the third try.
Bianca 12 Jul, 2018 @ 5:39am 
An interesting thing I've noticed about this, is that it sort of prevents the M16 from becoming available in game if I use this. I can get a desert rifle, all sniper rifles and shotguns, but no M16. Something to think on.
Bianca 24 May, 2018 @ 5:55am 
I did an entire campaign with this weapon and I absoultely adore it. These sounds give the weapon an epic feeling when you first hear them in L4D2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1328232929 Top marks. 100/100 :104:
Dude Pivot 14 Mar, 2018 @ 7:05pm 
Stock is Missing I Shove
DarthAlvarez 18 Dec, 2017 @ 12:15am 
@Alex_D_Vasilkov, thanks man, I can't thank you enough for your generosity.
Alex_D #NoWar  [author] 18 Dec, 2017 @ 12:12am 
@DarthAlvarez, oh, right, you and your Gamemaps issue. Here, this one has updated shaders.
https://www.dropbox.com/s/9m9hicbhtu7mtda/gun_ak_bo1fal_plastic11.zip?dl=0
DarthAlvarez 17 Dec, 2017 @ 8:05pm 
It's not working for me again.
Alex_D #NoWar  [author] 17 Dec, 2017 @ 6:21am 
@DarthAlvarez, is there a problem with Gamemaps?
DarthAlvarez 17 Dec, 2017 @ 3:48am 
Alex, My sincere apologies for this, but do you mind giving me a dropbox link to the polymer version?
Ренегат 15 Dec, 2017 @ 5:34am 
Хорошо,спасибо.Будем ждать.
Alex_D #NoWar  [author] 15 Dec, 2017 @ 5:34am 
Я посмотрю. Недавно тестировал скритпы для фулл-авто G3 и FAL с уменьшенным боезапасом, довольно весело.
Ренегат 15 Dec, 2017 @ 5:30am 
Окей,автоматическая винтовка с низким темпом стрельбы.
Но будет ли такое?Есть желание сделать или нет?
Alex_D #NoWar  [author] 15 Dec, 2017 @ 5:03am 
@Вася Кержаков, Flim-Flam Fadinger Doober планировал для снайперки его, когда-нибудь сделает. Скрипта не будет, т.к. автоматический огонь жестко закодирован - можно только очень медленный автомат сделать.
Ренегат 15 Dec, 2017 @ 4:50am 
Хотелось бы поинтересоваться.
FAL в колде был полуавтоматической винтовкой.Будет ли добавлен какой-нибудь скрипт?
Havik 1 Dec, 2017 @ 7:42am 
Thanks for telling me. I just wanted to know because I really like dual wielding Uzis in Shadow Warrior.
Alex_D #NoWar  [author] 1 Dec, 2017 @ 1:26am 
@The Postal Dude, the only dual-wielded weapon in the game are semi-automatic pistols. It is possible to compile some variant of Uzi for the pistols on fitting enough animations, but they're still be semi-auto.

Alternatively, it is possible to compile it for any automatic weapon, but it will always appear dual-wielded in first person, and only a single one in third person. And I don't know what would happen with the muzzleflash/shell ejection.

Finally, it could be possible to pull off using the "Custom Weapon Base", but that would require an amount of programming skills I do not yet have.
Havik 30 Nov, 2017 @ 4:13pm 
I think a really cool uzi script mod would be the ability to dual wield them. Do you think that can be done?
Alex_D #NoWar  [author] 28 Nov, 2017 @ 8:46am 
@Marshmallow, the one with the front grip? That'd force me to add the grip with superglue since there's no rail, but it is a possible addition.
Marshmallow :3 28 Nov, 2017 @ 7:56am 
Wow :D thank you for your explaination. About the animation, HyperMetal's Fn Fal anim still have the reciprocating bcharging handle. What do you think about Insurgency's L1a1 anim by Lt.Rocky?
Alex_D #NoWar  [author] 28 Nov, 2017 @ 7:46am 
@Marshmallow, "reciprocating" means it moves back and forth along with the bolt carrier. On the FAL, it stays fixed and does not move when firing since it is a separate part of the weapon, like on the M16 or MP5, for example. On some weapons, like the AK or MAC-10, the charging handle is a part of the bolt carrier group instead, and it moves on every shot.
Marshmallow :3 28 Nov, 2017 @ 7:41am 
oh ok thks for replying :) btw what is reciprocating charging handle? You mean you prefer pulling the bolt from the right side of the gun?
Amen 28 Nov, 2017 @ 5:49am 
this is good man
Alex_D #NoWar  [author] 28 Nov, 2017 @ 2:11am 
@Marshmallow, they have a reciprocating charging handle, and this is less realistic as I like.

I may, however, compile it on Hyper's as well, and make camo options for the Gamemaps pack.
SiXX 28 Nov, 2017 @ 2:03am 
this is very good
Marshmallow :3 27 Nov, 2017 @ 4:36pm 
Could you try using Cele's SC-2010 animation on this Fn FAL?
ChaosMancer03 27 Nov, 2017 @ 7:03am 
k
Alex_D #NoWar  [author] 27 Nov, 2017 @ 12:32am 
Sounds: NONE, pick any of your choosing
ChaosMancer03 26 Nov, 2017 @ 6:21pm 
?sdnuoS
Salroit 26 Nov, 2017 @ 4:29pm 
Fair enough, I haven't seen another one either
Alex_D #NoWar  [author] 26 Nov, 2017 @ 1:48pm 
@Salzig, on the real firearm the charging handle does not reciprocate during fire. Tootti's animation was the only correct one, or I didn't search well enough.
Salroit 26 Nov, 2017 @ 12:52pm 
Darn, was hoping for anothe animation set.
Barnie Sandlers 26 Nov, 2017 @ 9:00am 
Awesome work! It looks great!
Scar 26 Nov, 2017 @ 8:33am 
I've seen so much bizarre in this workshop, this (of the nimations) would not be anything
Alex_D #NoWar  [author] 26 Nov, 2017 @ 8:30am 
Whoa, what kind of Valve's anims would work for a FAL?
Scar 26 Nov, 2017 @ 8:20am 
thanks for NOT using the valve animations this time!