Left 4 Dead 2

Left 4 Dead 2

Lone gunman 2 players
24 Comments
beholder69  [author] 22 May @ 11:22pm 
@SmasherZRTG
In Left 4 Dead 2 on Expert difficulty, the damage you deal to teammates (friendly fire) is 100% of the weapon's normal damage.
Difficulty Friendly Fire Damage %
Easy 0%
Normal 10%
Advanced 50%
Expert 100%
SmasherZRTG 22 May @ 5:32pm 
I think this mod made my pistol do 100 damage to everything, i can insta incap friends or kill them with a shot
beholder69  [author] 2 Nov, 2019 @ 3:25am 
@House Of Norig
Sry i accidentally delete your comment by trying to edit my answer.
In your comment you said that in sacrifice map tank doesn't appear in train.
So me and my friend checked on different computers and tank is there for both of us. Sacrifice tank is unique tank that only appears in this chapter. Using some mods will conflict with this tank ( specialy some tank mods). There is nothing in my mod or in my script that will conflict with this tank. So try disable other mods and it should be ok.
beholder69  [author] 23 Jul, 2019 @ 9:09am 
Lone gunman, Hard eight... and many other mutations was placed in game few years after release of game in 2009, because official maps became to easy after a while for lot of people. These mutation are hard to do even for season players with 1000 and more hours in game. let say advanced difficult in hard eight is lot more difficult like realism expert in same map. Same goes for lone gunman one player. It"s ok to play lone gunman on easy or normal difficulty even if you play normal game on expert.
Grimm 23 Jul, 2019 @ 5:20am 
Oh, I didn't realize that the official lone gunman mutation was that wack with commons. Pardon my ignorance.
beholder69  [author] 23 Jul, 2019 @ 4:19am 
@Grimm Common infected damage to survivor is same as valve official lone gunman version for one player(15 easy,30 normal,75 hard,100 expert). So you can reduce damage to player by lowering difficulty. Common infected in map are 17 commons max at same time. Special infected are no more than 1 per single special and no more then 2 in map at same time(together). If you wanna less or more commons, specials... i can rewrite script for you and your friend to play and send to you. Just write how many special, common. For me and my friends is balanced well but we all have more than 3000 hours in game.
Grimm 23 Jul, 2019 @ 3:22am 
@beholder69 By balancing, I mean reducing the amount of commons and the damage they deal. The magnum is perfectly fine.
beholder69  [author] 23 Jul, 2019 @ 3:12am 
@Grimm. What balancing with damage. It"s a magnum. 1 hit commons are dead on every difficulty.
Grimm 22 Jul, 2019 @ 2:34am 
I think there needs to be some balancing with commons and damage.
beholder69  [author] 11 Apr, 2018 @ 6:09am 
I don"t plan to publish any more lone gunman mutation. I don t see the point why there need to be 10 or 20 different version of almost same mutation. (some players don"t like spiters, other chargers, tanks, witches...... some will like uzi with mag others pump shotgun). You can never please all the different players.
Like i ansver you few post below in last sentence i can make changes for personal use, but that will not be published at this time.
beholder69  [author] 11 Apr, 2018 @ 4:34am 
Tank and witch are already there next to boomer in official lone gunman 1 player. So basicly you want to add pump shotgun to magnum right?
If I do that I will probably not gonna relese that, but can make it for personal use and send as vpk file so you can put it in your addon folder.
beholder69  [author] 9 Apr, 2018 @ 7:49am 
It"s possible but thats already done and includet in game by valve. Lone gunman mutation for 1 player we all have in our game. 1 player only boomers and commons. Or you wanna change something there?
THE-LAST-SAINT 9 Apr, 2018 @ 7:02am 
@beholder69. Hello, i was wondering if it would be possible for a single players variant of this mutation?
beholder69  [author] 12 Mar, 2018 @ 10:44am 
No problem. Like i said if anybody wanna little moddified version of LONEGUNMAN (2,3 or 4 players) for personal use just let me now.
THE-LAST-SAINT 12 Mar, 2018 @ 3:47am 
@beholder69. sry for the late responce, ok thanks i did not know again sry for bieng rude!
beholder69  [author] 10 Mar, 2018 @ 5:13am 
I don"t now why you erase your post and now you saying you always polite.
Now back to the question. Valve include lone gunman mutation in game (there is only one player so they put in only boomer and commons). In original there are no othere specials because 1 player can"t rescue themself from grabing chargers, hunters, jockeys.
In my mutation they are 2 players so i can add some more specials but because you got only magnum, have to reduce HP of those specials or it will be to hard to kill if few of them come at same time + horde. I made 3 and 4 players lone gunman mutation where lot more specials are includet. That version is tested and tweaked with player all above 4000 hours of gameplay in l4d. We play coustom maps with lone gunman like it is.
I not avare of old version that you mention.
But if anybody wants some modified version of lonegunman (more specials, less specials, more HP for specials...) i can make that for his personal use.
THE-LAST-SAINT 10 Mar, 2018 @ 2:42am 
ps. i'm always politie to modder's but what i said was ment indirectly.
if i want to ask the owner of a mod i always start with @name
THE-LAST-SAINT 10 Mar, 2018 @ 2:40am 
well sorry if it came accross as an unpolite question.
but it was rather my opinion on this mod, i'm not saying you did a bad job of it!
think i'm just use to the old version of this concept.
what i should of said is why are there no chargers and smoker's
in this version? there probly is a reason for that but if you remove chargers
then why keep jockeys around and hunters than can pin down players?

beholder69  [author] 9 Mar, 2018 @ 7:45am 
Hmmm. If i want something from someone i usualy ask politely without exclamation mark. You should try sometimes. May be suprised how often you get something with kind word.
beholder69  [author] 1 Feb, 2018 @ 9:44am 
Subscribe, start game, mutation, lone gunman chose difficulty and start.


beholder69  [author] 26 Jan, 2018 @ 4:21am 
I don"t understand what instaling or unistaling your scope has to do with lone gunman mutation.
Can you clarify your problem more clearly so maybe i can help.
Olkin 25 Jan, 2018 @ 12:07pm 
it removed my scope/aim from everygun and after i uninstalled it, i still cant see anything
:steamsad:
beholder69  [author] 28 Nov, 2017 @ 9:28am 
Hello. Im glad you like my mutation. I played at least 150 hours on lone gunman 1 player expert. I tried to play it on custom maps but on majority was impossible to finnish.
So i make 2,3,4 players lone gunman game that can be played on lot of custom maps and not just official maps. Me and my grup of players tested on some custom maps on expert and its pretty good.
Hit points of specials was reducet to the point that they bring more annoyance then danger.
But without specials will become pretty borring fast.
If there are more people who like to see only boomers and spitters in lone gunman 2 player i can do that easy, but i belive its better this way.
I don"t now if i can do default tank and witch in every map. Don"t wanna really mess with scripts of maps. There are tons of custom maps that has witch or tank in every map.
28 Nov, 2017 @ 8:01am 
Can there be an alternate version with only Boomers and Spitters? [and the default tank + witch]
Great work by the way!