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In Left 4 Dead 2 on Expert difficulty, the damage you deal to teammates (friendly fire) is 100% of the weapon's normal damage.
Difficulty Friendly Fire Damage %
Easy 0%
Normal 10%
Advanced 50%
Expert 100%
Sry i accidentally delete your comment by trying to edit my answer.
In your comment you said that in sacrifice map tank doesn't appear in train.
So me and my friend checked on different computers and tank is there for both of us. Sacrifice tank is unique tank that only appears in this chapter. Using some mods will conflict with this tank ( specialy some tank mods). There is nothing in my mod or in my script that will conflict with this tank. So try disable other mods and it should be ok.
Like i ansver you few post below in last sentence i can make changes for personal use, but that will not be published at this time.
If I do that I will probably not gonna relese that, but can make it for personal use and send as vpk file so you can put it in your addon folder.
Now back to the question. Valve include lone gunman mutation in game (there is only one player so they put in only boomer and commons). In original there are no othere specials because 1 player can"t rescue themself from grabing chargers, hunters, jockeys.
In my mutation they are 2 players so i can add some more specials but because you got only magnum, have to reduce HP of those specials or it will be to hard to kill if few of them come at same time + horde. I made 3 and 4 players lone gunman mutation where lot more specials are includet. That version is tested and tweaked with player all above 4000 hours of gameplay in l4d. We play coustom maps with lone gunman like it is.
I not avare of old version that you mention.
But if anybody wants some modified version of lonegunman (more specials, less specials, more HP for specials...) i can make that for his personal use.
if i want to ask the owner of a mod i always start with @name
but it was rather my opinion on this mod, i'm not saying you did a bad job of it!
think i'm just use to the old version of this concept.
what i should of said is why are there no chargers and smoker's
in this version? there probly is a reason for that but if you remove chargers
then why keep jockeys around and hunters than can pin down players?
Can you clarify your problem more clearly so maybe i can help.
So i make 2,3,4 players lone gunman game that can be played on lot of custom maps and not just official maps. Me and my grup of players tested on some custom maps on expert and its pretty good.
Hit points of specials was reducet to the point that they bring more annoyance then danger.
But without specials will become pretty borring fast.
If there are more people who like to see only boomers and spitters in lone gunman 2 player i can do that easy, but i belive its better this way.
I don"t now if i can do default tank and witch in every map. Don"t wanna really mess with scripts of maps. There are tons of custom maps that has witch or tank in every map.
Great work by the way!