Torchlight II

Torchlight II

Elemental Brute
53 Comments
ZeFF 25 Oct, 2020 @ 6:19pm 
bonus class The demigod is so simple and awesome, maybe 1 of best class mod, imo
Rattenstein 21 Aug, 2018 @ 7:07am 
Awesome! Think I'll settle with my necro summoner until Viz patches it in. Thanks for your help!
Korzeam  [author] 21 Aug, 2018 @ 5:18am 
@Jerme Lenister : TL2 Essentials modify the animation type for the dervish spells and also modified the animation file itself to make it work. But half of the Variant Classes use specific animation files (including mine). To make it work you have to modify the specific animation files the same way TL2 Essentials do. I've reported the problem to Viz (Variant Classes' author) to see if he can do something about it.
Rattenstein 20 Aug, 2018 @ 10:34pm 
What was the actual problem? I've noticed this bug on the assassin class too, am I able to go in there and fix it myself?
Korzeam  [author] 20 Aug, 2018 @ 5:54am 
@Jerme Lenister : I've identified and fixed the dervish bug on THIS mod. Unfortunately I don't know when it will be fixed in Vairant Classes mod.
Korzeam  [author] 20 Aug, 2018 @ 5:34am 
@Jerme Lenister : it seems that there is a compability problem between my class and TLE, the dervish spell works for Elemental Brute without TLE. I don't know how to solve it yet...

For the statpoints refound issue it's normal, it doesn't work with any custom class. You can use this mod to make it work : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1421956260
Rattenstein 17 Aug, 2018 @ 6:20am 
Dervish I spell scroll doesn't work on this class. He just spins around and it doesn't apply the buff. I am using Synergies and TLE with Variant Classes (where I got this one from). I can't reset statpoints using the npc with TLE either. I don't mind the latter, but it's really bugging me that I can't use Dervish.
Kenpachi 23 Jul, 2018 @ 1:43pm 
Can this survive Synergies/Apoc mods? Yes, both at once lol
steffire3 8 May, 2018 @ 12:15am 
@ Saffronfist: Tha most important part is to change the Skill Tags once the classes are merged: http://www.runicgamesfansite.com/mod_downloads/modding-resources-tools-tl2/download-1520-torchlight-2-tag-fixer-tl2tagfixer-chthon.html
Korzeam  [author] 7 May, 2018 @ 10:08am 
Hi Saffronfist.
I know there is a conflict with TL2-E Barbarian for the Vitality skill. There is another class somewhere who have an Hellfire skill that conflicts with my version, but I don't know which one ^^.
Good luck with your class merge, it's not an easy task.
Saffronfist 7 May, 2018 @ 9:33am 
hmm, also, though I read all the info I didnt see any conflicts but if you know of any class mods it does not work with could you let me know of them? Would really appreciate it. Right now just doing more research and getting requests for permissions posted. It will week or two before I sit down and begin to do the work on GUTS.
Saffronfist 7 May, 2018 @ 9:30am 
hi, I am working on a couple class mod-packs. There are so many different class mods I must do it in a couple I think I have listed on my sheet right now close to 70, may thin it down a bit but am interested in this mod for it.
二林 18 Feb, 2018 @ 6:51am 
wow
hythun 17 Feb, 2018 @ 4:47pm 
so cooooool
steffire3 27 Jan, 2018 @ 4:11am 
@ Korzeam (author): We thank you for your permission! ^_^
Korzeam  [author] 27 Jan, 2018 @ 12:35am 
@steffire3 : no problem, it would be an honor !
steffire3 27 Jan, 2018 @ 12:31am 
@ Korzeam (author): Does "Viz" have your permission to include your Elemental Brute inside "Variant Classes" mod?

And I mean "Viz and I" are asking! ^_^

Feel free to deny or accept! We will respect your wishes!
花城南少 16 Jan, 2018 @ 5:59am 
求中文
棋剑乐 8 Jan, 2018 @ 3:59am 
666
家父張二河 31 Dec, 2017 @ 6:47am 
thanks:Fleshpound:
Shoivan77 25 Dec, 2017 @ 6:40am 
.
八云家的暗鸦 21 Dec, 2017 @ 8:21pm 
thanks
Szmansky 21 Dec, 2017 @ 2:26pm 
seems good
sudoguts 21 Dec, 2017 @ 5:03am 
i love this class its rereshing thanks :D
Fabanjo 18 Dec, 2017 @ 12:33pm 
I've been playing your mod since few hours now,,my Elemental Brute is now level 21 and the class is really nice to play and powerful. Thanks for your hard work Korzeam ! :-)
Gandalf The Pimp 17 Dec, 2017 @ 7:37pm 
@Korzeam: Tried it for a few hours, as far as I can tell, the weapon reach/skill reach issue is fixed. Thx for your hard work !
Korzeam  [author] 17 Dec, 2017 @ 9:12am 
Problem fixed !
The auto approach should work normally now.
Please note that a 3.5m radius is not a big range and is independent to the weapon you use.
It is possible that a normal attack with a long-ranged weapon (like polearm) hits further.
Korzeam  [author] 17 Dec, 2017 @ 7:53am 
Ok I understand.
The range is ok, it's the auto approach functionnality that does'nt work.
I'll fix that very soon, thanks for the feedback.
Korzeam  [author] 17 Dec, 2017 @ 7:38am 
@Gandalf :Can you check the mod version ?
(in the mod selection highlight the mod in the left, information will appear)
There was a bug before but I fixed it, starting from v.484
Gandalf The Pimp 17 Dec, 2017 @ 7:25am 
Also, tried on polearm, on polearm strike-able range, skill reach is still shorter than normal attack.
Gandalf The Pimp 17 Dec, 2017 @ 7:06am 
Hey i've been playing your mod for somewhere around an hour. Nice work, very thoughtful on informing what proc and what doesn't on skill.

However I notice the first skill on each tree (hot/cold/spark) always cast short of it's actual reach. This is fine with agressive mob, however against ranged mob it always means we have to move manually close to the actual skill reach, or else we're swinging at air.
Thx.
Korzeam  [author] 16 Dec, 2017 @ 1:24am 
I've changed class name to Elemental Brute to fit in the title screen.
It should'nt interfere with the functioning of the class and its updates.
Let me know if you get troubles !
besttouch_eric 10 Dec, 2017 @ 6:25am 
hao~
羊球的羊球 10 Dec, 2017 @ 3:18am 
nice
rakukoo 7 Dec, 2017 @ 8:45am 
为了任务~
Korzeam  [author] 5 Dec, 2017 @ 11:17am 
@dragul : I've checked and you were right (partially). Indeed the skills were too short of 0.5m. V1.3 fixes the problem.

@Raynors : I would prefer other players to answer this question (to have feedback)
What I can tell you is that:
- the ice tree is the safest (and diamond ring is really fun and effective against big packs of mobs :) )
- the fire tree deals a lot of damage
- the lightning tree is probably the most effective against a single target (thanks to piercing strike)
470397007 5 Dec, 2017 @ 5:02am 
The first active skills are not enough distance to two meters
Raynors 4 Dec, 2017 @ 3:21pm 
what is your best build or element ?
Korzeam  [author] 4 Dec, 2017 @ 9:50am 
@alfredlihc : It's simple, juste click on the green button "Subscribe" above.
After that when you launch the game, choose the second button to play with mods.
Jbl 4 Dec, 2017 @ 5:31am 
how can i play this character?
Arknit 2 Dec, 2017 @ 4:31pm 
Very good:fishing:
Slasch 2 Dec, 2017 @ 12:34pm 
Hmmm impressive solutions :D ty
西门吹水 1 Dec, 2017 @ 5:31pm 
good
*Yuki* 1 Dec, 2017 @ 12:05pm 
@Korzeam, I think, community should choice :D
Korzeam  [author] 1 Dec, 2017 @ 10:04am 
@ pinguin : Managing two different projets would be much more complicated actually. :)

@Yuki : the first name I've chosen was Elemental Brute, I've changed it for some reasons.
It should fit in the space title, what do you think about it ?

@ ザ・フール : Thanks for the comments !
MAKO 1 Dec, 2017 @ 2:14am 
ohh the two steps from hell is a composer refference, it makes really good music. sorry if im out of topic, but this grabs my attention :D.
by the way, i play this class and i feel like a pro player coz i keep mashing my keyboard and smashin my foes. Nice mod, Love it!:steamhappy:
*Yuki* 1 Dec, 2017 @ 1:11am 
maybe make his name smaller? (in terms of amount of characters). To match size of character creation window.
Sworcer? Witcher?
pinguin 30 Nov, 2017 @ 11:51am 
Hi, I'll be glad to help you building an even more pleasant-to-play character ;)
- Yes, just a little bit ^^
- Yeah I though about your logic considering the theme, it just confused myself on the spot, just like some fire damage slowing a monster ^^
- Ok I never tried Synergy, but dont you think it will be more simple for you to let this mod as it is, with the "tailored for Synergy", and applying the changes mentionned above for an other mod "tailor for Vanilla TL2" ? :)
- These adjustments seem good to me :)
Thank you
Tawil 30 Nov, 2017 @ 11:17am 
amazing
Korzeam  [author] 30 Nov, 2017 @ 10:27am 
Hello pinguin, and thanks for the feedback !
I really appreciate. :)

Those are my answers :

- For the basic strikes, I think I will raise mana costs but not too much. Those skills are meant to be almost spammable.

- Immobilize / Stun inversion : I understand the logic, but I'm not decided yet. The current attribution fits better with the thematic of each tree.

- For Diamond Shield / Rush / Vitality issues, my mistake.
I've only tested the class with Synergy, where the skills are available way sooner.
I'll try to improve things for non-synergies users without breaking the balance for Synergies users.

What I propose :

- Exchange Vitality and Brutality in the fire tree to get Vitality from level 1
- For Vitality instead having 0.6% HP / rank, having 2% at rank 1 and 0.5% /rank afterwards
- Put the three utility spells (restoration, diamond shield and rush) at the same level than auras, which means lvl 14 for non-Synergy users.