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For the statpoints refound issue it's normal, it doesn't work with any custom class. You can use this mod to make it work : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1421956260
I know there is a conflict with TL2-E Barbarian for the Vitality skill. There is another class somewhere who have an Hellfire skill that conflicts with my version, but I don't know which one ^^.
Good luck with your class merge, it's not an easy task.
And I mean "Viz and I" are asking! ^_^
Feel free to deny or accept! We will respect your wishes!
The auto approach should work normally now.
Please note that a 3.5m radius is not a big range and is independent to the weapon you use.
It is possible that a normal attack with a long-ranged weapon (like polearm) hits further.
The range is ok, it's the auto approach functionnality that does'nt work.
I'll fix that very soon, thanks for the feedback.
(in the mod selection highlight the mod in the left, information will appear)
There was a bug before but I fixed it, starting from v.484
However I notice the first skill on each tree (hot/cold/spark) always cast short of it's actual reach. This is fine with agressive mob, however against ranged mob it always means we have to move manually close to the actual skill reach, or else we're swinging at air.
Thx.
It should'nt interfere with the functioning of the class and its updates.
Let me know if you get troubles !
@Raynors : I would prefer other players to answer this question (to have feedback)
What I can tell you is that:
- the ice tree is the safest (and diamond ring is really fun and effective against big packs of mobs :) )
- the fire tree deals a lot of damage
- the lightning tree is probably the most effective against a single target (thanks to piercing strike)
After that when you launch the game, choose the second button to play with mods.
@Yuki : the first name I've chosen was Elemental Brute, I've changed it for some reasons.
It should fit in the space title, what do you think about it ?
@ ザ・フール : Thanks for the comments !
by the way, i play this class and i feel like a pro player coz i keep mashing my keyboard and smashin my foes. Nice mod, Love it!
Sworcer? Witcher?
- Yes, just a little bit ^^
- Yeah I though about your logic considering the theme, it just confused myself on the spot, just like some fire damage slowing a monster ^^
- Ok I never tried Synergy, but dont you think it will be more simple for you to let this mod as it is, with the "tailored for Synergy", and applying the changes mentionned above for an other mod "tailor for Vanilla TL2" ? :)
- These adjustments seem good to me :)
Thank you
I really appreciate. :)
Those are my answers :
- For the basic strikes, I think I will raise mana costs but not too much. Those skills are meant to be almost spammable.
- Immobilize / Stun inversion : I understand the logic, but I'm not decided yet. The current attribution fits better with the thematic of each tree.
- For Diamond Shield / Rush / Vitality issues, my mistake.
I've only tested the class with Synergy, where the skills are available way sooner.
I'll try to improve things for non-synergies users without breaking the balance for Synergies users.
What I propose :
- Exchange Vitality and Brutality in the fire tree to get Vitality from level 1
- For Vitality instead having 0.6% HP / rank, having 2% at rank 1 and 0.5% /rank afterwards
- Put the three utility spells (restoration, diamond shield and rush) at the same level than auras, which means lvl 14 for non-Synergy users.