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Can you fix that please?
RearFlapZoneSessions=0
RearFlapNoZonesAllowed=1
to All Tracks & Cars_10.rfm and now it works perfectly
love the track-mod (and the 66/67 car-mod!). Having the time of my life here! I even dont like historic racing that much and still my good old wheel is running hot here. Thank you all for making these awesome mods and enriching the rfactor 2 experience. I'm sure with these mods i will surpass the 1000h mark in rfactor 2 in no time.
I don't know exactly where all the flaggers should be, particularly on the straight. Perhaps they should be behind the fence. I don't think they had any safety huts.
You should be able to add 62 cars. I don't know why that wouldn't be working.
The AIW might not be perfect, but it is also difficult to get it to work with fast, lower grip cars in some places just because of how the ai system is. It's sometimes difficult to balance slow/fast/crashing results on this track
i can only choose 44 cars - shouldn't that be 62 ?
The AI is a bit to often going off track, i am trying a mixed grid with 917K, Lolas and Howston/Gr6
Thank you for this superb release .
Which cars and which part of the track are you talking about?
Uses an eschelon race start from the pit wall, which is a little slow, and driving fast around the outside of turn 1 on the opening lap might get you a cut track warning or penalty.
Includes at least 55 grid and paddock spaces, and two cars per pit spot
Thanks for taking the time to reply....any new track that you can give some 'spoilers' about...lol
At first the 3.7 mile Ligne Droite des Hunaudières can seem long and boring. Once in a Porsche 917 or a Lola 3B, and racing 90-120 minutes one begins to apprciate the challenge of the desert like straight, well in a simmingly way! :-)
Also can't wait for the full release.