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nice job
;)
There ya go! The test run went a bit weird due to what I think is a messed-up ten-slots mod, corrupted in a recent HDD defrag, but the gun works. Video to follow.
I just moved my copy back into use and went through Dead Center with it on Single Player mode, and it worked fine. You may have a bad copy. Steam files used to get corrupted on this computer a lot until I swapped out one of the RAM boards.
A friend has this mod on dropbox. I don't know dropbox but I think it's public:
https://www.dropbox.com/s/90r89o2lh0k5w3e/sableagle_mp5_for_m10.vpk
Put that into this location:
C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\
... or something very much like that, and see whether it works single-player.
Just tested in single-player. For once, didn't set sv_consistency 0 to play it, and didn't get booted to main menu for consistency in 'weapon_gnome.txt' on my own server. *shrug* Don't know why that was happening. Anyway, it worked.
First thing I'd suggest checking is clashing mods. If you have another mod that also affects the M10, e.g. the P90 model swap or the Rufioh Nitram mix, L4D2 will de-activate both. You need to de-activate any other M10 mods then activate this one in the add-ons menu.
Are you trying this straight from start-up or playing without the mod first?
http://www.youtube.com/watch?v=GHokORE8hUY#t=1m5s
Arby26 has a model & animation mod that replaces the Uzi model with an improved MP5, so ideally he'd build a version of it that applies this script to the Uzi too. I tried, but got Invisible Weapon Syndrome.
L4D2 is a bit weird about enabling or disabling mods between games. It tends to remember the weapon set that was loaded in the first game you played. If my shotgun reticle's still "tight" but I'm playing with default weapons, it's hard to know how far away from team-mates to aim. Testing mods involves hearing that "DUMMM-dum-dum" Steam logo sound a LOT because I have to keep quitting and relaunching.
Make sure that's "Enabled"
Click "PLAY CAMPAIGN" then "Play Online" the "MORE SEARCH OPTIONS" and choose campaign and difficulty then click "CREATE A NEW LOBBY" to get a lobby you control.
or
Click "PLAY CAMPAIGN" then "Play With Friends" and "CREATE NEW CAMPAIGN LOBBY" then choose settings and click "CREATE LOBBY" to achieve the same thing with it set friends-only.
In the lobby, you have a button for "EDIT GAME SETTINGS" and this brings up options for campaign, chapter, difficulty and server type. Click on "SERVER TYPE" and choose "Local Server" to host the game yourself.
sv_con
As you type, a list of things you may mean will appear below where you're typing, and get shorter. Once it's down to "sv_consistency 1" press the down arrow, the space bar, the 0 key and Enter. Alternatively, type in
sv_consistency 0
... by hand and press Enter.
That'll allow people whose weapon scripts don't match the server's scripts to play on your server. Close the console the same way as you opened it, and start the game.
This is a gap-filler for my weapon set mod, which already includes this as an MP5 mod. It's not available to people playing the standard version of the game, which is why I made this optional extra. If I include an MP5 mod with this M10 mod, the two addons will clash, and neither will be applied. If you're using that set mod, already have the MP5 available and want all three SMGs in-game, I'd suggest one of the other two M10 mods, either 9mm or .45 variant, rather than this.
If you're not combining this with the weapon set mod, then your MP5 will be a default MP5 with a 50-rd magazine and 24 damage and your M10 will be my MP5 with a 30-rd magazine and 48 damage, so you get two *slightly* different guns after all.
I could make another mod to turn the MP5 into a version of the M10, but ... I don't really see the point of swapping the two over. You'd get the same guns in different places.