RimWorld

RimWorld

Caution Tiles B18
19 Comments
Esse Coisa  [author] 28 Sep, 2018 @ 2:46pm 
Good call - going forward I'll try to keep one mod as the "latest version" and upload older versions with new releases. In the meantime, I'll update the titles for clarity.

Thanks for the suggestion!
Twilight 28 Sep, 2018 @ 12:47am 
Hi, one suggestion: Could you make the leading version number of your mod the one without the Rimworld version (A17,B18,B19) in the title? Thus the subscribers to the most current game version automatically get the uptodate version of your mod, and for the ones seeking older versions of your mod you can put titles like -[B18] -[B19] up to the workshop as separate items.
Lizy_Sticks 19 Sep, 2018 @ 9:56pm 
ty
Esse Coisa  [author] 18 Sep, 2018 @ 11:48pm 
Lizy_Sticks 17 Sep, 2018 @ 10:59pm 
b 19 ?
Esse Coisa  [author] 10 Apr, 2018 @ 7:43pm 
Quick update for any curious readers - my current plan is to wait until Rimworld's 'final' (1.0ish) release before I try to bug Fluffy for Caution Tiles/Stuffed Floors compatibility.
Esse Coisa  [author] 27 Jan, 2018 @ 5:05pm 
@✬Rustic Fox✬ That'd be awesome - I can't make sense of, uh, Architect Sense
✬Rustic Fox✬ 25 Jan, 2018 @ 1:31pm 
Hey @Esse Coise i can help you get Architect Sense compatibility without making it a dependency.
Esse Coisa  [author] 14 Dec, 2017 @ 7:51pm 
Hello, I'm easily distracted, but... soon™!
Esse Coisa  [author] 4 Dec, 2017 @ 10:19pm 
Hooking into Architect Sense as you describe is definitely the primary aim of that 'To Do,' the primary obstacle right now is my limited coding ability :P

I plan on taking another crack at it in a few days when I can devote more time to making sense of the example file in AS. Ideally the result won't be yet another mod. We'll see.
Jamaican Castle 4 Dec, 2017 @ 2:29am 
Regarding condensing the colors into menus - if you don't mind a mod dependency, ArchitectSense does this. You can designate arbitrary categories of buildings to put in a submenu, so you could have tile -> right click -> different colors, or say stripes one way -> right click -> stripes the other way.
Esse Coisa  [author] 29 Nov, 2017 @ 7:56pm 
If this throws any errors for you, I'll have a yellowtile-less version of Caution Tiles up for you within a day. Just let me know!
Highlandman 29 Nov, 2017 @ 5:34am 
No worries mate, perhaps that opposite is less work, like a version of this mod without the yellow tiles that are duplicaded. Anyways, your free time is yours to manage as you best see fit, of course. I understand well good enough the concept of lazy ;)
Esse Coisa  [author] 29 Nov, 2017 @ 12:17am 
I'm glad you find this mod worthy of translation!
Proxyer 28 Nov, 2017 @ 11:45pm 
Hello, author.
I have created a Japanese translation Sub-mod for many Japanese users. I will report this to you. This has been released in the form of Sub-mod, so that you can not take the trouble of updating.
Esse Coisa  [author] 28 Nov, 2017 @ 9:49pm 
I'm a little surprised, but I'm not getting any red text in the debug log when I add Caution Tiles to an existing Yellow and Striped Tiles Only game. Additionally, there's only one YellowTile item in the floors menu and you get both my new yellow stripe and Curundir's original yellow stripe.

Obviously I could use some other people to confirm I'm not crazy (or at least that crazy).

As for the powered or otherwise lit tiles you describe @Proxyer, while an interesting idea... very far outside my limited coding abilities :P

And @Gorklim, if this mod really doesn't work with any version of Floored - definitely. The only thing keeping me from doing it right now is... I'm lazy and I'd rather not put the work in if I don't have to :P
Proxyer 28 Nov, 2017 @ 6:11pm 
Forgive me. I confirmed that the following elements are duplicated in the two Mods.
defname: YellowTile
Highlandman 28 Nov, 2017 @ 10:38am 
Would you consider making a Floored version without the yellow stripes and yellow metal floor so it could be used in tandem with this so we would not get duplicates?
Proxyer 28 Nov, 2017 @ 8:03am 
Hello, Author
This is a very interesting Mod.

Assuming use in power stations and research facilities, if these tiles have power lines and there is a function (like colored lights) that gives off light, it will become a lighting floor but it may be interesting I thought.

In addition, it may be better to emit weak light like an LED with low power consumption if possible. Thank you for the Mod release.:steamhappy: