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Also you can glitch your way through the first door by holding the cube above the button while standing as close to the door as you can and dropping it and running though door, you end up on the other side with the cube on the button. (could be fixed by simply moving the door and button apart by a square). Could you play my new level "test5 - The dual cubes" and see if you can find any problems? :)
the idea of putting the cube back, is good.
& the title helps the player a lot :)
the antlines were helpfull to a degree.
but with so many, I lost the plot eventualy.
I did not understand the timers, why ?
but put the companion cube to bed & left.