Left 4 Dead 2

Left 4 Dead 2

Separated Attire Material: Infected
25 Comments
Jimmy Bob 5 Dec, 2017 @ 2:38pm 
thats awesome
Richard Lionheart 4 Dec, 2017 @ 11:38am 
you make me wet
Mark Taylor 4 Dec, 2017 @ 8:27am 
Now THIS, is what I call groundbreaking.
Geejo Mozgus 3 Dec, 2017 @ 7:57pm 
Great for future infected skin mods!
certifiedsamurai 3 Dec, 2017 @ 7:29am 
+1
LokO 1 Dec, 2017 @ 3:50pm 
bueno
Ellie 1 Dec, 2017 @ 9:08am 
@мяFunreal : I also think it could be interesting to add the Mod a Mod thing so people could use that mod as a base and not have to worry about the fancy textures (I mean, default to the L4D2 ones instead of nothing, or even better, default to the modded ones they already have) :)
BUT I guess adding a 2nd $cdmaterials in all the QC and recompiling would be boring, so well... x)
мяFunreal  [author] 1 Dec, 2017 @ 8:48am 
interesting
Ellie 1 Dec, 2017 @ 8:41am 
@мяFunreal : Not really that you "fixed" a glitch, but the Charger in Swamp fever (the exposed dead one that has a lambda shape) uses the classic charger texture, while still being an element of the map. And using the "Multiple designs per map RNG method" on that crashes the game. Therefore, to be able to make "mutliple designs per map" method on charger, you'd need to rename the materials, which we both know how to do, but people who do not know how 3D tools work don't.
CarrotCake 30 Nov, 2017 @ 7:44am 
Awesome :steamhappy:
nov3 30 Nov, 2017 @ 3:57am 
that should be awesome with RNG
мяFunreal  [author] 29 Nov, 2017 @ 2:02pm 
does that mean i accidentally fixed a game glitch that i wasn't aware of?
also, i forgot to mention, but the boomer remains are seperated into flesh, trousers and socks aswell.
Ellie 29 Nov, 2017 @ 12:48pm 
Actually very clever indeed. Moreover @мяFunreal, you maybe didn't realize that by doing that, you actually allowed modders that don't know how to use 3D tools to use "Real RNG" (multiple skins per map) on charger and boomer, since it's nother possible otherwise due to crashes in Swamp Fever due to the charger and boomer corpse that are an element of the map.
I'll add a link to your mod in the RNG Guide :D
Dr. Gordon Freeman, Ph.D 29 Nov, 2017 @ 11:37am 
Very clever
Bit 29 Nov, 2017 @ 10:32am 
thank you sir !
мяFunreal  [author] 29 Nov, 2017 @ 10:17am 
you can do that yourself.
Just edit the vmt files and either make 512x512 pixel textures or just add the $color command to the vmt file.

https://developer.valvesoftware.com/wiki/$color
Bit 29 Nov, 2017 @ 9:42am 
is there a way to get same "colored" infecteds as shown in the images ?
мяFunreal  [author] 29 Nov, 2017 @ 8:07am 
Jarey. Look at zhe vmt files provided.
Just look. You'll figure it out
moobsie 29 Nov, 2017 @ 8:05am 
damn i thought this would just do it automatically for you but turns out, you have to do it manually :/
JT_ 29 Nov, 2017 @ 4:26am 
Tsk. Was trying to port my 'Visible Hunter Face' mod to this. Was unable to do so without the Hunter being fully covered in missing textures. Will have to keep trying.
Missing Texture 29 Nov, 2017 @ 12:50am 
Exponentially more possibilities :2016villain:
Franky D. Coolsevelt 28 Nov, 2017 @ 10:30pm 
Oh that's just neat, good job.
Tя!cky ツ 28 Nov, 2017 @ 6:30pm 
I'm excited, Great JOB :horns:
Zetnus 28 Nov, 2017 @ 5:36pm 
This item has great potential, as a base for people to randomize things. It does require people to specifically make mods for it or to adapt existing ones though.
TheRevan100 28 Nov, 2017 @ 4:18pm 
Men it would be AWESOME this RNG technique with normal infected