Garry's Mod

Garry's Mod

Physical Bullet Gun!
39 Comments
Agony 12 May, 2024 @ 7:25am 
i wanna parry it
rrrrrrr 29 Aug, 2022 @ 3:29am 
Rated! Thumb up left :)
Could you help my dupe out too?
I am collecting on achievement. Thanks bro!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2631257035
a 24 Feb, 2022 @ 6:12pm 
ok i pull up
HoboRockBox  [author] 11 Sep, 2020 @ 7:23pm 
@softwalk I have absolutely no idea how to fix that problem. It's probably on your side. Maybe try verifying the integrity of your game cache
HoboRockBox  [author] 11 Sep, 2020 @ 7:16pm 
@romodude40
The damage is based on the impact of the bullet hitting you, so the only way to increase the damage is by editing the lua file.
Unfortunately during testing that was as high as I could get the damage to go without insta-killing.
romodude40 7 Sep, 2020 @ 5:13pm 
hey, how do you increase the damage of the pellets?
AndroidApple 5 Jul, 2020 @ 10:21am 
hello! Ever since i downloaded this mod i have been unable to shoot half life: source zombies. I can still melee them and i can still explode them, but i cannot shoot them. I have tried several weapons and several maps but i always end up with the same result. Please fix this if possible.
HoboRockBox  [author] 11 Dec, 2019 @ 8:35pm 
@SmileCT I actually made the crab gun first
Smile 28 Nov, 2019 @ 3:38pm 
i like how he makes a realistic gun then goes and makes an E X P L O A D I N G C R A B G U N
HoboRockBox  [author] 24 Aug, 2018 @ 3:24pm 
@AdamMAG37pl I got a full time job recently, and don't really have time to work on stuff rn. I might get back to that project at some point, but it's dead for now
Morgue 19 Jul, 2018 @ 12:14pm 
SAY "THE" LIKE A CIVILISED HUMAN BEING
Agent Ulgrin 24 May, 2018 @ 4:43pm 
well,if the gun actually does generate props that deal damage upon impact,then the bullet time mod should slow them.
Does it do this?
HoboRockBox  [author] 24 May, 2018 @ 5:19am 
I'm not sure, Ive never used the two mods together
Agent Ulgrin 22 May, 2018 @ 4:43pm 
Does bullet time actually slow teh bullets?
76561198092283240 10 Dec, 2017 @ 2:12pm 
sent.
HoboRockBox  [author] 10 Dec, 2017 @ 1:03pm 
@Ultimate Ultimate Nuclear Vault Hunter
Friend me and I can send you a link
HoboRockBox  [author] 10 Dec, 2017 @ 12:27pm 
@Ultimate Ultimate Nuclear Vault Hunter I mean sure, but it has errors and stuff
76561198092283240 10 Dec, 2017 @ 4:58am 
Hey,mind if u can give a beta test on it.
76561198092283240 10 Dec, 2017 @ 4:57am 
k
HoboRockBox  [author] 9 Dec, 2017 @ 3:05pm 
@Ultimate Ultimate Nuclear Vault Hunter I'll try my best, but don't expect this to be done too soon, I'm in collage and studying for finals right now
76561198092283240 8 Dec, 2017 @ 1:17pm 
And may i add,u might need help from Darken217
76561198092283240 8 Dec, 2017 @ 1:12pm 
hmm,try making it have them being seperate pellets.and also
can u make the conference call model,for it.And one last thing,make different varients like fire,slag,shock,corresive,and non-elemental.
HoboRockBox  [author] 7 Dec, 2017 @ 5:44pm 
@Ultimate Ultimate Nuclear Vault Hunter I have started working on it. I made a working shotgun that uses physical bullets, but I'm currently having trouble making the bullets that split from those ones go where I want them to
76561198092283240 7 Dec, 2017 @ 2:42pm 
Any,news on the request i gave?
AdamMAG37pl 2 Dec, 2017 @ 1:00am 
Or ask other author to use his weapon model that he made. Maby somone will allow that.
AdamMAG37pl 2 Dec, 2017 @ 1:00am 
You can use the CS:S scout/awp models or TF2
76561198092283240 1 Dec, 2017 @ 2:01pm 
let me find the link,also,make the praciciable varient so it shoots,7 pellets per shot and along the with projectile split.https://youtu.be/cXvQgHUp2ds
HoboRockBox  [author] 1 Dec, 2017 @ 1:59pm 
@Ultimate Nuclear Vault Hunter Actualy, this I think I might be able to do. Just looking at the conference call, I think I could make a shotgun that shoots 5 bullets that split.
HoboRockBox  [author] 1 Dec, 2017 @ 1:48pm 
@AdamMAG37pl I will probably try to make a sniper eventually, but since there are no sniper models in the base game, I'm either going to have to teach myself 3D modeling, or make some kind of weird crossbow/ sniper hybrid. I might attempt to make one when I have a lot of free time, but meanwhile I'll probably work on making physical bullet versions of the standard HL2 weapons.
76561198092283240 1 Dec, 2017 @ 1:42pm 
Hey,could u make a gun,like the conference call or interfacer from borderlands 2
CHEESE_ 1 Dec, 2017 @ 11:30am 
@RandomHobo, Inc. Yep. I'm talking about customizable weaponry 2.0. But I just found out that CW has its own Physics. And I think you should meake your own weapons for this mod.
AdamMAG37pl 1 Dec, 2017 @ 8:31am 
Oh, great, maby you will made a rifle/sniper rifle in the future? This will made the mod even better cuz you know... bullet drop, travel time etc.
HoboRockBox  [author] 1 Dec, 2017 @ 7:49am 
@AdamMAG37pl Yup this is a SWEP
AdamMAG37pl 1 Dec, 2017 @ 6:37am 
This is a swep?
AdamMAG37pl 1 Dec, 2017 @ 6:37am 
It shloudnt work with cw cuz it has hiis own physics bullets, same with FAS
HoboRockBox  [author] 30 Nov, 2017 @ 10:22pm 
@CHEESE_ I checked out the base documntation, and it looks a bit complicated, so if I ever do make it compatible, it probably wont be for a while. Btw, I'm assuming you're referring to customizable weponry, and not somthing else
HoboRockBox  [author] 30 Nov, 2017 @ 10:11pm 
@CHEESE_ Tbh, I have no idea. I'm realy new at modding, so I'm not really sure what needs to happen to make stuff compatible with other mods, sry. :meatytears:
Fudall 30 Nov, 2017 @ 6:16pm 
I like the implications this has.
CHEESE_ 30 Nov, 2017 @ 5:09pm 
So do it work for CW?