XCOM 2
Utility Slot Sidearms Extended
17 Comments
Sensei Shu 30 Apr, 2022 @ 3:33pm 
Just putting this out there for anyone that comes across this in the future. This mod messes up with the laser weapons, even if you try to fix it in the .ini file. Beware
Gale_Dragon 17 Jun, 2018 @ 3:09pm 
thank for your advise , i finally fix this problem PZ.
all i should do is , use SDK tool to fix the script of Partially Gifted.
in PG , the gifted ability are all apply to "eInvslot_Unknown" , so i fix this to "eInvslot_Quaternaryweapon"
it work very well with animation , and with not duplicated ability bug from the USS.
PZ  [author] 13 Jun, 2018 @ 4:02pm 
@Gale_Dragon
You'll need to make sure that the ability is properly connected to the slot that the Psi Amp is in, which is quaternary by default. I'm pretty sure that Partially Gifted includes an option to do this, but I don't play non-WOTC XCOM anymore so I'm not sure what it would be. Look into support for Grimy's Utility Slot Sidearms, because this mod is simply an expansion of that one.

@IOException
+PistolNames=AlienHunterPistol_CV
+PistolNames=AlienHunterPistol_MG
+PistolNames=AlienHunterPistol_BM
Gale_Dragon 13 Jun, 2018 @ 2:55pm 
for my some test run , this mod with Partially Gifted and LW2 is working and there is not big bug.
but some PsiAbilities with PsiAmps have no Animation. (e.g inspire , stasis or so)
standard PsiAmp with PsiOperative have Animation
can i fix this ? sorry for my poor english
IOException 3 Jun, 2018 @ 3:12pm 
PZ, you mentioned adding the shadowkeeper via the ini. What's the exact code?
PZ  [author] 2 Jun, 2018 @ 9:40am 
@edarien
Nothing, unless you use another mod (or console commands) to give them psi powers.

@Gale_Dragon
Yes, it does work with Partially Gifted. I've never tried LW2, so I don't know about that.
Gale_Dragon 1 Jun, 2018 @ 3:02am 
is this compatible with LW2 and Partially Gifted ???
edarien 31 May, 2018 @ 6:15am 
Question, what would equipping the Psi Amp do for a non-PsiOp character?
PZ  [author] 1 Apr, 2018 @ 3:31pm 
@orandym
I'm pretty sure the katana comes with the ini you need. You just have to change the filename fromUtilitySlotSidearms to UtilitySlotSidearmsExtended, as well as change the text in the ini the same way.
orandym 1 Apr, 2018 @ 2:55pm 
how do you do katana?
PZ  [author] 20 Mar, 2018 @ 7:00pm 
@JM001
The problem with the Shadowkeeper is that the utility slot version is a separate item, so you actually end with two Shadowkeepers and the whole building process is a little bit of a mess. If you want a utility slot Shadowkeeper you can quite easily add it to the ini (as a pistol) for yourself and you'll get one then.
ShunBrokuSatsu 20 Mar, 2018 @ 8:38am 
Hmm I noticed that you can't equip the shadow keeper to a utility slot. Is this a limitation or an oversight? Just wanted to know, would be cool to be able to use it.
Iceberg 19 Feb, 2018 @ 9:32pm 
Thanks for the reply. I found a solution. Approximately
PZ  [author] 19 Feb, 2018 @ 9:18pm 
The slot that a weapon uses is defined in the code for the weapon's template, which is why mods like this one need to create a bunch of new templates. There isn't anything you can change in a classdata ini to get around this. A secondary slot version of a pistol would have to be created as a separate template. So, unfortunately, your request is a totally different thing and beyond the scope of what this mod is for.
Iceberg 19 Feb, 2018 @ 7:33pm 
Nice mod. I have a request. LW2 makes pistols utility items but now you can't equip them in the secondary slot anymore even if you designate them in a classdata file. I want to be able to equip them in the secondary slot again but I don't know what to change in the files to achieve this.
fabevil 2 Dec, 2017 @ 12:20pm 
Does it work for LW2?
Mabs 2 Dec, 2017 @ 9:41am 
Thanks for putting the WOTC info at the bottom, a lot of mod authors seem to forget to include that. I'm going to have to pass but I'll give you a thumbs up for what looks like a good mod.