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翻訳の問題を報告
all i should do is , use SDK tool to fix the script of Partially Gifted.
in PG , the gifted ability are all apply to "eInvslot_Unknown" , so i fix this to "eInvslot_Quaternaryweapon"
it work very well with animation , and with not duplicated ability bug from the USS.
You'll need to make sure that the ability is properly connected to the slot that the Psi Amp is in, which is quaternary by default. I'm pretty sure that Partially Gifted includes an option to do this, but I don't play non-WOTC XCOM anymore so I'm not sure what it would be. Look into support for Grimy's Utility Slot Sidearms, because this mod is simply an expansion of that one.
@IOException
+PistolNames=AlienHunterPistol_CV
+PistolNames=AlienHunterPistol_MG
+PistolNames=AlienHunterPistol_BM
but some PsiAbilities with PsiAmps have no Animation. (e.g inspire , stasis or so)
standard PsiAmp with PsiOperative have Animation
can i fix this ? sorry for my poor english
Nothing, unless you use another mod (or console commands) to give them psi powers.
@Gale_Dragon
Yes, it does work with Partially Gifted. I've never tried LW2, so I don't know about that.
I'm pretty sure the katana comes with the ini you need. You just have to change the filename fromUtilitySlotSidearms to UtilitySlotSidearmsExtended, as well as change the text in the ini the same way.
The problem with the Shadowkeeper is that the utility slot version is a separate item, so you actually end with two Shadowkeepers and the whole building process is a little bit of a mess. If you want a utility slot Shadowkeeper you can quite easily add it to the ini (as a pistol) for yourself and you'll get one then.