The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

LSD Consumable
41 Comments
Hey! 19 Jun, 2024 @ 2:33pm 
THAT HITS HARD (that made me dizzy in real life fr)
Kris Dreamurr 5 Jul, 2021 @ 11:18pm 
if this ever gets updated i want to stack this with wavy cap sooooo baddly
Alter 5 Jul, 2021 @ 6:27am 
woooooooooooooooooooohhhhhhhhhhh
coiledAgent 30 Aug, 2019 @ 6:52pm 
As someone who will always take the black mushroom and use it a bunch in Antibirth, this is fantastic.
hmltn 28 Jan, 2019 @ 10:06am 
Could I make use of this shader for another mod? I'd make sure you're credited of course
niyrme 17 Jul, 2018 @ 1:29pm 
That's some good ass shit mod. Well done. Hope you make some mor mods of that kind like weed and stuff
:heart:
StaticSapphic 20 May, 2018 @ 1:45pm 
this is cool, could you make a second mod where this replaces Retro Vision?
surytrap 18 Mar, 2018 @ 11:36pm 
pls more drugs
Chuck Fatbutt 18 Mar, 2018 @ 12:20am 
This didn't appear to work when I was playing as Melis, a mod character on the Workshop.

Also, I happened to notice in its graphics files, there was an image of a heroin needle. Are you planning on making different drug items besides LSD?
塔理茵依 17 Mar, 2018 @ 9:00am 
is that meaning i will gonna be a sober again?:steamhappy:
Avila 22 Dec, 2017 @ 8:28pm 
GOTTA GET A GRIP
bow 21 Dec, 2017 @ 10:50pm 
First off, love this mod!

I had some ideas though. Don't know much about coding, but it would be neat if the intensity of the visual FX varied everytime you took it.

What if there was a 1/40 chance it was a bad trip? Instead of the wavvy colors, rainbow tears, etc. everything became very spooky. It may require a lot of retexturing, but having the bad trip variable would make it much less OP than it currently feels.

Again, great mod and keep up the good work!
PiNkU 20 Dec, 2017 @ 11:54pm 
this is cool but i wish it didn't like litereally make me nauseous
Gustav 8 Dec, 2017 @ 4:36pm 
Easily one of the most well executed mods I've come across for this game. It's simple, doesn't bog things down and slow the game, and is an incredibly fitting addition to the game. Kudos to you, author.
mangoshi 7 Dec, 2017 @ 2:32am 
Haha DegenerateDemon, exactly. Mod author knows. O_o
SidFishus 5 Dec, 2017 @ 7:44pm 
Pretty rad, trippy as hell. It lasts a little longer than I would like, just like actual acid.
Ov Å̪e̞oη̣s 5 Dec, 2017 @ 3:15pm 
V ummm LSD/acid is on paper tabs. :T
Katunka 5 Dec, 2017 @ 12:30pm 
Dude why isn't this a pill it really should be.
Skibidi Obama 5 Dec, 2017 @ 6:35am 
WALTER BISHOP
erz 뉴진스 4 Dec, 2017 @ 2:19pm 
Medio mod ctm
Arctic  [author] 4 Dec, 2017 @ 12:42pm 
(1/2)

Hey SmakeS thanks for your comment! Unfortunately, I had to work around a lot of technical limitations. The duration is actually frame-rate dependent, but now that you've gotten me to do some research I realize that the game's logic updates at 30 FPS, not 60 FPS, like I've programmed the times. So in my code, it thinks two minutes is one minute! Thanks a lot for helping me realize that and I'll fix it in the next update.

To be honest, I'm probably just going to half the variable that says how many frames per minute and double the variables that control the duration, but I hear you guys on the duration being too long. Here's a compromise I'm willing to make for you guys lol: I'll make a set of debug console commands to control the settings of the mod.
Arctic  [author] 4 Dec, 2017 @ 12:41pm 
(2/2)

You'll be able to control the duration of the comeup, peak, and comedown, as well as the overall intensity of it. If the visual effect is too disorienting, you will be able to bring it down to like 0.6x or whatever you like. If you wanna be on some interdimensional entire-sheet-of-acid-in-my-mouth type trip, you'll be able to set the intensity to 10x or even 1000x if that's really what you want.


Thanks so much for the feedback SmakeS, and everyone who's commented! I really appreciate it.
Kira 4 Dec, 2017 @ 12:01pm 
10/10
Розовый Ленивец 4 Dec, 2017 @ 9:17am 
I tested 3 times (with other mods and without). Nowhere in the files did not change anything. All three times the effect lasted 12-14 minutes (but maybe not at all so).
1) "About 5 minutes" in the description does not correspond to reality. Let at least in the description of the mod indicate the duration of 10+ minutes, or the duration (if you do not change anything in the files of the game) will be 5 minutes, as in the description (so even better).
2) The average run lasts about 35 minutes, and if almost 15 of them last the effect, first, after the first five minutes bored, and secondly, almost 15 minutes stat boost making the run much easier.
3) I so like this mod, and I really like that the screen showing the boss is under the effect of LSD. And it would be great if the screen between the floors too. And can make music during LSD then slowed down, then accelerated (like the Broken Watch Item, but every room). Sorry for bad english, translated online translator.
Grimm Child 4 Dec, 2017 @ 8:14am 
XD
Kitten Stalker 4 Dec, 2017 @ 7:13am 
It's genius! Nice mo... OMG, what is it? It's airplane? It's bird? No, ummm.. it's.... cat???
__yuno 3 Dec, 2017 @ 11:30pm 
well now that you mention it i think the duration is perfect for what you are going for
meat 3 Dec, 2017 @ 10:07pm 
SEX (SEKS)
Arctic  [author] 3 Dec, 2017 @ 7:27pm 
The item's long duration is based on actual LSD's 12 hour duration. If you want it to be shorter, you can alter how long each stage lasts (comeup, peak, comedown) in the main.lua file
__yuno 3 Dec, 2017 @ 6:45pm 
This item is brilliant! I love the fact that it takes a bit for it to kick in. I do think it does last too long however but great item!
Gitaroo Man PS2 2 Dec, 2017 @ 11:10pm 
It's so wild this doesn't screw with performance that much! Great work, I'd like to see a better icon for the LSD tablet!
Arctic  [author] 2 Dec, 2017 @ 9:20pm 
I actually just learned about the black mushroom :( I thought I got the idea first. Either way Im really glad you like it!
♥Muffet♥ 2 Dec, 2017 @ 9:12pm 
this reminds me of the black mushroom item from Antibirth,i love it
Arctic  [author] 2 Dec, 2017 @ 10:26am 
@hoverman hey thanks c:
Guga Foods Cartel Mobster 2 Dec, 2017 @ 10:01am 
woah
this guy knows how to lua
Stewartisme 1 Dec, 2017 @ 8:29am 
Ahh that does make sense
Arctic  [author] 30 Nov, 2017 @ 9:22pm 
The rainbow effect is applied with a fragment shader, it effects every pixel on the screen. The reason bombs and keys aren't rainbow is because the shader only shifts the hue of each pixel, it doesn't add any color. I could edit the shader to increase saturation on low-saturation colors but I've tried that already and it looks kind of messed up. I'll think of a better solution sometime soon hopefully. Thanks a lot for the feedback! I really appreciate is especially since this is my first mod.
Stewartisme 30 Nov, 2017 @ 9:02pm 
I mean when keys and bombs drop they don't become rainbow colored. Ahh I see that setting now. The effect it very nice. Here is the sprite with an outline added. https://mega.nz/#!QVoFgAiZ!5TsCkPrLjMmV_zaZ2ojH8WPQMV5GtDINKu0Jwl2Tjaw
https://imgur.com/a/LVhM7 :smile:
Arctic  [author] 30 Nov, 2017 @ 8:43pm 
Also you're right, I'll add a double outline in the next update. For now though... I've put like 25 hours into this in the past 3 days, so I need to chill for a bit. :)
Arctic  [author] 30 Nov, 2017 @ 8:41pm 
@Stewartisme What do you mean the effect doesn't apply to keys, bombs or trinkets? Also you can alter how long each stage lasts (comeup, peak, comedown) in the main.lua file if you know how to get there
Stewartisme 30 Nov, 2017 @ 8:31pm 
Cool idea but a few things. The effect dosen't apply to keys bombs or trinkets. You should add a double outline on the sprite and the wavy effect is nice but it's a bit strong to last 5 minutes without starting to make my head hurt.