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Also, I happened to notice in its graphics files, there was an image of a heroin needle. Are you planning on making different drug items besides LSD?
I had some ideas though. Don't know much about coding, but it would be neat if the intensity of the visual FX varied everytime you took it.
What if there was a 1/40 chance it was a bad trip? Instead of the wavvy colors, rainbow tears, etc. everything became very spooky. It may require a lot of retexturing, but having the bad trip variable would make it much less OP than it currently feels.
Again, great mod and keep up the good work!
Hey SmakeS thanks for your comment! Unfortunately, I had to work around a lot of technical limitations. The duration is actually frame-rate dependent, but now that you've gotten me to do some research I realize that the game's logic updates at 30 FPS, not 60 FPS, like I've programmed the times. So in my code, it thinks two minutes is one minute! Thanks a lot for helping me realize that and I'll fix it in the next update.
To be honest, I'm probably just going to half the variable that says how many frames per minute and double the variables that control the duration, but I hear you guys on the duration being too long. Here's a compromise I'm willing to make for you guys lol: I'll make a set of debug console commands to control the settings of the mod.
You'll be able to control the duration of the comeup, peak, and comedown, as well as the overall intensity of it. If the visual effect is too disorienting, you will be able to bring it down to like 0.6x or whatever you like. If you wanna be on some interdimensional entire-sheet-of-acid-in-my-mouth type trip, you'll be able to set the intensity to 10x or even 1000x if that's really what you want.
Thanks so much for the feedback SmakeS, and everyone who's commented! I really appreciate it.
1) "About 5 minutes" in the description does not correspond to reality. Let at least in the description of the mod indicate the duration of 10+ minutes, or the duration (if you do not change anything in the files of the game) will be 5 minutes, as in the description (so even better).
2) The average run lasts about 35 minutes, and if almost 15 of them last the effect, first, after the first five minutes bored, and secondly, almost 15 minutes stat boost making the run much easier.
3) I so like this mod, and I really like that the screen showing the boss is under the effect of LSD. And it would be great if the screen between the floors too. And can make music during LSD then slowed down, then accelerated (like the Broken Watch Item, but every room). Sorry for bad english, translated online translator.
this guy knows how to lua
https://imgur.com/a/LVhM7