RimWorld

RimWorld

Griffins for Rimworld
39 Comments
Ducky 18 Nov, 2022 @ 12:36pm 
Thanks for the reply
Jakiroshy  [author] 18 Nov, 2022 @ 12:26pm 
@Ducky Idk. Not interested in testing/updating it.
Ducky 18 Nov, 2022 @ 11:44am 
Does this still work for 1.4?
ozma64 20 Aug, 2021 @ 5:55am 
Cool Cool, thank you
Jakiroshy  [author] 20 Aug, 2021 @ 4:25am 
Looked like there were no errors so i just slapped 1.3 tag on it.
ozma64 19 Aug, 2021 @ 11:21pm 
no 1.3 Update?
ozma64 10 Aug, 2021 @ 3:42am 
1.3 update?
Mythophile 14 Aug, 2020 @ 9:08am 
1.2 update?
Notacultist 8 Jun, 2020 @ 3:11pm 
can I mount it for the giddy up series of mods?
Kokorocodon 13 Jan, 2020 @ 12:55am 
Your "low gravity adapted creature excuse" is excellent
Jakiroshy  [author] 9 Feb, 2019 @ 1:14pm 
@Natalo77 Given that this is only an XML mod, I dont see why there would be any.
Natalo77 9 Feb, 2019 @ 8:19am 
Any hard incompatibilities?
Jakiroshy  [author] 27 Nov, 2018 @ 6:07am 
@Zaltys

Yes and no.
When I wrote the values I used the vanilla animals as base. It's suppouse to be that if you hit the main body, there's a chance to roll for an internal hit.
Saying that, I've decreased the value to hit the wings and allow the main body to be hit more often. Again, I didn't account for two wings taking up a lot of the hit coverage.

Anyway i am pushing this for the update as i playetested it a bit and seemed to work fine.
Zaltys 27 Nov, 2018 @ 4:16am 
This seems to already work fine in 1.0, I don't think there's much to update besides the version number.

Though I noticed that you've set the body part coverages to combined 100%. Lot of modders make that mistake. The problem with that is that it makes it impossible to hit the main body, and the creature becomes too easy to defeat (too high chance of getting hit in heart, brain, etc).

Vanilla animals have body hit chance ranging from 20% to 25%, so I'd recommend lowering all other coverages by that amount. You can check the hit chances by spawning the animal in dev mode, then checking Health -> Debug info -> Parts hit chance (exactly this part).
Jakiroshy  [author] 7 Nov, 2018 @ 11:35pm 
I'll try and update over this weekend.
Rooty Tooty 7 Nov, 2018 @ 3:47pm 
1.0?
Jakiroshy  [author] 11 Sep, 2018 @ 7:37pm 
You're right. I missed giving those atributes, should be fixed now.
And it does not matter where in the file the xml the tags are as long as they're under the correct parent.
dunlar 11 Sep, 2018 @ 12:54pm 
Looksa like you are missig the tradetag I ran into this on another mod as well, with out it if you have one tamed it breaks trading with caravans. I don't know all the tradetags but it should look somehting like this

</race> // added after the race section based on where I saw it in other mods
<tradeTags>
<li>AnimalExotic</li>
<li>AnimalFighter</li>
</tradeTags>
Voymir Griffitz 8 Sep, 2018 @ 2:57pm 
one-two words: AWESOMNASTIC :D MY LOVELY-favourite proudest creatures, One more thing walking on my head now... maybe a little... Giddy-Up Compatibility patch? ^^ You're dah best! :D
Jakiroshy  [author] 4 Sep, 2018 @ 10:29pm 
Bit busy with school and work. Will update this weekend.
Lost Hunter 4 Sep, 2018 @ 6:02pm 
Don't suppose there are any plans to update this mod for B19 are there?
DrDogSurgeon 23 Jan, 2018 @ 2:29pm 
yeah they get mounted. Manticore mod when?
nevrax21 20 Jan, 2018 @ 2:44am 
@EFK is possible to mount ;)
Jakiroshy  [author] 5 Jan, 2018 @ 9:18pm 
@EFK No, I have not looked into it.
EFK 5 Jan, 2018 @ 8:51am 
Are they mountable with "GiddyUp!" ?
nevrax21 2 Jan, 2018 @ 3:32am 
Need manticore please if posible :D
Bigpankake 19 Dec, 2017 @ 1:33pm 
I'm not sure why, but I think it was something to do with the griffin. When a griffin with a drafted master attacked an alpha beaver my entire map went grey, I could see nothing except the names of colonists and animals, and restarting the game didn't fix this.
popetouching 4 Dec, 2017 @ 8:14pm 
now add in griffin mcelroy
Jakiroshy  [author] 2 Dec, 2017 @ 6:51am 
It seems that mod has been abandoned by the creator and will stay on A17.
󠀡 2 Dec, 2017 @ 4:11am 
think you can do an animal armour patch?
Kin 1 Dec, 2017 @ 7:04pm 
I like doing Highly Advance and Medieval Only when doing modded games
Rooty Tooty 1 Dec, 2017 @ 6:47pm 
At first I was modding my rimworld more alien. i Realized I didn't like those ugly things. So now I am downloading good looking fantasy mods such as yourself.
Lost Hunter 1 Dec, 2017 @ 5:58pm 
I don't think you understand how long i've been waiting for Griffins to be modded in. Just in time for Giddy-up and battle mounts to be modded in too!
TOAST 1 Dec, 2017 @ 3:51pm 
🅱️eter? 🅱️eder!
Jakiroshy  [author] 1 Dec, 2017 @ 1:24pm 
Added few of the stats to the description.
Kin 1 Dec, 2017 @ 1:20pm 
would be cool if they could be used like transport pods
RavenousEye 1 Dec, 2017 @ 12:40pm 
would like to use this mod, i miss a few things tho.
could you please add a picture or text in the describtion with their hitpoints, carry weight, dps etc.
also the wildness, those things help alot deciding how balanced something is :) will definetly give this mod a chance in my next run
Wiktor2807 1 Dec, 2017 @ 6:35am 
heh