Crusader Kings II

Crusader Kings II

Family Heirlooms
37 Comments
Endovelicus 26 Apr, 2024 @ 5:49pm 
Sadly
Drax70 10 Apr, 2021 @ 7:11am 
No!
Gothicus Maximus 10 Apr, 2021 @ 6:45am 
Is it working?
Drax70 11 Aug, 2020 @ 7:16am 
Yep, another "RIP" mod! :-(
G.Strategos 18 May, 2019 @ 6:54am 
I think this mod is dead. It's a pity though.
zman 19 Apr, 2019 @ 6:49am 
I think it worked for me... I had a duel with my mother, killed her and her skull became a ceremonial icon/heirloom and was passed down through the generations... Kept me feeling guilty for 'offing' Mom...
G.Strategos 14 Apr, 2019 @ 7:37am 
@Gnark7
Any updates please?
ChaoticLaw 14 Feb, 2019 @ 12:52pm 
Achievement compatible?
Jonarus_Drakus 30 Nov, 2018 @ 6:09am 
Can confirm that weapons don't properly convert to hierlooms...

That said, it doesn't seem to break anything either, so you can keep this mod around while waiting for it to be updated.

~JD
Forien 19 Nov, 2018 @ 1:21pm 
AFAIK it does no longer works with Holy Fury (not sure if issue is with DLC, or free update). None of my weapons/armors/jewelry got converted in several playthroughs
Kaisergeese 18 Nov, 2018 @ 1:44pm 
Does this work with holy fury?
Benwulf 21 Oct, 2018 @ 8:22am 
I see a few people have asked awhile back, but I'll ask again! Is there any chance we could get a link so as to manually install it? Looks really interesting!
Mentos 28 Jul, 2018 @ 8:27pm 
krimstad that's actually pretty funny. Too bad it didn't add any flavor text like.."This blade found itself in the backs of many the unsuspecting relative."
Alex Reinoso 3 May, 2018 @ 9:46am 
are there any DLC required? i have yet to gain an artifact.
RustyR.Uck 21 Mar, 2018 @ 10:44pm 
Kimstad, you can incorporate it into your roleplay and just destroy the heirloom.

"I want nothing from this man. Steward. Take this and have the smiths melt it down."
kimstad 17 Mar, 2018 @ 10:05am 
Do you think you could make it so that artifacts inherited from kinslayers are blocked from this?
My character just inherited a sword from his fratricidal uncle and it became a named heirloom, which is simply messed up,
Caio Soares 11 Mar, 2018 @ 12:18pm 
its work in 2.8.1?
Rams 29 Jan, 2018 @ 1:28am 
Hey, great work! Do you have a link in order to manually install it?
Rob 27 Jan, 2018 @ 7:59am 
i have never found an artifact do you need DLC or do i just need to do something specific to find one.
Cousin Okri 25 Jan, 2018 @ 12:14pm 
Wait, so is the name randomly assigned or chosen by me? I have HIP which lets you get named weapons already, and i wouldnt want a Heartseeker to become Dickbutt MacEncheese' Cocklobber
Pierre Doon 6 Jan, 2018 @ 1:20am 
hi, I really liked your mod and I translated it into russian, can you somehow add it to the mod page?
ScootaCross 30 Dec, 2017 @ 6:25am 
Do you think you could add, or make a seperete mod, that allows an Immortal to name their items while still alive? After themselves, thier children, a great feat or even completely randomly on a whim?

Like a "Hence forth this knife shall be known as 'Cock Chopper'!" moment after castrating a rival?
G.Strategos 17 Dec, 2017 @ 9:08am 
@Gnark7
Hey buddy. Very nice mod you have there. Any idea if I could use it with HIP ?
Cheers.
vathsa95 14 Dec, 2017 @ 7:45am 
damn too bad. great mod though, adds a personal/historical feel to the game. started a non ironman game to check it out. its pretty cool realising after 300 years youre still using the longsword of your great*6 grandfather.

@keenbs thanks for the explanation no need to apologize
Gnark7  [author] 12 Dec, 2017 @ 2:40pm 
@frostythesnowman Never actually done that before but I'll try and followup

@deep95 @SalvageMarine64 Even if I changed the prestige back I added events which I believe would still make it incompatible but I'm not certain on that front

@keenbs thanks for the explanation and kind words
Salvage64 10 Dec, 2017 @ 4:03pm 
@keenbs If this mod didn't effect the prestige values for the artifacts would it be ironman compatibe? Or does changing the name of something break the checksum?
Keenbs 9 Dec, 2017 @ 4:05pm 
"Is this ironman compatible?"...it changes something apart from aesthetics. Whenever a mod changes a prestige value, trait, or actually any part of the game that affects mechanics, it changes the checksum and hence makes ironman incompatible. Sorry to sound like an arse, just thought I'd explain.

Cool mod,unironically thought this was was needed for depth in artifacts!
vathsa95 9 Dec, 2017 @ 8:12am 
is this mod ironman compatible?
frostythesnowman 9 Dec, 2017 @ 6:25am 
Hey, I'm really interested in the mod. Is there anyway you could make a direct download link? Would really appreciate it, mate.
Leldy 8 Dec, 2017 @ 6:30pm 
King Doogle McDoogle the Frisky
Gnark7  [author] 8 Dec, 2017 @ 2:35pm 
@Lukepop Thanks!

@Fanstar1 It should be compatible. Only concern would be if they changed base game artifacts stats as this will modify the artifact stats back to the orginal plus the x2 prestige I added. If they have let me know and I'll think about drumming up a submod.

@Sycoperson Agreed. I mean if you can name your kids why not an artifact? They are more valuable and last longer anyways. Plus my sword has yet to demand a title or a seat on the council.
Connor 7 Dec, 2017 @ 4:47pm 
would be badass if you can name them yourself, but I doubt the CK2 engine is built for that ):
Fanstar1 7 Dec, 2017 @ 3:19pm 
is it compatibel with CK2+?
Lukepop 5 Dec, 2017 @ 11:45am 
Clever idea, great work!
G.Strategos 2 Dec, 2017 @ 11:17am 
@Gnark7
Thanks mate.I downloaded the file and checked it already.
Cheers.
Gnark7  [author] 2 Dec, 2017 @ 10:30am 
There is a 10% chance when you inherit a sword, scimitar, lance, axe, mace, bow or armor that is craftable by a weapon/armor smith that it will be renamed after the previous owner including nickname and have its monthly prestige bonus doubled.
G.Strategos 2 Dec, 2017 @ 5:20am 
I would appreciate more info mate.
Cheers.