Sid Meier's Civilization VI

Sid Meier's Civilization VI

Pocatello's Shoshone
28 Comments
Teagee 10 Oct, 2024 @ 10:49am 
I wish this was compatible :(
Caramel КурскУкраїна 1 Oct, 2023 @ 1:35pm 
Someone should update this for recent expansions and add Civ5 3D animated leader... 6 doesn't have much Native Americans from USA only Mexican and Canadian ones.
Akkadon 14 Jul, 2022 @ 11:56am 
Anyone know if this works or not?
lola  [author] 29 Apr, 2021 @ 9:55pm 
No. Sorry.
Ramon 27 Apr, 2021 @ 10:02pm 
Hi Lola!

Do you intend to update the mod in the future?
lola  [author] 10 Jul, 2020 @ 9:35pm 
yeah well what's that rolling stone song called again
Quindorrian 10 Jul, 2020 @ 10:35am 
Would have been great if the author would update it...
《Zytronium》 31 Jan, 2020 @ 2:01pm 
it says its not compatible with my current version of the game, please update
Sarge 6 Apr, 2019 @ 11:22am 
Can we get an update for the mod, please?
PaulM.CarSon(ZillaPMC) 6 Feb, 2019 @ 7:01am 
Please Add The PathFinder Ability Of Choosing Rewards From Tribal Villages!
Toonga 9 Sep, 2018 @ 5:35am 
compatible with ynaemp?
lola  [author] 4 Sep, 2018 @ 6:25pm 
To anyone wondering about R+F compatibility, I'm very sorry but I don't plan on buying R+F and even if I do there's certainly no guarantee that I will port my mods to it. In the meantime, please feel free to share and discuss your own updates/fixes that make them R+F compatibile. Cheers everyone.
NogitsuneAi 12 Jul, 2018 @ 7:35pm 
I'm a bit late for this, but the teepee bonus food from adjacent camps/pastures still doesn't work for me. Does anyone know a trick to fix it?
skaz88 13 Mar, 2018 @ 9:24pm 
Will you update this for R&F?
Khurso 16 Jan, 2018 @ 2:50am 
I have not tested this. But comparing to another civ leader mod I use I'm guessing that the teepee adjancency bonus is only applied if we leave and reload the game.
blkbutterfly 1 Jan, 2018 @ 11:52pm 
I love Tipis! :steamhappy:

I'm looking forward to playing The Shoshone (along with R&F's The Cree) on Scrambled North America → https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=931053823
Mr_PeaCH 1 Jan, 2018 @ 10:20am 
Yeah, same here as Khurso now (I do not have Surikt mod) and I'm pretty sure the adjacency bonus for teepee and pastures used to work a few weeks ago.
Khurso 26 Dec, 2017 @ 6:38pm 
Teepee adjacency bonus doesn't work. Building one next to pastures or camps doesn't give any plus food. I'm using Surikt bonus resource mod
Mr_PeaCH 8 Dec, 2017 @ 4:46pm 
Unclear on purpose of building teepees outside your territory if recon units can only get healing bonus if inside your territory? Feels like it should be opposite; bonus healing for recon units if teepee is outside territory.
Raim 3 Dec, 2017 @ 3:36pm 
You could keep them at 25 but have their healing bonus apply when outside of your borders, sort of like how Roman forts work for Legionnaires.
lola  [author] 3 Dec, 2017 @ 2:27pm 
I will update the tooltip, but I'll keep the number of build charges the way it is for now. If I were to rebalance the hunters at all, I would be more likely to consider buffing their combat strength (initially they were 28, this proved to be too strong on defense while healing next to teepees).
Raim 3 Dec, 2017 @ 10:41am 
Oh also you might want to note on the tooltip of the Teepees if they can't be built next to one another or on hills, if thats the case.
Raim 3 Dec, 2017 @ 9:44am 
Do you think you could give the Hunters 3 charges of teepee construction like workers? It feels like I'm making them specifically for them and then just sending them on their way.
lola  [author] 3 Dec, 2017 @ 12:15am 
I'll start working on it.
mmmbombs 2 Dec, 2017 @ 5:02pm 
It'd be cool if you made it compatible if it's not too difficult. Those mods are so popular that they're a part of most peoples' games.
lola  [author] 2 Dec, 2017 @ 2:54pm 
Nah it's not.
alexanderyou 2 Dec, 2017 @ 2:54pm 
Is the "Land animals provide..." bonus compatible with resourceful & sukritacts resources?
Raim 2 Dec, 2017 @ 10:20am 
Definitely going to put time into playing this. I love seeing lately a bunch of civs with unique tiles and +Production/Food for strong early era.