Day of Infamy

Day of Infamy

[BETA] - Alps
24 Comments
Hans-Dieter-Karl-Heinz-Holger 28 Mar, 2018 @ 4:44pm 
@Somalian Biochemist: Well, we have many (if not all) of the custom maps - including this one -
on our server. Just look for CUSTOM GAMES and you'll find the WeB-Server! Cheers.
Freundschaftsbunder 3 Mar, 2018 @ 7:59am 
i sure wish people actually played this map
{WeB}*DoG* 11 Dec, 2017 @ 12:37pm 
No worries Binary just keep us posted so we can have a test for you!
binary  [author] 10 Dec, 2017 @ 1:44am 
I did some mistakes on the map, can't compile it :/
Working on it ..
MrVivance 9 Dec, 2017 @ 2:49pm 
Broken down Trucks and stuff like that makes sense

mr_ah_clem 9 Dec, 2017 @ 12:28pm 
Nice work m8 ! Looks great.
Kayo 9 Dec, 2017 @ 9:06am 
goood map, should be in the the game!!1!
处女膜破裂修复部长 8 Dec, 2017 @ 8:35am 
:steammocking:
Naken 5 Dec, 2017 @ 11:04pm 
Rock /Stone- Sand bags
binary  [author] 5 Dec, 2017 @ 10:21pm 
I'm working on it. But think about it, tanks on a mountain ? Nah ..
Bingleton Coochiesmith 5 Dec, 2017 @ 5:43pm 
I think there's too much open ground without even tank traps or burning tanks.
Naken 4 Dec, 2017 @ 1:58pm 
I will make the over view, nice to see the work on the Workshop Binary, making a good job ! Proud of you boy !
binary  [author] 4 Dec, 2017 @ 11:33am 
@Hauptmann, idk if the place where Mussolini was emprisonned looks like my map, but it's inspired from the mont chaberton [en.wikipedia.org]
@GANG$TA and @DoG, thanks ! i'm already working on more detailled buildings and reworked outsides
Wolf.Enstein 4 Dec, 2017 @ 11:14am 
The map's looking good already, Binary, keep up the good work.
Hauptmann 4 Dec, 2017 @ 4:46am 
Is this based on the Campo Imperatore, the place where Mussolini was imprisonned in WW2 ?
RG 3 Dec, 2017 @ 2:01pm 
Looks interesting
{WeB}*DoG* 3 Dec, 2017 @ 12:02pm 
Ok matey I'll hang fire till you give us the go ahead!
MrVivance 3 Dec, 2017 @ 7:25am 
Sounds Great
binary  [author] 3 Dec, 2017 @ 7:15am 
Thanks everyone ! I'm actually working on texures, ambient sounds (water sounds and wind into tunnels). About stuff for cover, maybe i'll add some stone props and crates. And more fog by the way
MrVivance 3 Dec, 2017 @ 6:28am 
Looking good, would recommend adding A LOT of boxes and cars and stuff for cover (Like on dunkirk). Especially on B and C. Also Spawn adjustments need to be made. Besides that, it's great.
Sevvy 3 Dec, 2017 @ 2:39am 
Good to see new map content on the workshop, keep up the good fight.
binary  [author] 2 Dec, 2017 @ 12:31pm 
Yeah but i have to work on the spawn zones, they are not updated when you capture an objectives :/
{WeB}*DoG* 2 Dec, 2017 @ 12:15pm 
Great news Binary I'll get it loaded today and we will test for you tomorrow and I'll report back...
Trevor Reznik 2 Dec, 2017 @ 6:06am 
Wow nice !!!!!!!!!!!