XCOM 2
[WotC] Useful Autopsies - ADVENT Purifier
38 Comments
Wulf 29 Sep, 2023 @ 7:21pm 
Does not work with LWOTC. Won't crash your game, but won't affect proving ground/research.
Finnik 4 Dec, 2022 @ 3:16pm 
Does it work with LWOTC?
EvilPolygons 22 Aug, 2020 @ 9:42pm 
Unfortunately, the Reward Decks Refresher mod breaks all of your Autopsy mods somewhat; Although you can still build items via the projects added by your Autopsy mods, all of those items end up getting shoved back into the Experimental projects by the Reward Decks Refresher. :steamsad:
Proxy 12 Jan, 2020 @ 9:28pm 
no fire rounds?
ArcaneData  [author] 20 Mar, 2019 @ 11:03am 
@flighter86 - Both mods make similar changes, so they are almost certainly not compatible with each other.
flighter86 20 Mar, 2019 @ 10:32am 
Is this works well with PGO mod?
Urza 17 Aug, 2018 @ 11:39pm 
I just took all your autpsie mod :steamhappy:

continue to do more ! :steammocking:

thank you
ArcaneData  [author] 30 Jul, 2018 @ 10:22am 
Just updated: the mod is now compatible with the Tier III Grenades mod by Farkyrie. Incendiary warheads will be buildable in engineering if both mods are installed.

@SentySent - Sorry, I couldn't make the changes to the Hellfire Projector as you suggested, due to the strange way the game handles Proving Ground projects. Oh well.
ArcaneData  [author] 25 Jul, 2018 @ 11:52am 
@SentySent - Sorry for not responding to your previous comment. I'm working on another mod at the moment, but after that I'll try and make these ones compatible with Tier III Grenades. I can also add a config option to allow the Hellfire Projector to be unlocked as you said. Thank you for your suggestions!
SentySent 25 Jul, 2018 @ 10:34am 
Not sure if you read my post in the suggestion topic but will you consider make all of your Useful Autopsies mods compatible with Tier 3 Grenades mod? That mod uses Experimental Grenade Project to create T3 version of gas and incendiary grenade after complete a required project.

And will you consider adding Hellfire Projector project after completing the W.A.R. Suit project?
José 23 May, 2018 @ 8:52pm 
Is there gonna be one for acid grenades and the Andromedon?
ArcaneData  [author] 1 May, 2018 @ 5:29am 
@Naylind - Thanks for letting me know. I've modified the description accordingly.
Naylind 29 Apr, 2018 @ 1:26am 
hi, i just want you to know this mod conflict with "Advent Armoury Flamethrower" causing the flamethrower to not appear properly in the weapons selection. Thanks.
ArcaneData  [author] 7 Apr, 2018 @ 12:54am 
@Geroro - sure, go ahead.
Ruru 6 Apr, 2018 @ 5:05pm 
So first I really think your two autopsy mods are awsome, they really make some of the enemy corpses much more helpful. Second, I was using this particular mod as a teplate for my own autopsy mod and was wondering if you would be ok with me possibly publishing my mod using your files, if not that is completly ok.
Radd 4 Mar, 2018 @ 3:56pm 
We need more of these!
Aryen 19 Feb, 2018 @ 11:12am 
Should have more of these!! Nice work!!
Selkies 30 Jan, 2018 @ 8:12pm 
Is there a way to edit this mod to only use the "incendiary grenades have been buffed back to pre-WotC levels, without effecting the Purifier's own equipment" and ignore everything else? I prefer to leave my game mostly vanilla but the fire grenade nerf bothers me.
argv 17 Jan, 2018 @ 12:17am 
Since you're not only changing flamethrowers' availability but also buffing them, any chance you could make them cause panic? I have fond memories of MEC flamethrowers causing EXALT troops to lose control of the situation in XCOM:EW. :steamhappy:
Udaya 8 Dec, 2017 @ 11:41am 
@ArcaneData You're definitely right, but I've always found acid bombs to be only useful later on in the campaign regardless since enemies only get 4+ armor values at Andromedon+ force levels. As regular acid grenades, they're worse than gas grenades and incendiary grenades due to lower range and effects.
4rrakis 8 Dec, 2017 @ 10:19am 
One option would be to scrap the advanced explosives upgrade, give the acid grenade to the muton and the acid bomb to the andromedon. But then the other bombs would have to be added to autopsies, like incendiary bomb to archon, emp to sectopod, smoke bomb to shieldbearer and gas bomb to chryssalid.
ArcaneData  [author] 8 Dec, 2017 @ 2:29am 
@bishopwulf - Thanks a lot, I appreciate it.
ArcaneData  [author] 8 Dec, 2017 @ 2:28am 
@Udaya - I would like to do the Andromedon autopsy next, but I haven't yet decided how to do it. Unlocking the acid grenade would make them available much later in the campaign than in vanilla, which might make them less useful. Hopefully I'll come upon a solution soon.
bishopwulf 7 Dec, 2017 @ 9:27pm 
I just want to say I love what you are doing here.
Udaya 7 Dec, 2017 @ 10:54am 
@ArcaneData Do you plan on doing the Andromedon autopsy next, and wholly removing the experimental grenade project from the proving grounds? I believe that would be useful.
Lyra 3 Dec, 2017 @ 2:25pm 
Hey @commandershepard153, you fucked something up with your link formatting. Steam thinks it's a malicious link, and seems to think HTTP is in the URL twice, alongside your parentheses.
CommanderShepard153 3 Dec, 2017 @ 6:18am 
@ArcaneData Are you aware of the mod that adds the advent purifier flamethrower to the armory? Maybe you and the author of this together can do something with both these mod's together? (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123308019&searchtext=Purifier+flamethrower)
Lyra 2 Dec, 2017 @ 8:22pm 
ok
Wuu. 2 Dec, 2017 @ 8:16pm 
ConfusingDalek| Yes
Lyra 2 Dec, 2017 @ 7:41pm 
Is the purifier a WOTC enemy?
endersblade 2 Dec, 2017 @ 5:40pm 
Love these mods, keep up the good work!
ArcaneData  [author] 2 Dec, 2017 @ 3:50pm 
@Rost Kurt - I decided that adding incendiary rounds as well would be too OP for such an early autopsy. As for venom rounds, I was thinking of adding them as a reward for the Chryssalid autopsy.

@Salkin51113 - Yes, it rebalances the hellfire projector in the same way it does the flamethrower. It doesn't affect how the projector is obtained, though.
Fischy 2 Dec, 2017 @ 3:48pm 
does this have a effect on the hellfire variant?
Rost Kurt 2 Dec, 2017 @ 3:40pm 
why not Incendiary ammo add to these? viper ammo in you viper mod?
ArcaneData  [author] 2 Dec, 2017 @ 3:19pm 
@4rrakis - Perhaps, but certain ones don't fit well with any autopsies. I might do it in another mod one day, or in a compilation of all Useful Autopsy mods.
4rrakis 2 Dec, 2017 @ 3:16pm 
Do you plan to replace the random experimental projects completely?
ArcaneData  [author] 2 Dec, 2017 @ 3:07pm 
@Gibbons - I will probably combine them eventually. For now, however, I don't know how many I want to do, or how big each one will be, so I am uploading them individually.
Gibbons 2 Dec, 2017 @ 3:05pm 
Any chance you could stick all your autopsy mods into one big pack?