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- culture_to_battle_animation_tables_tables
I'm trying to make a mod where Tyrion rides a griffon (based on your Tyrion mounts mod).
However, the griffon won't animate properly unless I first load the following tables from this mod:
- battle_personalities_tables
- culture_to_battle_animation_tables_tables
- land_units_officers_tables
- land_units_tables
I don't understand why those tables are required... especially because they create entries that aren't referenced in my mod. It's so strange!
Author, help please, we sooooooo want to enjoy this excellent work with pegasus ))
Love an army of flying monstrous lords :D
however, i find that mages couldn't use magic missile from pegasus mount
I don´t know if it this, but don´t have any other mod that could cause this based on what aspect of the game they touch: The noble and mage when mounted on the mod mounts are bugged, they are like on feet in their mount, with their arms open.
oh shit i'm an idiot...I counted my mods wrong and actually got one above the mod limit ^^
Thanks for the answer ;)
Well…I am using both of them myself, and the game works well. So I don't know why you need to forgive one T_T
When I run the game without that one it works :D
Thanks for support ∩_∩ Break your game…Skill mod that changes hero skills?.But this bug should only block a skill rather than stop the whole program. New units mod that unlucky use the same unit number(kind of id)?
still, for some weird reason it breaks my game. I do run around 70 mods but could you give me any tips what kind of mod could conflict with this?
Sorry, but I may need another weekend to fix the first. It's too late in Beijing now. And I know that the skills do not need the other ones. Does this annoy you?
Also you can pick the mount skill without picking the other ones
The first bug you pointed should be fixed, but I don't understandthe second one…What happened?
The animations are also bugged if they go from sea to land
I'm glad you like it~ Any bug?