RimWorld

RimWorld

Anesthetic Gun MOD
94 Comments
Ne1my 11 Oct, 2024 @ 11:01am 
guys this mod also works good on 1.5
ed155 27 Jul, 2024 @ 9:03am 
O.O
Sad󠁳⁧⁧ Sisyphus 15 Jul, 2024 @ 6:17pm 
1.5 pleaseeeeeeeeeeeeeeeeeee
Saromal 4 Jul, 2024 @ 4:41am 
Will there be a 1.5 update to this mod or is it abandoned?
Lucas.T.M 25 May, 2024 @ 5:30am 
1.5plz men:steamhappy::steamhappy::steamhappy:
that squirrel guy 11 Apr, 2024 @ 11:13pm 
1.5?
ed155 19 Mar, 2024 @ 9:20am 
1.5 when?
FloxyNine 5 Oct, 2023 @ 1:13am 
please make compatibility with combat extended and blowgun too:steamhappy:
isiarca 2 Sep, 2023 @ 12:52am 
I have a suggestion, though I'm not sure how balanced it would be: anesthetic minigun.
idreamofgeni 7 Feb, 2023 @ 9:02am 
Would it be possible to make it so colonists who are incapable of violence can still use the tranquilizers?
axl 18 Jan, 2022 @ 2:07am 
@tikubon great mod man. I only have one issue. If you have Ducks' Insane Skills and have a 20+ crafting colonist, then you can't craft the anesthetic gun because it only allows colonists with 5-20 crafting skill.
sir Evans 23 Nov, 2021 @ 11:22am 
Thank you.
I like the other tranquilizer mod, but this gun has been with me since the first version of this modd appeared.
pgames-food 17 Nov, 2020 @ 12:27am 
hi tikubonn, just to let you know i tried the mod without rimthreaded and it works great again. (i will try and get it it fixed in that mod)
pgames-food 12 Nov, 2020 @ 7:07pm 
ok thank you i will try reordering and also without rimthreaded and test some more, thanks
Rainoa 12 Nov, 2020 @ 10:53am 
i got errors 1 time anytime tranq someone, but lowering it almost to the very bottom of the mod list fixed it, could always try that :3
tikubonn  [author] 12 Nov, 2020 @ 6:55am 
@pgames-food
I'm not a RimThread's developer.
read section of "DESCRIPTION" in this page first before send question.

@ZX Zero
I don't support MOD conflict.
because RimWorld has many MODs, so I cannot resolve all MOD conflicts.

@ЯEБAЛ
If I feel like it.
but I cannot promise it, because I never used Combat Extended.
pgames-food 9 Nov, 2020 @ 11:35pm 
hi tikubonn, can i check if this mod is still working ok?

i have been shooting lots of people and animals as a test, but after about 30 injuries, there i no buildup of anesthetic... only bloodloss. (are there any mods known to conflict at all? i was also testing with rimthreaded)
ZX Zero 9 Nov, 2020 @ 9:58am 
I get some red error about hediff, and when try shot the weapon change to my other in inventory (Simple side arms), the second try works but fires 2 bullets, maybe is incompatibility by other mod.

The logs:
https://gist.github.com/1ec8f8a650bbd0e6a5230be3f5a5127f
Prydzen ᛋᛟ 1 Nov, 2020 @ 6:43am 
Yes that would be cool for combat extended
ЯEБAЛ 12 May, 2020 @ 2:23pm 
this is absolute best mod, the idea i had for the game sice day 1. I play with Combat Extended and it still works. I just wish it could be implemented in combat extended. I see you no longer work on this, so I'll just keep shouting in an empty room and maybe universe will hear that it would be so cool to have this mod patched for combat extended and use anesthetic bullets.. Hope some modder will consider creating this
void223665 25 Mar, 2020 @ 10:44am 
傷をつけたくない派閥があるんだ。
このModを ありがとう。
tikubonn  [author] 28 Nov, 2019 @ 9:23pm 
hi Узурпатор плоти.
thanks for translated this MOD to Russian!
I cannot add your translation to my MOD, because I have finished develop this MOD long time ago. but, you can upload translation data as Patch MOD like as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1900454921 if you want :D
Узурпатор плоти 28 Nov, 2019 @ 5:38am 
Hi, I made a translation into Russian, can I add it to the mod?
Brandon 10 Jul, 2019 @ 8:25am 
@tikubonn, anyway I could get the source code for the current version? I am trying to understand how you implemented the anesthetic class
GigglesBirch 5 Jul, 2019 @ 3:44pm 
Is this mod compatible with the Weapon Tech mod by Janson?
RankLord123 19 Jun, 2019 @ 1:19pm 
why woulld you think it's a good idea to let raiders have theM??? jesus christ
Natalo77 9 Feb, 2019 @ 6:31am 
Any Hard incompatibilities?
tikubonn  [author] 8 Jan, 2019 @ 5:19am 
thanks for information about bug.
but I will not make a new patch for this mod forever, because I don't have motivation xD ...sorry!
Reformed Automatan 7 Jan, 2019 @ 9:36pm 
I have noticed that when shooting a pawn with a shield belt, the belt will absorb the damage but they will still get the debuff, will this be patched?
tikubonn  [author] 20 Dec, 2018 @ 11:16pm 
hi Chicken Plucker.
thanks for message to me.

you can use this mod for your mod, if you write to README or About.xml about "using my mod for your mod" and "this page's url".
maybe full credit satisfies those :D

but, I don't support your modding with my mod, so if caused some problems, you must to solve it yourself.

have a nice modding :D
Chicken Plucker 17 Dec, 2018 @ 9:56pm 
tikubonn! I am making the MSF, they are a Metal Gear Solid faction, I would like your permission if its okay for you to use your coding so I could make their non lethal weapons!

Please let me know if it is okay with you, I will give full credit, thank you!
Malthazen 4 Dec, 2018 @ 10:16am 
why not name this mod tranquilizer gun ?
VoidRose 18 Nov, 2018 @ 6:54pm 
how do i get this gun? cant find it in smithy, so i need to learn it?
JoeB 18 Nov, 2018 @ 4:11pm 
How do I add this weapon to the mod "Storage Extended"?

Really need a nice shelf for it to lay on.
kerong1314 23 Oct, 2018 @ 7:38am 
This mod seems helpful in capturing slaves :steamhappy:
It is much better to make them consciousless than bleed to die
tikubonn  [author] 18 Oct, 2018 @ 11:39pm 
hi Hrdy.
this mod dont support other MOD, because it is impossible what supporting many other MODs.
maybe the alien's mass is too light, because debuff's lethal dose is proportional with target's mass. if you want to ignore debuff to aliens, you can add alien's ID to AnestheticBulletExcludedes in Defs/ThingDefs_Misc/Weapons_Guns.xml.
Hrdy 18 Oct, 2018 @ 11:06am 
Is this mod supposed to be compatible with Alien Framework 2.0? When I use this gun on any modded in aliens, after 1 shot, the debuff is always extreme. Maybe aliens are allergic... or something.
tikubonn  [author] 9 Oct, 2018 @ 2:27am 
hi Gunseeker!
thanks for having fun and question :D

I made now it for you (and me)! you can get it from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1534499747 .

I answer for your question. it is possible that you can make it. if you want to know detail of anesthetic bullet, I recommend to read Bullet_AnestheticGun in Defs\ThingDefs_Misc\Weapons_Guns.xml.
have a nice RimWorld!
Gunseeker 6 Oct, 2018 @ 10:08pm 
@tikubonn I love this mod, especially when dealing with pesky prisoners, but would it be possible to make a turret that shoot tranq darts at enemies to knock them out, like the gun does?
tikubonn  [author] 18 Sep, 2018 @ 1:27am 
@SmellyFish I will not change this mod name, Because it is too late to change the this mod name. But, You can change anesthetic guns name with editing the xml file if you want.
tikubonn  [author] 18 Sep, 2018 @ 1:26am 
@yagiou Thank you for replying to him for me!
Sorry, My motivation is less than before, So I could not reply quickly ;D
Security Cam #7 16 Sep, 2018 @ 8:11am 
@yagiou
It's just more realistic if you call it a dart gun because it makes a pawn who gets shot by it fall on the ground like dart guns do in real life
Oniwabanshu 16 Sep, 2018 @ 7:28am 
@Smelly Fish Darts are not necessarily anesthetics, so the real name it should be called is "anesthetic dart gun mod". But in the end the author could have called "Fart mod" that and that would be ok as well, because he is the only one who decides how should he call the stuff he makes.
Security Cam #7 5 Sep, 2018 @ 7:30am 
Should be called a dart gun
Ben 3 Sep, 2018 @ 5:44pm 
Have one guy equipped with an RPG from another mod, to deal with mechanoids, and your entire colony with this gun.. Oh the workforce you can acheive
Sorotham 1 Sep, 2018 @ 1:03pm 
anesthetic gun + emrasures + prison labor + locks + quarry = 100 pawn concentration camp :steammocking:
tikubonn  [author] 15 Aug, 2018 @ 9:11pm 
yea, some raiders spawn with this weapon some times :D
Deserter Dave 11 Aug, 2018 @ 9:35am 
Can raiders spawn with this weapon?
GuppyFacesAreCute 9 Jul, 2018 @ 3:12pm 
nice mod, was missing my tranq rifle for a couple alpha's, thanks man
Scotty Fox 20 May, 2018 @ 7:08pm 
I am wondering what the crafting receipe is, I wouldn't mind the crafting reciepe in the description. Thank you for making a mod which isn't gonna make getting new slaves an issue.