RimWorld

RimWorld

[RF] Editable Backstories [b18]
64 Comments
E-Claire  [author] 10 Oct, 2018 @ 8:17pm 
There's no "Dev" folder; I assume you meant the "Defs" folder. That folder is where *all* XML files need to be located, as the game won't read them from anywhere else. So no, you don't create new folders for your custom stories.
cuirithir 10 Oct, 2018 @ 7:48pm 
I finished editing the existing stories in the DEV folder and have read your included guide on how to roll my own. Is it really as easy as creating a unique {Medieval_Adult/child/etc} folder, writing up the backstories for actual trades, and your mod will include them?

Thanks for all your work with this mod, btw. It's really nice to see the backstories I've edited actually in play :)
E-Claire  [author] 8 Oct, 2018 @ 10:34pm 
@Cuirithir: Yeah, unfortunately, it's work. :) But if you do complete a nice set of medieval fantasy backstories, I'll be more than happy to host them on my Dropbox and add a link to them from the mod's Steam and Ludeon forum pages.
cuirithir 8 Oct, 2018 @ 10:14pm 
OMG, this is actual work!

Question, once I've altered these backstories to be more 'fantasy medieval friendly', is there a way to share this hard work with others so they can easily include these edits in your mod?
cuirithir 8 Oct, 2018 @ 8:16pm 
You are the absolute best. I'm going to name my first grandchild after you. "Little Flambe" is what I'll call them. ;)

Seriously tho, Thanks a million for this mod. I had everything loaded up and was sorting colonists for my first LOTR run and ... wtf? A Hobbit starship pilot? ... that will never do...

Cheers!
E-Claire  [author] 8 Oct, 2018 @ 7:54pm 
@Cuirithir: That is exactly the sort of customization for which this mod is designed. :)
cuirithir 8 Oct, 2018 @ 7:37pm 
Mister Flambe, I'm about to start a Lord of the Rings/Medieval Times play through and I want to remove all the unrelated vanilla backstories - like Starship Pilot, etc.

Would this be the mod I'm looking for, or should I turn to the dark side?
E-Claire  [author] 7 Oct, 2018 @ 2:34pm 
I've taken this one back from Kiame, though I certainly appreciate his having taken the time to handle the initial b19 update in my absence. The new b19 version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1533431537
TheTitanD20 11 Sep, 2018 @ 10:42pm 
Hoping for a Steam release of the B19 version from either of you!
E-Claire  [author] 11 Sep, 2018 @ 8:55am 
Hi, all. My apologies for my long absence, and my thanks to Kiame for deciding to go ahead and update this. So far as I'm concerned, it's his mod, now, at least so long as he actually wants it. :)
KiameV 10 Sep, 2018 @ 2:04pm 
Have an unstable version of this mod up on the forums. I probably will be picking this mod up/releasing it on steam in a day or two.
To follow along and test the current wip: https://ludeon.com/forums/index.php?topic=36687.msg433031#msg433031
Mel 8 Sep, 2018 @ 1:16pm 
Is there an alternative to this mod?
Vakaria 7 Sep, 2018 @ 7:03pm 
I, too, would love an update to this really fun mod. Thank you!
Cocomine 1 Sep, 2018 @ 1:18pm 
Hope update
RoverStorm 29 Aug, 2018 @ 10:36pm 
0.19 seems to have broken this mod. I can't imagine it's a big fix (or a long wait until version 1.0), but any information on the situation would be lovely.
Sasha Erin Alexain 15 Aug, 2018 @ 4:07pm 
There are Firefly based backgrounds in this, and Zoe's one of 'Second Mate' is gone. Can you add it back in please?
Gooby King 27 Jul, 2018 @ 4:49pm 
Love the idea of this mod but anytime I edit/add/do litterary anything with the XML files (using Notepad ++). I get a massive error log. The log says it cant find any resources for a bunch of texures (from all kinds of mods) and it wipes the entire load order. i used modswitch to test me through what caused it and found that it was this. i wiped all changes to the files and the mod works fine again, no error but any change causes this to occour. search if this is a common issue and tried everything. i checked for typos, caps, wrong <> </>, you name it. ive read the documentation files a million times now and this is really driving me nuts :c. as said love the idea but cant get it to work. maybe im an idiot and missed something obvious but i cant find it at this point.
Krush 16 Jul, 2018 @ 9:43pm 
Just saw this mod and noticed me credited in the documentation. :) good stuff

My original mode was 'Storybook' btw, not 'Storyteller'. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731619656

I'll refer anyone previously using my mod over to here.
thejinn 30 May, 2018 @ 2:55am 
@{Milk Gang} (DB)(JP)tbeattya36 What seems to be the issue? I have both activated and both seem to work without problems.
MilkGangDBJPtbeattya36 29 May, 2018 @ 8:25pm 
This mod seems to be incompatible with A Dog Said.
thejinn 7 May, 2018 @ 8:06pm 
To help everyone who might be having trouble like I did, here's some good info:

The mod is located at C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1220862385

If you go to the Documentation folder in there, there is a text file that explains what you're supposed to do. I haven't read it yet, but based on reading the other comments if you edit the xml file in there to whatever backgrounds you want and activate the mod in the game, you should be able to implement your changes. You have to make a new game or it'll mess with your current game's background.
ZOVA 4 May, 2018 @ 6:31pm 
How do I even use this?
Freeasabird🕊 4 May, 2018 @ 6:24pm 
In the "XML Raw Data" folder within the mod's directory? wheres this now? i just click subscribe and the mod is in my game, and my mods file is still empty. how do i find this XMl file to edit backtories?
Agape 30 Apr, 2018 @ 10:13pm 
Is it possible to design a backstory as unusable for spawned pawns and just pickable by the player at start ?
Psigh 21 Apr, 2018 @ 5:27am 
hey flambe, i love your mods but might have a problem: while in the prepare carefully window, if i try to edit my pawns backstory, instead of the oprions i'm presented with a column of empty dots and cannot seem to fix it, this happens with every pawn, either i randomize them/slide them in alphabetical order but i can't scroll them. you say it's compatible, is this mod not the problem or should i work around more with the load order? (this one is a pain in the backside because it takes me literally three or more minutes to restart the game given the amount of mods i have installed and i want them all to work together so i would have to wait forever every time i run a test, if you have any insight on how to make them work together that would be much appreciated)
Lex_Ms 18 Apr, 2018 @ 9:00am 
I think it is Mod related, because without this Mod. There are some vanilla Titels with Two words and a capitalized second word.
Lex_Ms 12 Apr, 2018 @ 11:03am 
I have a potentially trivial question. How do I manage that not only the first word of the title is capitalized? As an example in the XML file is this:
<title>Junge Barkeeperin</title>
but in game it is: Junge barkeeperin

another
<title>Sohn eines Viediebs</title>
==> Sohn eines viediebs
Dante Goldenrod 14 Mar, 2018 @ 9:35pm 
This mod causes a LOT of weirdness for me. When I have it installed I get a whole bunch of new backgrounds, which is nice, but others disappear.

I have a saved pawn in Prepare Carefully who has the Abductee childhood background, but that background disappears and is replaced by a random other background when I load her along with her adult background, for example.

Note: Yes I'm aware of the pawn background randomization, but the actual background isn't even on the list anymore. It's removed entirely.

Switching to Lite mode has the same effect.

When I remove the mod from my load list, the old backgrounds come back, but they're mostly duped in some way with the edited versions alongside the unedited versions, but it's missing the unique backgrounds added by the mod for some reason.

This is extremely frustrating because I can't have all the backgrounds I'd like.

Is there some way I can have both new backgrounds, all the edited ones, and not remove some as well?
DRAGAZARD5050 5 Mar, 2018 @ 9:38am 
the description for this mod explained every problem i have with rimworlds default background stories as I use prepare carefully aswell. 5/5 stars would reccomend.
Vakaria 18 Feb, 2018 @ 4:18pm 
Just had to get on here to say thank you so much for this mod!! I absolutely love it. (And I hope you enjoy the Dr. Pepper!) :steamhappy:
E-Claire  [author] 15 Jan, 2018 @ 12:54pm 
@WH: Yes. The "lite" version is now a configuration option rather than a separate mod.
video kojima 15 Jan, 2018 @ 12:50pm 
Is this a combination of both A17 versions?
E-Claire  [author] 14 Jan, 2018 @ 12:29pm 
@Lord Doritos: So far as I'm aware, there are no conflicts with any such mods.
Vynzill 12 Jan, 2018 @ 4:30pm 
Would this mod be compatible with other mods that add in more names into the game? Specifically talking about the 'NamesGalore' mod.
E-Claire  [author] 6 Jan, 2018 @ 10:06am 
@Bishop: You can actually change the font that Notepad++ uses, if you prefer something different. Go to Settings / Style Configurator. By default, it uses "Courier New," in which lower-case "L" and the number "1" do in fact look alike, but there's no need for you to stick with that font if you don't like it. :)
PSY 6 Jan, 2018 @ 9:10am 
So i kept getting an error whenever I tried to add a backstory and was about to complain here but after hours of racking my brain I finally noticed I used a 1 instead of a l in <li> because notepad++ decided that lowercase "l" looks like a "1" for some retarded reason

I don't know if I should be mad at myself for making such a stupid mistake or notepad++ for it's awful font usage. What's worse is this isn't the first time I've ever added defs to the game so I shouldn't have even made this mistake :/
E-Claire  [author] 12 Dec, 2017 @ 6:56pm 
@Zeroz: This mod allows you to add/edit backstories, and adds some improved filtering to how adult and childhood backstories are matched for a pawn, but it doesn't alter the basic methodology by which backstories are assigned. So unfortunately, while you can create backstories and factions that are unique to each other, you can't create backstories that are unique to PawnKindDefs.

At least, not yet.

It's not something I'd thought about before, but my gut feeling is that what you're asking about could probably be accomplished with some additional custom filtering. Do me a favor. Accept the friend request I'm about to send you, and then provide me with some concrete examples of exactly what you'd like to be able to do. ;)
o-o-o 12 Dec, 2017 @ 5:40pm 
Can you "push" the selection of backstory categories down to the PawnKindDef level, or does it still work at the FactionDef level? I really really want to be able to have differert pawnkinds within a faction have their own backstory list. Xnope Core did this, but has apparently been abandoned by its author prior to 0.18
kaptain_kavern 12 Dec, 2017 @ 5:33pm 
The mod folder contains documentation and examples.

All is in there: \Steam\steamapps\workshop\content\294100\1220862385
Redeye 12 Dec, 2017 @ 5:18pm 
thanks for the quick reply. One last dumbass question (sorry but I want to take advantage of this mod) where do I edit this xml files exactly? I scoped the mod list mod settings and ingame, not seeing how to do this. I'm assuming some folder somewhere in the files. any direction would go along way. thanks again
E-Claire  [author] 12 Dec, 2017 @ 5:12pm 
Yes, to add or edit backstories, you need to edit XML files. You can certainly add backstories mid-game (though I don't suggest removing them), but you can't do so from *within* the game.
Redeye 12 Dec, 2017 @ 5:02pm 
hey man I'm dumb here, HOW do I make a backstory? I can't do it mid game? I have to edit an xml file?
E-Claire  [author] 10 Dec, 2017 @ 6:33am 
Nothing caused a number change; I just copied the wrong number when I posted my earlier message. Sorry about that. Glad you found the right folder, though!
0706 9 Dec, 2017 @ 11:45pm 
Found the Rimworld mod folder (294100) but your mod appears as 1220862385, not sure what caused the number change?.

E-Claire  [author] 9 Dec, 2017 @ 9:22pm 
@Teffff: The message means exactly what it says: XML tags are case-sensitive. The tag "requiredWorktags" and the tag "requiredWorkTags" are not the same. Correct the capitalization, and the error will vanish.
Kara 9 Dec, 2017 @ 9:01pm 
I tried to code in some custom backstories and got a faceful of errors. I'm trying to fix them but I don't understand what this means:

Attempt to use string requiredWorktags to refer to field requiredWorkTags in type REB_Code.BackstoryDef; xml tags are now case-sensitive.
Solid Chocolate 8 Dec, 2017 @ 9:49pm 
Found it, thanks for the speedy reply! Now if only I can find the mod conflicting with my world map.
E-Claire  [author] 8 Dec, 2017 @ 9:44pm 
Like any other game mods you download from Steam, this mod can be found in your Steam "workshop" folder. Its default location on Windows systems is:

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1512797187

("294100" is Steam's ID number for RimWorld, and "1512797187" is its ID number for this mod.)
Solid Chocolate 8 Dec, 2017 @ 9:26pm 
I know I sound like an idiot, but I for the life of me can't find the path to the XML files. Any help would be greatly apreciated.