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I have a small bug report, revolving around great works of writing. When playing as Alfred, conquered cities with holy sites, whether they were already built or subsequently built by the player, don't gain the extra slots in their buildings for great works of writing. Also, when you become suzerain of Anshan, it seems that the science bonus doesn't stack on the great works, and you actually LOSE Alfred's science bonus entirely if you lose suzerainty.
Otherwise the design is tight and all the abilities come together really coherently to make a clear path through the game. Great work as always!
I'll try to add the loyalty overlay graphics at some point, if i can figure out a way to do so with the files i do have access to, but it's not a priority. I hope you can enjoy the rest of the mod fully without two loyalty graphics.
The Burh is only buildable by the Thegn and Military Engineers, but it makes up for it by having fancy new yields and abilities.
The Minster is now actually one-per-city as intended. And Offa gets some diplomatic favor for holding capitals too. Bear in mind this only alleviates the negative of holding Capitals BUT you do get a positive favor gain from taking city-states.
Also slapped some new agendas in there that are more unique then the originals.
Revival of Learning
+2 Faith and +2 Science from each Great Work of Writing.
- Faith is not being received correctly, just the science points.
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Thegn (Replaces Pikeman)
+10 Combat Strength during Dark Ages.
- It is not applying the bonus during the dark age and it is not being displayed in the unit status window.
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Minster
Can only build one in each city.
It was possible to build three with two cities. Image below:
https://imgur.com/rfvyAev
Many thx
I've always felt that the Thegn comes in far too late and ends up not being that great compared to other equivalent units. The heavy infantry unit from warfare expanded seems perfect for this unit.
If it came into place earlier in the tech tree as spearman or hvy infantry it would be far more useful...
Also, love your mods in general, have you thought about doing any of the other British 'tribes', ie Celts pre-roman, welsh or picts and maybe an earlier English alternative like Henry V or Elizabeth I?
[3973115.677] [Gameplay] ERROR: near "INTO": syntax error
[3973115.660] UpdateDatabase - Loading Core/AngloSaxon_GameDefines.sql
[3973115.677] Warning: UpdateDatabase - Error Loading SQL.
[3968352.699] UpdateDatabase - Loading Core/Anglo_Saxon_UA.sql
[3968352.709] Warning: UpdateDatabase - Error Loading SQL.
I can't for the life of me find an error in the relevant file, but the game is definitely not happy about something.
Was just hoping you wouldn't have to redo it all from scratch, after say having overwritten Palmyra onto both. Glad it wasn't that!
- Changed Thegns to grant Great Writer points during Dark Ages.
- The Minster now grants +1 Great Writer point instead of the +1 Amenity after Reformed Church.
- New backgrounds for Alfred and Offa, and art updated to Alfred.
- New Burh and Minster art. They should appear less cluttered.
- New Thegn art, making them look more unique and removing the glitchy torso.
Previously, the Anglo-Saxons received bonuses to their Great Writers without any aids in their generation. I've now given two new ways for them to generate Great Writers.
Any chance of a fix, or maybe the problem is on my end and you have an idea what what it could be?