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I can't Test it myself yet. Because waiting for my new PC. The Old one had a Break down xD haha
i keep your modd if i want play with orcs faction..but try to read a message in your introduction..workshop..because..i have do 100 tour in game behind to understand why orcs are cheat.;with lot waagh and badass unity...I don't like that..i don't like your gameplay agressif.;and no trust...Thx you for your fan..
On both units there is a cap
Btw. Is there a Cap on the Golden King Tomb Guard's ?
Because, am really not a fan of unit cap ^^ is there a Unit cap on Holy knights? or am I just missing something
Changed the recruitment req buildings for Holy knights and Reiksguard
Its intended they only are recruitable for kislev
Im sorry if it offended you that i used your table..as a base
However this unit is completely changed from what your original unit is/looks
All stats/animation/card/looks.etc.
Allthough its not compatibel wih your mod...since it overwrites.
Ill add you and i think we can work something out.
Most of the time i just pick an dead wh1 unit mod and convert it over to wh2
But i wanted to get this out quik and start my campaign.
Thought i shared this extra info on what the deal is..
You didn’t even change my variantmeshdefinitions or db tables names 👎
REMOVED on 29-01-2018
Grab this mod for your personal use.
Do not re-upload a standalone version
Kislev Redone is integrated in my Humans Redone mod now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1187755632
Grtz Serial
I noted the Reiksguard unit requires a Cathedral of Sigmar and the Holy Knights an Armoury. Is that intended or should that have been the other way around?
Thank again!
Please let me know
campain cap in main unit tables , is look to be -1 for infinite instead of 0 ( now reserved for lord ) .
@mal maar mals i dont make more separate mods
UPDATE: finaly fixed the kislev heavy swordsmen crash when used with my kislev redone mod