Total War: WARHAMMER II

Total War: WARHAMMER II

Serial Unit Pack
51 Comments
vo 27 Aug, 2020 @ 10:54am 
awesome mod great work, make a player only version? For some reason the AI just spams full stacks of these units as soon as it unlocks them
matrdrake 13 Jun, 2020 @ 6:26am 
I really like the look of the Kislev Armoured Swords men! If they had Round shields they would look a lot like the byzantine varangian guard....... Im pretty sure Kislev has fluff about some of their professional warriors moving south as mercs until they are recalled for fighting back against chaos?
nasosmanaris 19 Dec, 2019 @ 2:59pm 
you will update it?
Blade 19 Oct, 2019 @ 11:09pm 
Hello,author. Could You Please update this mod?
Fabian Kruse 18 May, 2019 @ 4:22pm 
landlords xD
nasosmanaris 30 Apr, 2019 @ 11:10am 
You will update it?
Banana 21 Jan, 2019 @ 8:33am 
My holy knights are glitched. The armor texture is dark and weird, the shield is bugged.
anthonydemonlane 20 Dec, 2018 @ 7:53am 
question why isnt the noblemen unit showing up in the recruitment tab ? i see all units but them
Lee [DK] 7 Dec, 2018 @ 12:40am 
Is it Mod here Compatibel with "Willemsen's: Knights of the Empire" ?
I can't Test it myself yet. Because waiting for my new PC. The Old one had a Break down xD haha
qoaaa7 29 Nov, 2018 @ 7:42am 
There's a texture error in Holly Knight's shield.
Freankh 15 Nov, 2018 @ 1:36pm 
Hello Modder. Would you be so kind, to provide me with your mod here from the previous version from empire the " Coast" patch last week? I found a way to go back in game version so I can keep my savegames, and now I need the old mods again as well. Thank you!
Mike_an_Cake 22 Aug, 2018 @ 7:03pm 
next update skaven units?
Serial  [author] 19 Jul, 2018 @ 8:46pm 
@Hiayo you prob have some other mod conflicthing this works as intended.
Lightning Bolt 19 Jul, 2018 @ 1:14pm 
Crash TEB + Craka + Kislev ;(
Karl Franz 26 Jun, 2018 @ 7:14pm 
For some reason the Empire noblemen seem to have texture issues with their faces, They have a bizzarre metallic looking face, Though it's only a few of the empire noblemen that suffer from this issue.
Roland 24 Jun, 2018 @ 1:06pm 
Your mod is cool..but your gameplay is very bad..;Orcs is the best faction in your mod..;lot waagh...I think you have create this mod for orcs faction's..but you are not funny with us..because..in game...we are not in the hknowledge of your strategy and your favorite faction...
i keep your modd if i want play with orcs faction..but try to read a message in your introduction..workshop..because..i have do 100 tour in game behind to understand why orcs are cheat.;with lot waagh and badass unity...I don't like that..i don't like your gameplay agressif.;and no trust...Thx you for your fan..:steamfacepalm:
Karl Franz 16 Jun, 2018 @ 6:21am 
Can you make kislev knights recruitable for the empire? I was forced to take over kislev after chaos conquered it and i'd like to call on the men of kislev to aid my further campaigns against the false gods.
Serial  [author] 7 Jun, 2018 @ 12:53pm 
Update: Added New Unit Armoured Marauders
Nova Samurai 21 May, 2018 @ 2:04am 
I think there should be a limit per army with immortulz because going against even just 5 units of those is crazy since they each have 17800 hp per unit. I'd say around like 2 per army would be good.
OG_The_Demon_O 7 May, 2018 @ 6:48pm 
great mod, just rly hate how the immortalz look, should look more like black orcs, or maybe different bigger weapons and not the basic small shields
Lee [DK] 1 May, 2018 @ 1:19am 
Okay
Serial  [author] 29 Apr, 2018 @ 11:06am 
@Lee
On both units there is a cap
Lee [DK] 28 Apr, 2018 @ 11:59am 
Really Great Mod!
Btw. Is there a Cap on the Golden King Tomb Guard's ?
Because, am really not a fan of unit cap ^^ is there a Unit cap on Holy knights? or am I just missing something
Sir Jeffers Dragon Tamer 20 Mar, 2018 @ 2:02pm 
Id download this if you made the Kislev heavy swordsmen recruitable for empire...maybe if you worked a trade deal with them or something...but otherwise units arent to bad
-Nox- 20 Mar, 2018 @ 10:58am 
Could you make more Knight Variants for Bretonnia? loving the units for them
Serial  [author] 18 Feb, 2018 @ 7:46am 
Update: some minor stat changes overall
Changed the recruitment req buildings for Holy knights and Reiksguard
Serial  [author] 3 Feb, 2018 @ 7:53am 
@petka
Its intended they only are recruitable for kislev
Petko_ 3 Feb, 2018 @ 6:42am 
Can you make Kislev Heavy Swordsmen recruitable for Empire?
Serial  [author] 31 Jan, 2018 @ 9:17pm 
@Smirnoff
Im sorry if it offended you that i used your table..as a base
However this unit is completely changed from what your original unit is/looks
All stats/animation/card/looks.etc.
Allthough its not compatibel wih your mod...since it overwrites.
Ill add you and i think we can work something out.

Most of the time i just pick an dead wh1 unit mod and convert it over to wh2
But i wanted to get this out quik and start my campaign.
Thought i shared this extra info on what the deal is..
Smirnoff 31 Jan, 2018 @ 4:57pm 
You could have at least asked me
Smirnoff 31 Jan, 2018 @ 4:55pm 
Don’t want to pick a quarrel, but your tomb guard unit is just a ripoff!
You didn’t even change my variantmeshdefinitions or db tables names 👎
Serial  [author] 31 Jan, 2018 @ 4:44am 
Update: new unit Golden King Tomb Guard ( ROR )
Serial  [author] 26 Jan, 2018 @ 11:19pm 
My Kislev Redone mod
REMOVED on 29-01-2018
Grab this mod for your personal use.
Do not re-upload a standalone version
Kislev Redone is integrated in my Humans Redone mod now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1187755632
Grtz Serial
Dagon 25 Jan, 2018 @ 9:50am 
Nice mod Serial - thanks!

I noted the Reiksguard unit requires a Cathedral of Sigmar and the Holy Knights an Armoury. Is that intended or should that have been the other way around?

Thank again!
Ferrell31 24 Jan, 2018 @ 5:21am 
IT IS FIXED THANK YOU!!!! Basic empire troops arent holding up well to Chaos lol.
Serial  [author] 24 Jan, 2018 @ 4:52am 
Update: recruitment should be fixed !
Please let me know
Serial  [author] 24 Jan, 2018 @ 4:33am 
I have to look into this , prob there is some table change
Ferrell31 24 Jan, 2018 @ 4:24am 
Its telling me i have the max allowed, but i dont have any. are they recruited from a specific town? or is this a bug?
FréreAne 24 Jan, 2018 @ 2:28am 
Feel a problem for recruiting any modded unit in campain . They look have change coding for
campain cap in main unit tables , is look to be -1 for infinite instead of 0 ( now reserved for lord ) .
Sir Jeffers Dragon Tamer 23 Jan, 2018 @ 2:16pm 
So can we get the Kislev heavy swordsman with the empire?
Serial  [author] 23 Jan, 2018 @ 1:26pm 
Updated!
Lee [DK] 19 Jan, 2018 @ 11:40am 
Damn! ;D
Serial  [author] 17 Jan, 2018 @ 1:08pm 
@Lee nope most Units do not
@mal maar mals i dont make more separate mods

UPDATE: finaly fixed the kislev heavy swordsmen crash when used with my kislev redone mod
mal maar mals 16 Jan, 2018 @ 3:02pm 
Can you make a seprate mod with the Immortulz as a regiment of renown?
Lee [DK] 14 Jan, 2018 @ 3:30am 
Does technology and Skill points have any effect on the Units in it mod ?
Rustic Clover 31 Dec, 2017 @ 1:38am 
Do you think you could do a submod just with the Kislevite Heavy Swordsmen?
Sgt. Wardaddy 29 Dec, 2017 @ 10:05am 
thanks!
Serial  [author] 29 Dec, 2017 @ 8:01am 
found a bug... when you go into battle with the kislev heavy swordsmen game breaks down will try to fix this asap
Serial  [author] 16 Dec, 2017 @ 11:42am 
Updated!
june3250 10 Dec, 2017 @ 5:19am 
i thinks have to more edit balance