Space Engineers

Space Engineers

ISW: Sniper Rifle (By itself)
20 Comments
gonnes 14 Jun, 2022 @ 8:10am 
hm but all ather waepons normaly
Kreeg  [author] 14 Jun, 2022 @ 7:31am 
It's got the same velocity it always has - which has to do with the phasing risks of vanilla projectiles.
Which was fast, and is still fast compared to the baseline of Keen.
gonnes 14 Jun, 2022 @ 6:36am 
but for me it shoots the balls flying in SUPER slow motion to the target about 1km in a real hour ..... that's uncool
Kreeg  [author] 13 Jun, 2022 @ 6:03pm 
With what would I update this with?
It's a vanilla-based RocketLauncher that fires vanilla-code.
I don't recall it being broken.
gonnes 5 Jun, 2022 @ 3:21pm 
pleas update it
Kreeg  [author] 5 Dec, 2020 @ 11:55am 
I am amazed, yet not.
I will update this, when I get the time to revamp the HS Set in InspiredWeaponry.
As this likely broke in the same way across the two - as in, incredibly odd-ways.
Elperson 5 Dec, 2020 @ 7:08am 
Sniper doesn't do any damage
SultonMRP 24 Apr, 2019 @ 9:41am 
hrm, i tested this and shot stuff, doesn't do any damage
SultonMRP 24 Apr, 2019 @ 9:16am 
ya can prob make auto loading, just have a sorter with drain all on, should shove ammo in it
Kreeg  [author] 27 Jan, 2019 @ 1:08pm 
No problem
FloydianBag 27 Jan, 2019 @ 12:49pm 
Not drawing ammo automatically, but you can at least load it throught the conveyer now. Thanks very much fella.
Kreeg  [author] 27 Jan, 2019 @ 12:36pm 
Okay , I applied a Patch.
See if that helped
FloydianBag 27 Jan, 2019 @ 12:35pm 
Thanks, Just for an example I'll spam you a BP which it's not working on. If that would be helpful?
Kreeg  [author] 27 Jan, 2019 @ 12:23pm 
Hmm, maybe might be a bug, or issue with the magazine.
I'll upload a patch soon, to see if that's the issue's source.
FloydianBag 27 Jan, 2019 @ 12:21pm 
Yeah, i've tried that. Manual loading isn't a problem, but no matter how much I entomb the large back end of the gun in junctions. I'm still not about to get it piped up properly.
Kreeg  [author] 27 Jan, 2019 @ 12:07pm 
It's small-tube 3 access points on the large 3-block area
Yeah, I do need to ensure they're a bit more obvious
FloydianBag 27 Jan, 2019 @ 12:05pm 
Hey Kreeg, good work with all the weapon mods! But could you make the conveyor connections a little.....you know..... obvious for us noobs? For the life in me I can't get this gun piped up to reload
Kreeg  [author] 15 Dec, 2018 @ 9:12pm 
Can you be less vague.
Sanki 15 Dec, 2018 @ 7:32pm 
it's broken now :( can't properly aim it's impossible to shot something from 8km in 1.186 was working fine
Sanki 7 Dec, 2017 @ 4:38am 
awesome! I was wondering about if there is some new sniper rifle mod!