RimWorld

RimWorld

[B18] Apparel Organizer [v2.0] (depreciated)
79 Comments
graublau 9 Nov, 2018 @ 12:38pm 
I'm really hoping somebody will pick it up and update it for 1.0, this mod would make life so much easier! :happy_creep:
Orion 4 Nov, 2018 @ 7:20am 
How funny would it be if I picked it up this time. lol. Was waiting for 1.0 to come out to start modding again. I'll check out the mod files and see what I can do but if someone else wants to take a stab at it go ahead. I dont have the same amount of free time to work on it consistantly tho.
Omnom  [author] 27 Sep, 2018 @ 5:05pm 
No, read the comments.
I won't be checking this thread anymore.
BaneInUrArse 26 Sep, 2018 @ 12:04am 
@drizzly update pls. ty in advance
☤☼69ᚨᛗAkaMᚨᛪ69☼☤ 19 Sep, 2018 @ 8:13pm 
B19 pls :whqskeleton:
Omnom  [author] 2 Sep, 2018 @ 8:29pm 
Only if you upload it there :steamhappy:

I don't use github, sorry
Hykal 2 Sep, 2018 @ 8:03pm 
Question: could we have a github link pretty please?
Omnom  [author] 2 Sep, 2018 @ 2:11pm 
Everything you need is in the download. Go for it my dude
Molay 1 Sep, 2018 @ 9:43am 
Here's hoping drizzly gets hooked on the b19 update, hopefully leading to a mod update^^
Spotter 5 Jun, 2018 @ 12:29pm 
And now we need Cowboy, and Steampunk clothing added, right? :steamhappy::steamhappy:
Omnom  [author] 24 Apr, 2018 @ 2:17pm 
@lilwhitemouse Go for it! Everything you need is in the download. Just follow the template already set up.
lilwhitemouse 23 Apr, 2018 @ 8:49am 
Ah. Is the source code available and do others have permission to take up the banner? I like the idea of this mod, but my new cute kitty hats are being dumped on the ground because they don't exist in the trees anymore ;_;

If it were possible, I suspect some catch-all section for "mods" might be super useful, but I have no idea if that is even possible.

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1343743563)
Omnom  [author] 14 Apr, 2018 @ 12:37am 
I no longer support this mod. If I get back into Rimworld again in the future, I might pick it back up. But since December I have done nothing with it.

The mod should still work no problem with the supported mods.
TupiNUMBooR 12 Apr, 2018 @ 7:33am 
Can you add androids mod?
Also may be it is a good idea to move Psychic foil helmet to some "extra clothes" category?
CMB616 16 Mar, 2018 @ 12:43pm 
Adding any of the 40k mod items?
Liam 27 Feb, 2018 @ 8:29am 
Does this work with Project Fallout?
Zedrin 18 Feb, 2018 @ 6:45am 
It looks like there may be a conflict with Medieval Times (which adds in a huge number of clothing articles as well, with their own categories.)
Sentient_Worm 23 Jan, 2018 @ 4:36pm 
Could you make one?
Omnom  [author] 23 Jan, 2018 @ 3:49pm 
Not that I know of
Sentient_Worm 22 Jan, 2018 @ 12:22pm 
Drizzy is there a version of this for weapons?
Orion 12 Jan, 2018 @ 9:18pm 
Nice mod ya got there b.b
DemoniX20 19 Dec, 2017 @ 1:45am 
Nice
Omnom  [author] 18 Dec, 2017 @ 6:50pm 
Wasn't anything I changed :P
Kolljak 18 Dec, 2017 @ 6:49pm 
Nah its back for some reason it wasnt showing in the apparel organized menu but after a reload it suddenly appeared.
Omnom  [author] 18 Dec, 2017 @ 5:53pm 
@Kolljak I suggest getting the mod AllowDeadMansApparel
Kolljak 18 Dec, 2017 @ 6:22am 
Could you add a Deadmans Apparel filter into this. my colonists keep putting on deadpeoples armour. :|
DemoniX20 17 Dec, 2017 @ 12:29am 
Thank you for quick changes.
Omnom  [author] 16 Dec, 2017 @ 7:25pm 
B18 v1.9.1
(Fix 12/16/17) Added back in Headgear category

Thanks @DemoniX20. I'm honestly surprised nobody noticed this sooner.
Omnom  [author] 16 Dec, 2017 @ 7:12pm 
My bad. I removed the Headgear category without realizing the consequences. I'll add it back in real quick.
Omnom  [author] 15 Dec, 2017 @ 9:09pm 
I've been very busy lately and haven't had any time to work on this patch further. I still plan on doing updates when I get a chance.
As seen on TV 'Speedy John' 15 Dec, 2017 @ 6:19pm 
Great mod. Any planned intergration with the 'Medieval Times' and 'Tribal Essentials' mods?
Varlarion 15 Dec, 2017 @ 6:38am 
Hiya! Thanks for this great mod! Makes life on the Rim a lot easier. Please consider adding Animal Hoods and Animal Translator Helmet.
WMG 14 Dec, 2017 @ 1:21am 
Hey again. Got another suggestion, seeing as all the things you've added so far work wonderfully well. Is it possible to add Toolmetrics to the list? The mod recently got a bunch of belt items added so I imagine that can help fill things out.
Omnom  [author] 12 Dec, 2017 @ 8:08am 
Sorry I don't use github. It's literally 5 small files (including the publish ID)...
Hykal 12 Dec, 2017 @ 3:32am 
AH I NEEDED THIS SO MUCH

btw can we have a github link? wifi is so unreliable where i am
Omnom  [author] 11 Dec, 2017 @ 6:00pm 
B18 v1.8.1
(Fix 12/11/17) Bug fix

Sorry guys. Simple mistake on my part. I missed a line that should have been in there. :(

I tested v1.8 with my Christmas Hats mod, but not without! (moral of the story, I'll do more testing but you should have had my other mod!!! ;D)
Zuko 11 Dec, 2017 @ 1:33pm 
Thanks, really appreciate your work.
Omnom  [author] 11 Dec, 2017 @ 10:09am 
Okay, at work atm. Will fix when i get home
Mostwood 11 Dec, 2017 @ 8:30am 
Same error on game start

[Apparel Organizer [v1.8]] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationAdd(*/ThingDef[defName = "Apparel_DBElfHat"])) failed
Zuko 11 Dec, 2017 @ 7:27am 
I keep getting this error:

[Apparel Organizer [v1.8]] Patch operation Verse.PatchOperationSequence(count=2, lastFailedOperation=Verse.PatchOperationAdd(*/ThingDef[defName = "Apparel_DBElfHat"])) failed

Does someone know what it means and how to fix it?

The mod still work though I believe.
Flesh Forge 10 Dec, 2017 @ 10:04pm 
I know, and I don't blame you if you don't want to do it \o/
Omnom  [author] 10 Dec, 2017 @ 9:03pm 
I'll give it a shot when I have some time. There's a loooooot of apparel in that mod, aswell as custom sorting which may or may not make it more difficult to integrate. Also, I'll need to figure out the hurdle of getting around whatever patches that mod is running.
Flesh Forge 10 Dec, 2017 @ 8:55pm 
It does, but it's a different framework from yours and whatever you've integrated, that's all. You have a good idea of a unified framework because mixing mods together ends up with a really messy item list, this is a good mod in any case whether you decide to support MT or not. Thanks for doing this :)
Omnom  [author] 10 Dec, 2017 @ 8:45pm 
Looks like Medieval Times already has pretty good sorting.
Omnom  [author] 10 Dec, 2017 @ 8:25pm 
Sure, I'll add it to the to-do list
Flesh Forge 10 Dec, 2017 @ 8:22pm 
You should think about supporting Medieval Times then, it's a very popular mod that adds a vast amount of apparel \o/