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@Timrath, sorry but I don't think I have it in me to maintain this when the default game now offers an alternative that's just as good (subject to opinion, of course). UI modding is a major pain in Stellaris. You're welcome to make your own continuation of this mod if you want though. You can either publish it on your own and I'll endorse and link to it in the description or I can add you as a co-author.
ie:
1234567
instead of:
1234
5 (or +5)
you mean the buttons?
no currently not
Thanks again)
please check > https://cloud.asustreiber.de/s/H5icNH5fsqPjHzF
Should now nearly perfect
Hi Peter34,
ok I will continue my work on a double-row bar ;)
Check this > https://steamhost.cn/steamcommunity_com/id/kurim/screenshot/927052361576873414
http://ipic.su/img/img7/fs/20180315154601_1.1521103860.jpg
can you please replace the main.gui with this one:
https://cloud.asustreiber.de/s/H5icNH5fsqPjHzF
Steamfolder\steamapps\workshop\content\281990\1224291266\
Rescale feature - was the default value of 1.0.Tried to reduce to 0.9, but then the text becomes small and blurry.
I have check it in windowed mode @1680 / @1600.
I think there will be not enough space for adding more top buttons.
Only thing is you can rearrange them for lower resolution than 1920, thats all you can do.
Maybe like a 2 rowed bar, like this Example: https://i.imgur.com/8kRnZVJ.jpg
Sadly it require much more work, but if you like it i can take some time to make it ;)
Did you use rescale feature of Stellaris under the Settings?
As you wrote below, I tried to remove the "traditions and expansion planner" myself to leave more room for other indicators.
Remove the values in " mett_top_bar_defines.txt and change the TOPBAR_BUTTONS value and uncomment the TOPBAR_BUTTONS_PRIORITY" was easy.
But when I opened the "main.gui", it was like nuclear physics. (@_@)
You can explain in more detail / show what needs to be changed, so that even such a fool as I understand?
(p.s. apologize for my English)
@Ana, I'm sorry but I can't really make one myself since I don't have a smaller monitor to test it on, not to mention that when they add or remove new buttons it's a lot of extra work if I have to update and maintain several versions of the mod. Plus, on smaller resolutions there isn't enough space for all the buttons so I'd have to pick and choose which buttons are the most important ones, which is something everyone would have their own opinions on.
The only thing I can suggest is if you or someone else wants to try their hand at making a version of this mod for smaller resolutions, throw me a message and I'll happily explain what needs to be done. You can then upload your own version of the mod to the workshop and I can offer a link to it in the description.
Sorry I can't be any more help. Cheers!
you can try it for your self open the zip file search for mett_top_bar_defines.txt and change the TOPBAR_BUTTONS value and uncomment the TOPBAR_BUTTONS_PRIORITY, reorder them and put it back in the Zip file.
It looks like this: https://i.imgur.com/sjYEths.png
Sadly you must also modify main.gui to get the correct size.
So it is a little more work, I'm not sure if it is possible to work with "if & else" in define to be more flexible
But your mod won't work on my 1600 width screen?
PDX, has not added any options for dynamically resizing the UI in this game, which is why mods like the UI Overhaul 1080p Plus are necessary in the first place.
What GUI mods are you using?
thank you for this wonderful mod
Another thing if you're looking through my code. I think I got sloppy at some point and forgot to document every line I altered. So there are probably some lines without the "#mett: X" tag which are different. Also, the X corresponds to the original value before I changed it.