Total War: WARHAMMER II

Total War: WARHAMMER II

NEW MOD LINK DESC - Parte Legendary Lords
396 Comments
Elitewrecker PT 16 May, 2020 @ 9:02am 
It is, it's in the title and description.
ThePieLord 16 May, 2020 @ 9:01am 
can u update it
Big Baby Skesus 12 Jan, 2020 @ 10:42am 
It's ok. MOON came back and updated the mod with a few new lords too.
Parte  [author] 12 Jan, 2020 @ 10:20am 
I'm AFK too
Big Baby Skesus 14 Nov, 2019 @ 11:52am 
Can you please update Project Resurrection - Parte Legendary Lords ? MOON has been AFK
Moon 16 Feb, 2019 @ 3:21am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1651163345
Guys, the Beta Version is released!
Have a good weekend!
Mafnmarsn92 16 Feb, 2019 @ 1:47am 
:D <3
Moon 16 Feb, 2019 @ 12:38am 
Guys we are going to release the mod in hours!
Moon 16 Feb, 2019 @ 12:38am 
@CaptainSnafu 创意工坊搜搞毛二哥 里面有信息
CaptainSnafu 15 Feb, 2019 @ 10:52pm 
我去。。突然中文。另外群号多少啊,我也做了mod,但不知道怎么发到steam上
Moon 15 Feb, 2019 @ 10:30pm 
@CaptainSnafu 你如果有什么觉得合适的英雄 可以直接在搞毛二哥群里私聊我
Moon 15 Feb, 2019 @ 10:27pm 
@CaptainSnafu We are planning to do the defeated traits in future, and sorry no new lords for Empire, because Mixu and other modders already made many lords for Empire. If you have any interesting lords or hero suggestions you can tell me, if they have suitable campaign models we will make them.
CaptainSnafu 15 Feb, 2019 @ 9:54pm 
and no new lords for empire?
CaptainSnafu 15 Feb, 2019 @ 9:53pm 
if my lord defeat them ,can my lord get peculiarity?
Moon 15 Feb, 2019 @ 5:35am 
Thank you guys, I'm dealing with some compatible issues, to make this mod compatible with HN's banner overhaul and Drunk Flamingo's mod. Not some big problems just make players can reset their skills after we changed all chars Red and Blue Lines. I'll release the mod tomorrow (16th Feb). Here are some screenshots, https://imgur.com/gallery/qCO1psA
Mafnmarsn92 15 Feb, 2019 @ 5:05am 
One day to go...thank god its on the weekend :D I fear that I'll have to start around 5 campaigns at the same time xD
Grubby Lentils 15 Feb, 2019 @ 12:50am 
Just want to say thanks so much for getting this working!
Sonny Crocket 14 Feb, 2019 @ 9:55pm 
thanks for all the hard work
Joeyone234 14 Feb, 2019 @ 1:39pm 
Thanks Moon! Cant wait!
Moon 14 Feb, 2019 @ 7:24am 
A lot of people ask me about the progress. We are still testing it, because we actually only use the models and some ideas Parte made, we make a new mod, so we need to do more tests to make sure this mod has a high quality. and we have fixed every bugs we already know and made some interesting changes.I was going to release the Beta Version 6 days ago, but we found some serious bugs at that moment(already fixed). This time we will not delay the release date. The date will be 16th Feb. Happy Valentine's Day!
Moon 13 Feb, 2019 @ 3:58am 
It took me about 6 hours to make skills descriptions, just finished all of them. We will remake some skills of Alrik and give you guys a Beta Version ASAP.
Mafnmarsn92 13 Feb, 2019 @ 12:52am 
"Tzeentch helped me fix some serious bugs"...I'm pretty sure he has some devious scheme in mind. He might steal the entire mod and seal it, so that we will never be able to play it.
Just as planned ;) https://1d4chan.org/wiki/Just_As_Planned


Stay alert!
Elitewrecker PT 12 Feb, 2019 @ 7:37am 
It's coming guys :D
Moon 12 Feb, 2019 @ 6:57am 
Tzeentch helped me fix some serious bugs. These bugs may have been in the original version of the mod for more than a year. We spent two full days fixing these horrible bugs.You will get a more complete version in a few days.
PS: All chars finally have their portholes, they used to use their unit cards as their portholes lol.
Mafnmarsn92 11 Feb, 2019 @ 1:04pm 
You guys are doing great work :D The wait for this mod is the only reason why I'm not bingeplaying the game for now xD
Moon 11 Feb, 2019 @ 8:34am 
Our team have worked on these bugs for almost 8 hours today, but as long as you like this mod, we are willing to make it perfect.
Moon 11 Feb, 2019 @ 8:31am 
Finally we solved the animations bugs, Im glad that I didn't released the untested version to you guys. We will do more tests tomorrow and rework the unit cards.
Joeyone234 11 Feb, 2019 @ 7:36am 
Thanks for the hard work!
Moon 11 Feb, 2019 @ 6:25am 
Unfortunately we are currently fixing some serious bugs about the campaign mount animations, we haven't found a solution, please be patient.
Moon 10 Feb, 2019 @ 6:37am 
We've tested the beta version for hours, and fixed a few bugs.
We‘ll remake the unit cards and portholes this afternoon then upload it to the google drive to let you guys test it. Then we will adding more unique stuffs before it's official released.
Rhalius 9 Feb, 2019 @ 11:20am 
Sounds great, will you maybe also make a pack of new regular lords?

Just one with 5 appearance variations that can be recruited plenty for a faction.
That really helps to boost variation a lot.

Like maybe a Bretonian prince. That could be pretty cool. Could really go for the prince charming look there.
Finist 9 Feb, 2019 @ 6:50am 
MOON, good news, thank you!
Moon 9 Feb, 2019 @ 6:17am 
plus you will get 3 more chars for other dwarf minor factions, but they will not be included in this mod and will be released after finish making their unique models.
Moon 9 Feb, 2019 @ 5:55am 
Hey guys, we are almost finished with the Beta version, and only some of the texts and some of Alrik's skills have not been completed. We decided not to upload the Beta version to the steam workshop because we want to make these characters have high-quality and more special. but that doesn't mean you can't get this Beta version. I can be sure that the Beta version will be a version without too many bugs, and all the previous problems have been fixed. We just want to make more interesting things for them. You will be able to download the Beta version via Google Drive, which is already available for you to play in the campaign. All the problems you can think of before have been solved and optimized. I'll post a google drive link after I finish it and do a few more tests.
Cavimanus 8 Feb, 2019 @ 9:40am 
I'd rather wait a few days for a cleaner mod than for you guys to rush it. Really glad you're bringing this back.
Moon 8 Feb, 2019 @ 6:03am 
Moreover, we want our fixing version more manageable in future, so we changed every keys, to make sure you will get the updated version more easier after every time CA release new patches and DLCs.
Moon 8 Feb, 2019 @ 6:00am 
@Rhalius @Flamboyant Schemer61 @†No More†
Thank you guys
We are currently doing the last part of the mod, we still want to release it before 10 P.M., but we just found more bugs yesterday. If we can't release it on time, it will be released on Saturday, we want to give you guys a high-quality fixing new version.
Rhalius 8 Feb, 2019 @ 4:46am 
Looking forward to the update, you're doing great work Moon!

The more lords we can have available, the better! I always prefer it when no general looks the same, even when it's late game and I might have 30 of them.
Flamboyant Schemer61 7 Feb, 2019 @ 11:38pm 
@MOON great job mate! I will update the SFO submod for your mod too
Horny Potter 7 Feb, 2019 @ 9:50am 
@MOON : Thank you so much . You guy gotta make this mod alive again . Cheers !!!
Moon 7 Feb, 2019 @ 8:27am 
Day 5:
Fixed and added a lot of text
Fixed some variants flies.
Changed the scripts, made scripts simpler and use same format like what i did for my own LL mod (haven't released yet)
We are working on the new unique skill line for each LL. I will be finished on tomorrow evening.
I'll fixed the rest variant files tomorrow afternoon.
After these works done, I'll make some test about the campaign mount animation and the new animation I changed for Rakarth.
Then you can get the fixed and completely new version(we added many new features). Released time will before Friday night 10 PM PST
Moon 7 Feb, 2019 @ 7:17am 
We are working on this mod at least for 8 hours everyday. There must be some small bugs we haven't found yet, but if there are, they won't cause serious problems and we will fix them asap.
Moon 7 Feb, 2019 @ 7:04am 
I can't promise you 'it will be perfect‘, because we are going to add more features in future, but at least I can give you some new items, skills, abilities and high compatibility!
scribeuntitled 7 Feb, 2019 @ 5:30am 
Would rather have it take a bit longer and everything works instead of sub-par quality for earlier release. Keep it up!
Elitewrecker PT 6 Feb, 2019 @ 8:42am 
No problem. As long as needed for quality.
Moon 6 Feb, 2019 @ 7:40am 
Day 4:
Added 10 more missed tables and fixed a lot of things.
Found a lot of incompatible issues in Variant models folder, so sorry guys, these problems need a lot of time to fix. So the release date will be Friday.
Azran 5 Feb, 2019 @ 10:07am 
Thank you for your work and for keeping us updated!
5 Feb, 2019 @ 10:05am 
Thx~~~
Moon 5 Feb, 2019 @ 8:24am 
Day 3:
Fixed many things.
Only few skill tables need to be fixed.
Will be released on Thursday.
Moon 3 Feb, 2019 @ 6:22am 
Day 2:
I have been modding for 8 hours today, I'll take a break tomorrow, and I wish Chinese friends a happy Chinese New Year.
1.45 of 60 tables are fixed(totally reworked).
2.Now all chars has unique custom items in custom battle and campaign
3.added a lot of missing table such as skills and special abilities.
4.Finally add the name tables, there will be no more incompatible issues.
5.added the trait tables.