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1 - The starting areas are now much safer. I realised that defeating the neighbouring monsters should not result in your army being half-destroyed. To get through the areas without losing monsters required either waiting or very good micromanagement, neither of which I was trying to promote in this level.
2 - A mana shrine has been added which makes defeating the waves much easier.
3 - The waves, themselves, are now significantly easier as many highguards have been replaced with juggernauts. The levels have been decreased too.
4 - Recall has been added for this level. I do not plan to keep it in the campaign as it would prevent future planned levels from functioning. However, this level required defending more than others do, and the pathfinding can be frustrating.
Building up is still something you need to do, and that is what I want to encourage. However, it is now much easier, and the level is more forgiving as regards to mistakes.