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This mod works perfectly. I get no complains from other users.
All additional sophisticated Lua script features (like Opposition, Adaptive Difficulty, Etc.) removed. Those will be available as add-ons (separate mods) later.
But in the same time I think I'm seeing a bit of a problem there even without the "ameneties for bonus ressource" as others continents with more luxury ressources than the one you're in can create an overwhelming opposition. I don't know if this was intended as to be really carefull, still I wish there could be a way to close border without denouncing..
I would just like to know if there is a version without the loyalty opposition mod. I'm using ressources mods and it's impossible to keep up in mid game without getting bankrupt trying to maintain amenities building and/or trying to trade with stupidly greedy AI. The only way I could play like this is by trying to be smallest as possible, which is not something civ is quite made for if you want to win the game in the end by my opinion.
But still, it's a really nice upgrade in difficulty for the others parts.
Science yield for human is somehow decreased because population does not produce science (nor culture) anymore. You need buildings and specialist to get anything with this mod. I have no intentions to change that.
As for upcoming 2nd expansion we shall see how it will change the things. Most likely just before expansion some patch with bug fixes and general improvements will be issued (lets hope so). This might break compatibility. I will do my best to restore it in this case. But I am sceptical towards new expansion and new content coming with expansion. If base game AI is not improved, then all this new hyped features will not work as expected.
But I don't see how this conversation could lead to something productive therefore I am closing it now. Clean up pending.
Larger -> More Citys -> More possibilities for bueiling districts -> more outcome
Very simple....
The wide spread civs advantage was only one of some other.
Too ambition in my eyes.
In your example all you had to do was to open borders with Russia to allow your people visit this wonderfull country. Alternatively you could try to be on par with Russia on tourism (and tourism is not the same as culture, as you probably know).
As for computer players Ai is not affected by Loyalty Tourism in any way. Therefore you comment on AI is irrelevant.
First you rightly identified Amenities difference. If other civ you have open borders with (to or from) has better overall amenities per citizen then you get Amenities loyalty penalty.
Second: if other civ you have NO open borders TO is signifficanly ahead in visiting tourism than you are, then you will suffer Tourism loyalty penalty.