Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll try to find out where the problem is.
I'll try and see if there's a better way.
but is there an option to hide scaling settings etc. on the minimap? its annoying sometimes. just give us a toggle button for that maybe
This mod only works on the client,
and does not modify the game's operation on the "server, etc."
It should not cause any major inconvenience, so try disabling this mod for now.
Very useful
"client_save/mod_config_data/smallmap" in the "Klei" folder on your local system is the smallmap config data.
You can reset it to default by deleting it, but since it is recorded in Klei format, I don't recommend editing it. You can see the text part.
Thank you.
I'll think about it.
BTW, I think there are two ways to improve resizing so that it feels better!
When resizing, the map may also change its zoom. It would be good if the map doesn't zoom so that we are not distracted and can easily pick the exact size we want.
Second, it resizes from its center, which is not typical and can ruin the position and alignment we wanted. (0,0) should be a corner, so maybe the top left or top right corner should *not* move when resizing.
Simple summary of my hopes:
1. prevent changes in the map's zoom while resizing.
2. set coordinates (0,0) to a corner so that resizing is more predictable.
Thank you!
It's an error happening inside a module hidden by KLEI.
I can't see the internals of SetTextureHandle.
It seems to happen during the SmallMap initialization stage, but it could be that the ingame map is not properly initialized.
[00:12:24]: Assert failure 'h != INVALID_RESOURCE_HANDLE' at ..\source\game\components\ImageWidget.cpp(111): Trace follows...
[00:12:25]: APP:Klei//DoNotStarveTogether/donotstarvetogether_client.dmp written.
[00:12:25]: [C](-1): SetTextureHandle
[00:12:25]: [string "../mods/workshop-1226663453/scripts/widgets..."](538): SetTextureHandle
[00:12:25]: [string "../mods/workshop-1226663453/scripts/widgets..."](542): UpdateTexture
[00:12:25]: [string "../mods/workshop-1226663453/scripts/widgets..."](111): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): _ctor
[00:12:25]: [string "scripts/class.lua"](194): SmallMap
[00:12:25]: [string "../mods/workshop-1226663453/modmain.lua"](81): postfn
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): constructor
[00:12:25]: [string "scripts/modutil.lua"](156): oldfn