Cities: Skylines

Cities: Skylines

Airport Runway Marking Pack
31 Comments
SA547PH 11 Jan, 2020 @ 8:32am 
@grahammnorman Try Prop & Tree Anarchy.
Gribo 21 Dec, 2019 @ 8:42am 
Can anyone help? These look really great and I would love to have these in my city. However, I cannot place them on my runways. Is there any specific anarchy or runway mods I need?
vasimr22  [author] 8 Dec, 2019 @ 8:20am 
@jericho I apologize for not responding sooner. This may be a level of detail setting. I haven't been able to reproduce it unfortunately.
vasimr22  [author] 8 Dec, 2019 @ 8:15am 
@八方海未 This is not a mistake. There is no way to fix this / no workaround that I know of. The way snow is applied to surfaces in the DLC is based on surface angle. This is a known problem with all props and decals.
zura 7 Dec, 2019 @ 10:09pm 
作者,这项资产在官方的降雪DLC的地图里,放置后会显示上面覆雪,无论如何都这样。这使我很困扰,请你解决这个错误。
The author, this asset is in the official snow DLC map, which will show that it is covered with snow after being placed, in any case. This bothers me a lot. Please solve this mistake.
jericho 8 Jul, 2019 @ 5:08am 
Hi, some of the markings turned into a blank white texture when zoomed far enough. Could you please take a look? Thanks!
vasimr22  [author] 9 Sep, 2018 @ 8:35am 
@neil.spall You will also need road anarchy since they are buildings and not props. Alternatively, you could place them to the side and use the moveit mod to move them into position.
Bulldog 9 Sep, 2018 @ 6:12am 
Trying to place runway numbers on the runways for the international airport. Keeps saying space already occupied. prop and tree anarchy doesnt help. Anything I'm doing wrong or is there another mod that i need?
vasimr22  [author] 3 Aug, 2018 @ 10:02am 
@ali.h.qureshi1 it's a bug with cities skylines, during shading LOD geometry. As far as I am aware, there is no way to fix it. You could try using the relight mod to adjust the sunset colors, which might help, or freeze the camera during noon.
ahq1001x 2 Aug, 2018 @ 8:50pm 
The threshold bars turn red/pink when zooming out. They're fine up close. Any ideas as to what's wrong?
vasimr22  [author] 19 Mar, 2018 @ 11:18pm 
@晓岩 That shouldn't be the case, since they are optimized for performance, with most being under 50 Tris (5% the geometry of an aircraft). Are you placing a lot of them in a small area? (If there are too many of them / too close together, it might cause some lag issues).
Rihang_737 19 Mar, 2018 @ 10:25pm 
It's very [h1]LAGGY[/h1] when placeing down things in the pack...
vasimr22  [author] 19 Mar, 2018 @ 1:03pm 
@Portu I know about the flickering (blame CO for breaking the draw behavior in one of the last updates). As for the glowing, I have no idea what's going on there, they have no illumination texture, so it should be the defaut... It's possible that it's another issue with a recent update. Eitherway, I don't have any ideas on how to fix these issues with things that can be done to the assets themselves.
Portu 19 Mar, 2018 @ 5:21am 
For some reason, for the past 2 days your markings started to flicker and to glow in the night:
https://gyazo.com/32a3eb75cd5aa6457dfc3a7cbe4d21ba
https://imgur.com/a/c8afJ
Every other time I check other lights glow and flicker.
Thanks in advance
MANAS 12 Mar, 2018 @ 11:57am 
Woaw thanks 😍
vasimr22  [author] 11 Mar, 2018 @ 2:34pm 
@MANAS I will probably make the asset public in a week or two. I still have to prepare the asset for public release (screenshots, workshop preview image, description, etc.)
MANAS 11 Mar, 2018 @ 5:37am 
hello i saw on the youtube channel of fluxtrance a new airport terminal and this terminal is also present in the screenshots of leeijo and leeijo told me that this airport was coming from you and i would like to know if you plan to put it on the workshop please(Sorry for my terrible english because i’m french):steamhappy:
JJ_Shiro 30 Jan, 2018 @ 2:50pm 
These are perfect. Thank you!
Rihang_737 16 Jan, 2018 @ 9:00pm 
Re:@晓岩 I considered doing that, and making them so that decals can be applied to them, however, that will cause problems with LOD distance. Since these markings should always be seen from afar, it makes more sense / is easier on the game engine to keep them as buildings
Thats great!thank you!
vasimr22  [author] 16 Jan, 2018 @ 11:59am 
@晓岩 I considered doing that, and making them so that decals can be applied to them, however, that will cause problems with LOD distance. Since these markings should always be seen from afar, it makes more sense / is easier on the game engine to keep them as buildings.
Rihang_737 4 Jan, 2018 @ 8:38pm 
Plz I want this pack in prop Ver.Plz!!!
sag032 31 Dec, 2017 @ 11:14am 
oké, thanks !
vasimr22  [author] 31 Dec, 2017 @ 9:08am 
@cHabu no road needed, these can be placed freely on flat terrain.
sag032 31 Dec, 2017 @ 8:19am 
Building, so these need a road ?
AmiPolizeiFunk 11 Dec, 2017 @ 6:31am 
happy to have a properly marked tempelhof https://imgur.com/4krUWkW
vasimr22  [author] 10 Dec, 2017 @ 6:35pm 
@AmiPolizeiFunk I noticed that too with the threshold bars (you can see it in one pic). I think it's a problem with cities skylines, since the 0 LOD looks fine in the screenshots. Try rotating the camera, or playing with the LOD distances.
AmiPolizeiFunk 10 Dec, 2017 @ 3:14pm 
maybe i just need to rotate them... i dunno why it would look different if there is no nomal map tho
AmiPolizeiFunk 10 Dec, 2017 @ 2:44pm 
my zeroes turn grey at LOD range fyi. other numbers stay white
AmiPolizeiFunk 10 Dec, 2017 @ 1:15pm 
hurray! I can finally trade out those bad-LOD models I've been using for a year and use this awesome new set. thanks! :medkit:
Blujitsu 10 Dec, 2017 @ 8:55am 
It's awesome to have this all in one pack!
EnSnellHest 10 Dec, 2017 @ 3:43am 
Nice stuff, cheers!