Stellaris

Stellaris

Dynamic Political Events
1,898 Comments
xKilroyx 7 Jul @ 10:46pm 
This mod looks incredible!
Dahman Witdaplan 1 Jul @ 12:12am 
do you have any older versions of this mod like 3.14?
MrFunEGUY  [author] 29 Jun @ 9:24am 
@哔哔小子 - You need to explain what is causing stuttering or when it happens.
哔哔小子 28 Jun @ 8:48pm 
Awesome mod, but the code needs to be optimized in the current version to prevent game stuttering.
Cheddbuzz 25 Jun @ 6:05am 
hello i was just wondering if this mod adds a event about a xeno rights leader that give a permanent empire modifier for egalitarian and xenophile attractions? and if so if there is any way to get rid of the modifier
ColonelSawyer 24 Jun @ 6:59am 
@Pablo_gonzalez, activate debug tooltips, check the ID which appears when hovering over the empty confirmation box, if it is 21140 or 21135, you have to reinstall machine age and synthetic dawn.
Crowley 23 Jun @ 12:59pm 
@pablogonzalez for me it was the muti origins mod
MrFunEGUY  [author] 22 Jun @ 4:35pm 
Don't think this mod is your problem
pablo gonzalez 22 Jun @ 6:01am 
Does this mod add traits to leaders, since I am trying to find mods that do that which haven't been updated to at least june 4th, since I keep getting weird broke pop-ups and was told that is the issue causing it.
MrFunEGUY  [author] 11 Jun @ 10:57pm 
@A-Sartek - I will add that.
Coggernaut 10 Jun @ 4:53pm 
I love this mod, thank you for developing it :steamhappy:
A-Sartek 10 Jun @ 12:02pm 
Hello! Is it possible to add another scripted variable to detect if this mod is active? Currently, it is possible to use any other positive value but a dedicated value like @dpe_mod_is active = 1 is more convenient. Please, I'm currently updating my compatch mod and it would be excellent to have something like that for better script readability.

:selphinehappy:
MrFunEGUY  [author] 5 Jun @ 12:51pm 
@Celador - Specifically what part of it isn't working correctly?
Celador 5 Jun @ 12:48am 
Not entirely sure, but I think military academy (cc_milacademy) building doesn't work properly, probably because it still uses older population requirements.
MrFunEGUY  [author] 31 May @ 6:32am 
Yes
daboss12 30 May @ 10:41pm 
does this work for 4.0?
MrFunEGUY  [author] 28 May @ 8:30am 
Yes
Mory 27 May @ 8:51pm 
Does this work with Ethics and Civics: Bug Branch?
MrFunEGUY  [author] 22 May @ 1:49pm 
I assume Star Trek New Horizons
Wairui 20 May @ 12:43pm 
What is STNH?
MrFunEGUY  [author] 19 May @ 11:38am 
No
CloudCoco 19 May @ 8:57am 
Is a 3.14 version upload on steam possible?
MrFunEGUY  [author] 18 May @ 6:29pm 
Here is a link to the GitHub of the latest 3.14. version, which you can download by clicking the "Code" button

https://github.com/CaligulaCaesar/cc_events/tree/0176c015077681b3953fcf19594834f4c99a0f59
Meaty Ogre 18 May @ 6:15pm 
Would it be possible to include a setting in this mod (like via an event fire at start of game) to either have factions spawn early/immediately? Kind of like how some of the civics have them spawn early?
HulkHasBigPp 18 May @ 10:44am 
please upload a 3.14 version
Bluberg 18 May @ 5:01am 
bro u the goat for this update
SirChristian288 17 May @ 11:48pm 
Thanks for the update! This mod does wonders for roleplaying and flavor.
mig 17 May @ 5:43pm 
bro please give a 3.14 version
ANumeric 17 May @ 4:31pm 
Thank you so much for your work, playing without this mod felt bit empty :steamhappy:
MrFunEGUY  [author] 17 May @ 3:25pm 
Updated. It would be unsurprising if there are some small bugs. Let me know.
jchokey 17 May @ 9:10am 
Love this mod, and looking forward to the 4.0 update. Thank you for your work!
Cowardly_chaplain 15 May @ 10:13am 
Thank you for continuing this GREAT mod.
MrFunEGUY  [author] 7 May @ 10:26am 
No ETA. Within the next 2 months, let's say.
Nighthound 7 May @ 9:58am 
do we have an ETA for an update?
Fix 7 May @ 7:04am 
pls, save version mod for 3.14
Potate Boi 5 May @ 4:39pm 
it was not, in fact, safe to move over to 4.0 without balancing. I got smacked by an infinite number of blank events with the event ID for the xeno clashes event.

It was a hive mind, too, so... fun, I guess. Will wait for update.
MrFunEGUY  [author] 5 May @ 4:35pm 
Hold off until an update.
tilarium 5 May @ 2:45pm 
It looks like event mods are pretty safe to move over to 4.0 but they will likely need to be re-balanced or adjusted to account for changes to pops, resources, and trade. It's probably best to hold off using any until then.
Seifer 5 May @ 12:07pm 
love this mod. any chances of this mod needing to be updated to 4.0 or will it be good as is?
Farhaam 9 Apr @ 9:51am 
French trad 100% : {LINK REMOVED} mp si vous trouver des erreurs avec un screen, bon jeu !
Target Practice 4 Apr @ 7:29pm 
It adds some new options regarding interspecies marriage under policies if I recall correctly.
Cat Supremacist [SM] 3 Apr @ 10:56am 
Is there any surefire way to know if the mod is working? I haven't had any events that I've recognized as part of this mod and I'm nearly 200 years into the save. I understand there are prerequisites but I've had different species in the empire for over a century so I figured I'd at least get that one at some point, am I just lacking events due to high stability, ethics, or something?
Feliz-Piloto 31 Mar @ 2:07pm 
where is the spanish translation?? 😡
DominateEye 31 Mar @ 6:59am 
Hello! I did a little bit of modding this mod for my own game and wanted to offer the files to the team maintaining this mod in case my work sounded compelling. I've added a new thread about it on this mod's forum; I'd appreciate if you'd take a look when you can. Thanks!
BrayDSA 26 Mar @ 11:49pm 
spanish?
MrFunEGUY  [author] 2 Feb @ 7:29am 
Yes
rolfey1328 2 Feb @ 1:58am 
Does this work with stellaris evolved?
MrFunEGUY  [author] 26 Jan @ 10:22am 
Thanks, I'll look into it
Target Practice 26 Jan @ 8:58am 
@MrFunEGUY I'm afraid I can't remember exactly what it was, but it was along the lines of the mission being unsuccessful and "salvation is not for all" or something like that.
MrFunEGUY  [author] 26 Jan @ 12:57am 
@Gear`O`Derm - You can check the GitHub for changes: https://github.com/CaligulaCaesar/cc_events/commits/master/

You should not rely on mod authors writing a changelog. If you need to keep track of changes, you should store the mod locally and do version compares yourself using a program like WinMerge.

All of the updates I've made in recent weeks are tweaks, compat, and bug fixes. Nothing has fundamentally changed in any way.