Voxel Turf

Voxel Turf

Office Skyscrapers
14 Comments
Nikolai_Bukav  [author] 27 Sep, 2020 @ 10:30am 
Yes, there is a trick with the /lot save and /lot import nofill option. The latter pictures showing the interiors in this particular build are what you need for the "save" and the simple "import" those are full lot sizes and it just allows for a rapid copy and paste on top of one another. for the import it's /lot import [name] nofill and it will paste on top of where you're standing. It does take some getting used to...
vileShroom 27 Sep, 2020 @ 8:49am 
Love the buildings, trying to make some of my own but it takes ages :P
Any way to copy/paste, mirror etc. or any other way to make things easier?
bi204-1 4 Mar, 2018 @ 11:22am 
@Oreo4hire,
There's a car manufacturing plant in my Alpine City Lot pack that has 150 workers and is a 2x4 lot, similar to the smelter, however, its extremely expensive. if its too expensive, the pack also includes a cheep textilemill that has 45 workers, and a larger textilemill that has 60 workers, both of which are on 2x2 lots. They're not that profitable, unlike the car manufacturing plant, but the fact that they take up so little space and raise demand for other lot types, kind of makes up for it.
GoodGuyGhosty 4 Mar, 2018 @ 11:07am 
Also can you please make a industry with a high amount of workers
GoodGuyGhosty 3 Mar, 2018 @ 6:49am 
do you know when it will be done?
GoodGuyGhosty 2 Mar, 2018 @ 3:44am 
ok thanks
Nikolai_Bukav  [author] 1 Mar, 2018 @ 7:11pm 
@oreo4hire You're actually in luck! The Developer no less than 11 minutes ago, actually just stated he was implementing a feature I was looking for so now I could make things like Oil Wells that can appear in the middle of nowhere, and can possibly generate the cashflow you're after. So that'll probably be where I head after completing a special project of mine!
GoodGuyGhosty 1 Mar, 2018 @ 6:46pm 
please make a cheap industy building that produces a mediem amount of cash
Nikolai_Bukav  [author] 12 Dec, 2017 @ 7:27am 
For this particular build, I took base models of the main floors, AKA I created a small base floor where I wanted absolute copies, like elevators and stair cases, places that MUST exist in those locations, and then I pasted that floor 5 other times to create 3 variant exteriors with 2 different interiors each. Each of those lots was then saved with a special identifier. In this case I saved them as SAAA, SAAC, SABA, SABC, SACA, SACC. Because I used "B" at the end to mean "Base" Then I just mixed and matched for the Modern Skyscrapers in no particular order, but semi trying to get at least one floor in each.

I did each of the main levels in their own lot, to keep organized, but I built the actual skyscraper on an adjacent lot, which you can sort of see in the Thumbnail and 4th Pictures.
Nikolai_Bukav  [author] 12 Dec, 2017 @ 7:22am 
PART II:

the actual command I use first is:

/lot save s mainroomtemplateA

This allows me to save a SOUTH facing (s) template, in the event I wanted to paste south. I could change this to any of the other cardinal directions (n,s,e,w)
Once I have "copied" the lot, I begin to "import" the copy back, by standing one block above where I want the ceiling to come in, I do the following command:

/lot import s mainroomtemplateA nofill

This command will allow the room to be pasted in, again south facing, and the "nofill" line means that it will not erase whatever is beneath it.
Nikolai_Bukav  [author] 12 Dec, 2017 @ 7:22am 
PART I:

To copy and paste: Whatever the size of the lot, YOU MUST stand at least somewhere within the Southwestern Corner of the lot. The way the command I use works, is by copying EXACTLY one block level below you, to infinity above (There is a minor exception in copying an entire level of airblocks depending on the size of the lot you want to copy, but it shouldn't be relevant for purposes here.) So. What I do, is I "copy" things in 4 block levels. The Floor, and the Three spaces above, up to where I place the ceiling lights; above this, I make sure it is nothing but air. This logic works so that when I paste the floor above, the lights will appear to be hooked up to the ceiling, AKA, the bottom of the initial floor I copied. Doing this, I can create three clones, a lobby, a main floor template, and then a roof.
Gagarin 12 Dec, 2017 @ 5:30am 
Nice scyscrappers! How you copyed the stages?
Nikolai_Bukav  [author] 10 Dec, 2017 @ 7:45pm 
Great minds think alike, lol XD
bi204-1 10 Dec, 2017 @ 7:20pm 
Nickolai_Bukav,
These all look really cool! There are so few of these little office buildings in the game. Coincidentially you uplaoded this right after I created and uploaded my first 1 by 1 office lot. It doesn't look as good as these through, than again, its supposed to look kind of low end.