Space Engineers

Space Engineers

Tiered Cargo Containers x2-x32 [1.193.103]
51 Comments
<NULL> 14 Nov, 2024 @ 4:53am 
just don't pirate the game then you don't need it on mod.io
martingolding96 24 Aug, 2023 @ 10:48pm 
I don't have a PC at the moment that's why I was asking for it to be uploaded to the mod.io site
Xariman  [author] 24 Aug, 2023 @ 8:03am 
martingolding96, u can do it yourself. You have the right to freely re-upload and modify the content. :2018bestaward:
martingolding96 22 Aug, 2023 @ 10:59am 
Any chance of this mod being uploaded to Mod.io?
Broken Soul 10 Aug, 2023 @ 12:22pm 
there is a problem ehit the convayers of the cargo containers
Looterich_(AUT) 13 Nov, 2022 @ 12:41am 
Many thx man!
Xariman  [author] 12 Nov, 2022 @ 10:39pm 
Xariman [создатель] 2 мар. 2021 в 16:07
do what you want. I give permission to use my mods to improve them with reference to the original.:eng:
Looterich_(AUT) 12 Nov, 2022 @ 4:37pm 
would ask for permission to pack the cargos and the modules into one mod and may tweak it a bit for our survival-server, with credits and reference to your original item for sure
Looterich_(AUT) 15 Jul, 2022 @ 8:14am 
perfect! this was whate we have been searching for our server!
many thx man works great and all buddies love it!

BR
Xariman  [author] 21 Jan, 2020 @ 6:24am 
@UnseenOni i knew that. but better late than never. as the mood appeared, so I tweaked the mod. :eng:
UnseenOni 21 Jan, 2020 @ 6:21am 
Dude, you need to check Date Stamps on posts, that was from August last year.................LMAO
Xariman  [author] 21 Jan, 2020 @ 2:45am 
@UnseenOni, check...
UnseenOni 16 Aug, 2019 @ 9:32pm 
Would it be possible for you to make the components you use for this smaller in size so they can fit through small grid small conveyor tubes? That way those using mods like Small Ship Mega Mod Pack can still produce them from the small grid assembler and have them be able to transport through pipes without needing large pipes.
Xariman  [author] 27 Mar, 2019 @ 11:13pm 
Fixed...
Xariman  [author] 27 Mar, 2019 @ 12:43pm 
got it here is a screenshot of the table, it should correspond to it. It looks like a mistake I will fix soon.
Erythion 27 Mar, 2019 @ 11:17am 
Large grid large cargo 2x needs mk3 device, 4x mk4, etc.. large grid small cargo 2x needs mk2, 4x mk3, 8x, 16x, 32x mk4.
Xariman  [author] 27 Mar, 2019 @ 11:07am 
Erythion, can you give an example?
Erythion 27 Mar, 2019 @ 10:55am 
The device tier and block tier don't match up well. It looks like the 16x and 32x tier device costs hasn't been matched up to the proper device tier
Xariman  [author] 5 Mar, 2019 @ 2:29am 
Updated to release. Adding x16,x32. Mass fixing...
Zantulo 10 Nov, 2018 @ 12:24pm 
Awesome concept! Tiered everything FTW.
Xariman  [author] 2 Nov, 2018 @ 3:31am 
:bot_i: Fixed. Recalculated mass and component cost. update block description up to 1.188.024 :first_star:
UnseenOni 15 Mar, 2018 @ 11:48am 
Like I said, I'm using the Tiered Thruster pack, and my airship had 40 Tier 4 atmos thrusters and 4 of the new 3x3 Hover Engines and it still wouldn't budge.
Xariman  [author] 15 Mar, 2018 @ 9:46am 
the main thing is to compensate for the advantages given, the complexity of their acquisition. mass + component ~ volume and at the same size of the container.
Xariman  [author] 15 Mar, 2018 @ 9:43am 
I understand that it seems to you that it's a bit heavy. But the weight of the container and the complexity of its build, is compensated by its volume. If you do not have the traction to carry such containers in the atmosphere, it is worth thinking about how to carry them in space. I agree that it may be necessary to reconsider the overall weight. But in any case, you need a lot more calculations to conduct and tests. for this you need to contemplate other mod, such as tiere gyro, tiered thrusters. so i need time to analyze it. i'll build some test ships tomorrow
UnseenOni 15 Mar, 2018 @ 8:40am 
I've done the math, effectively your Tier 4 cargo containers weigh 40x's the Vanilla version, and yett only provide 8x's the original cargo space.
UnseenOni 15 Mar, 2018 @ 8:29am 
Let me lay this out to you as simply as possible.

Vanilla Large Cargo Container weighs = 29,000 KG (roughly)
Your Large Tier 4 Cargo Container weighs = 1,100,849 KG (roughly)

Your cargo container weighs almost 1.1 million KG more than a vanilla cargo container

My Large Tier 4 Cargo Container weighs = 88,348 KG
That weight is based off the same amount of components but the mass of the S.E.D Mk5 reduced from 800 to 50

That's still almost 3x's the weight of a normal cargo container, but its not 1.1 million over the vanilla container.
Xariman  [author] 15 Mar, 2018 @ 8:15am 
can u send my your save file with your ship(with problem)? i need learn more about this situation...
UnseenOni 15 Mar, 2018 @ 8:13am 
I am using Tiered thrusters, and 40 Tier 4 atmo thrusters couldn't keep my airship afloat with multiple small tier 4 cargo containers on it.

I'm not sure how you're not seeing this as a problem when players can't get your cargo containers off the ground using modded thrusters because the container weighs too much. You don't need to change the cost or component requirements, just lower the mass for the SED's to a double digit number. They are still heavier by a massive factor than vanilla containers, but at least with my change to the mass I can get my ship off the ground.

If you wont change anything, can I have permission to upload a modified version of the mod with the mass changes so people can actually use these containers on their ships?
Xariman  [author] 15 Mar, 2018 @ 8:04am 
if there is no bug in the game, then why should I change anything?
can it be worth using tiered thrusters?
such a mass of the container is calculated and it is adequate to the volume that the container contains.
UnseenOni 15 Mar, 2018 @ 7:51am 
Its not a bug man, its the weight of your custom components. I changed the mass value of the S.E.D's and now my atmo hauler is working.
Xariman  [author] 15 Mar, 2018 @ 7:48am 
with which ship are you using mod? how many containers on it do you install to get this bug?
UnseenOni 15 Mar, 2018 @ 7:33am 
If you drop component mass for the MK 1-5's to 10, 20, 30, 40, and 50 respectively, the weight drops to a much more reasonable level, the Large tier 4 empty weighs about 88k rather than over 1million.
UnseenOni 15 Mar, 2018 @ 7:16am 
Ok, so here's what I did:

Changed the mass of the MK 5 component from 800 to 100
Changed the component cost of the Tier 4 large from 1350 to 1000

Change in weight:
Original = 1100849.00 KG
New = 121068.80 KG

Thats an entire 100k of weight removed just by reducing weight and component cost, you can always make the components cost more, but don't make them weigh so much or need so many.
UnseenOni 15 Mar, 2018 @ 7:07am 
Well the Mk5 component has a mass of 800 and the large tier 4 container uses 1350 of them, do the math, thats 800x1350, the weight in that block is out of this world compared to any other block in the game, I mean the material cost for these components is quite high as it is. Maybe cut the number of components needed for each tier in half and reduce the mass by 50%, that might sort out the issue.
Xariman  [author] 15 Mar, 2018 @ 7:04am 
"Consider reducing the mass for the components"
up to what values?
UnseenOni 15 Mar, 2018 @ 7:01am 
So, having looked into the files and discussing this with several other modders on the ARMCO discord channel, I've come to the conclusion that your custom components weigh too much, they have an effect on block weight and in the case of the Tier 4 containers, they weigh more than any ship can handle. Consider reducing the mass for the components.
Xariman  [author] 15 Mar, 2018 @ 7:00am 
So what?
In this mod, available settings are used, which are highly likely not used by any other mod.
In addition, at one time I did not find a single mod that changes the volume and weight of containers. This method I found myself.
And since the mass does not change at the time of undocking the merge block, then it is mistakenly considered the game itself.
There are no scripts in the mod. Only the volume and mass settings are changed and no hacks used.
How do I fix this error? I can not imagine...
While the game has such bugs, you can hardly insist on fixing the bug when using this mod: https://youtu.be/-Rl3gkABsdQ
UnseenOni 15 Mar, 2018 @ 6:04am 
How is it a game bug? I've never had this issue with any other modded cargo containers or vanilla containers? In fact I've never even seen this bug with any other mod.
Xariman  [author] 15 Mar, 2018 @ 1:05am 
I do not know. this is a game bug, not a mod.
UnseenOni 14 Mar, 2018 @ 11:50pm 
When is the weight issue going to be fixed?
Xariman  [author] 30 Jan, 2018 @ 1:20pm 
lotw_1, It remains to wait when the SE starts working without bugs.
lotw_1 29 Jan, 2018 @ 4:05pm 
I did and if I remove your mod the cargo and ships work fine. With your mod somehow the weight goes crazy. Without everything works perfect.
Xariman  [author] 29 Jan, 2018 @ 11:37am 
lotw_1, nothing wrong with this mod. if u found bug in game, report it to keenswh forum.
lotw_1 28 Jan, 2018 @ 2:05pm 
This mod causes weight to be wrong and will cause your ship to crash to the ground if playing on a planet with gravity. Even after you disconnect a merge block with the cargo on it the weight stays on your ship.
Rathan 2 Jan, 2018 @ 10:21pm 
What is the S.E.D.?
SinTheDane 14 Dec, 2017 @ 2:33am 
It works now. Thanks!
Xariman  [author] 14 Dec, 2017 @ 2:01am 
Thank you, for report. Mod fixed. Please, check this case again, just to be sure... =)
Xariman  [author] 14 Dec, 2017 @ 1:34am 
put last log onto https://pastebin.com/ and send me a link.
SinTheDane 14 Dec, 2017 @ 1:30am 
When you open the Production menu the game crashes.