Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fixed the localization
Thanks for the conversion, it's lovely.
The included "AddedPartNames.int"" is missing the header at the top of the file:
[X2DownloadableContentInfo_AddedPartNames]
Adding that in meant Add Part Names worked properly for me.
Didn't Spart have a set in his Arms and Shoulders mod? Or did that have elbow pads on it too?
I thoroughly enjoyed each Mass Effect, but I'm able to see their flaws, even in my favorite, ME2.
Gamebreaking bugs, save corruptions, and entire plot threads made unplayable because Bioware refused to fix their save imports. Saying the first three were perfect only serves to increase the risk of the same mistakes being made again, and we all know EA is loathe to learn from those mistakes already, resorting to focus groups and blind polls as strategies to plan games.
Besides, isn't claiming I was baiting kinda creating some bait and then swallowing it whole?
You know I tried to get some fingered gloves, but I couldn't find ones that had gloves with bare arms that weren't Anarchy's Children.
I used exactly one mod for the face: https://www.nexusmods.com/masseffectandromeda/mods/424
Then used one of the presets from the same mod as a base (I think face 5).
@tuckercooper23
Unfortunately, I had to consolidate the three tint masks into primary and secondary tints. It would be nice to have more tints, but that's beyond the scope of this mod.
Looks like a leather jacket to me, and that's the whole PBR thing. Basically define characteristics of the material and then the game engine renders based on those characteristics. So it's not just "the lighting".
PBR = Physically-based Rendering
LW 2 doesn't work with WoTC
Can someone enlighten me, what does that exactly mean?
Would installing WOTC make my vanilla (LW2) experience better?
This is bait. Don't argue with this man. He'll say it's not bait and his genuine opinion. Don't believe him! He's just trying to get people who like the trilogy, which is the majority of people likely subbing to this mod, angry.
Well, it'd take way too long to explain everything, so I suggest buying a copy of Mass Effect or Mass Effect 2 and start from there.
I started on the first one to get the whole story, even though the gameplay might be a bit outdated. Fun games nonetheless.
If I hint at a specific game in the triology, then it would be a dead giveaway.
Does that seem odd to anyone else?
I'm almost certain this was a pain to port. Great job as always! I got my hands on the FrostyTools myself and I'm looking into extracting some voices from Andromeda.
It's from Mass Effect Andromeda, not X-Com.
I didn't realize a lot of the N7 weapons are still in MEA. Thanks for the answer!
Also, good taste. My man.