Starbound

Starbound

Protectorate Restructuring Kit
24 Comments
RevanTCO 29 Jan @ 10:55am 
What are the exact contents of the kit? Do I need Frackin Universe to run it, or can I use the mod without it?
Dionon  [author] 9 Nov, 2020 @ 9:57am 
Honestly... I couldn't restart a universe without this mod installed anymore lol... Especially because I run Frackin Universe and more.
N-T-S-M 9 Nov, 2020 @ 5:25am 
PS: But i love this Mod. ^^ I hope you never take it out? :D
N-T-S-M 9 Nov, 2020 @ 5:24am 
It's OK. ^^ I was just wondering.
Dionon  [author] 9 Nov, 2020 @ 4:54am 
@N-T-S-M, Honestly, I need to take that out of this mod. I bit off a little more than I could chew with it, and never took it out. Maybe when I learn to code better :D My apologies
N-T-S-M 8 Nov, 2020 @ 4:48pm 
Is it normal that there are no recipes in the menu from the 'Starter Kit' crafting table?
King Halako 29 Dec, 2018 @ 10:27pm 
thanks for answering I found out which mod was causing it? if you guys use FU stay away from "weapons additions"
warmainiac 29 Dec, 2018 @ 7:42am 
@Lord Xarael

those objects have nothing to do with this mod, it HAS'T to do with ANY mods you have that could alter the spawn location of dungeons and anything else affecting dungeons. this mod should not conflict and cause that because all it is, is a SINGLE BOX THAT YOU CRAFT. so everyone you talk to on the workshop and on the forums will say that it is a diffrent mod. not this one, also it would help if you looked at the log first and/or figure out what mod you had before you installed this one
Dionon  [author] 29 Nov, 2018 @ 9:44am 
The cave being missing in Frackin Universe isn't the work of this mod. It's the work of Frackin itself as it's now an instanced area.
King Halako 27 Nov, 2018 @ 11:50pm 
this appears to be incompatible with frackin universe (vinalisj and cave are missing on starting planet this is all I've installed since everything was working before
NeoFlip 17 Apr, 2018 @ 8:24pm 
i also have around 350 mods and would say they all work together with no issues! but i havent played thought the whole game yet cool idea i could use this!
Fluffy Catto 15 Mar, 2018 @ 5:59am 
@FO-2189 Using an XS Corporation Mech mod that I once had (Before the mech update), I used the mech that had the ability to move NPCs around, and I threw Esther off the cliff at the Outpost. No regrets.
Keulron 29 Jan, 2018 @ 8:31pm 
How would I go about slaying my fellow protectorate? And maybe Esther along with it?(She's abbout as annoying as S.A.I.L.)
Dionon  [author] 29 Jan, 2018 @ 8:29pm 
Haha, go for it @FO-2189... Someday I'll get the crafting station working with the new art, and I'll have a REALLY great mod, instead of a pretty good one.
Keulron 29 Jan, 2018 @ 2:35pm 
Great. Now I can rebuild the Protectorate. I plan on betraying it somehow...
Dionon  [author] 17 Dec, 2017 @ 8:26pm 
@Trochonaut, Oh gods! I didn't even catch that! Thanks
X2AUL 17 Dec, 2017 @ 8:41am 
Emergency* (sorry it bothered me ;^;)
Maik 16 Dec, 2017 @ 12:27am 
I think its somewhere in this loong list of errors,

https://pastebin.com/45MgpAa8
Dionon  [author] 13 Dec, 2017 @ 7:02am 
This is to anyone that takes a look... Is anyone getting a strange exception when trying to go to a Saturnian character or to load one up? I know it's silly coming from the author of the mod, but honestly, Since I fixed my small error before it's been working fine... Then today I tried to load up a character to just play around. It's a character I created before writing this, and was actually the inspiration for it...

It could also be that I tried to do too much at once... Loading Starbound (With all the Mods I use), writing a document on the side, loading the Blizz Launcher for later, watching a Youtube video... Hmmm... maybe it just generally broke....

I'm going to include a pastebin for anyone more experienced in Modding than I to peek at...
https://pastebin.com/iSFrv3vY
💖 Officer Hotpants 💖 11 Dec, 2017 @ 9:15pm 
Ah. No, if it's intentional then don't change iit. I just thought you might have used the wrong word.
Dionon  [author] 11 Dec, 2017 @ 9:04pm 
Honestly, I chose "Restructuring" on purpose. While I haven't played past the Hylotl mission (My Fiance wants to catch up first, and she hasn't been playing, and I'm really honest like that)., but I wouldn't keep the Protectorate as it as were I to rebuild it, thus... Restructure is needed. I mean if there's an overwhelming demand for it, in my next update I'll rename it, but as it stands, this was just my point of view on the matter. The Protectorate was a great idea... It needs to have a touch of reformatting.
💖 Officer Hotpants 💖 11 Dec, 2017 @ 8:53pm 
I think the word you were looking for is "reconstruction". Restructuring is what it's called when you change the way something is organized.
Dionon  [author] 11 Dec, 2017 @ 10:32am 
@MTJP Basically yes. It has a myrid of supplies that I used to just /admin to myself. Also my first successful mod... But yeah, it's a quick start kit. It has Copper-Tungsten x1000, diamonds, techcards, manipulator modules, upgrade modules, logs, plantfibre, oil, water and pixels. Except for Tungsten, nothing that can't be found on your Lush Starting World.

Later, I'll probably add higher tier starter kits that produce other items, or even completed items for those that just don't want to bother crafting them... I like crafting, but hate that when I start over, or start a new character, I have to literally grind everything... all over again, so I gave us all a head start... Not a HUGE one though.
MTJP 11 Dec, 2017 @ 9:50am 
So... this is some kind of Quick start mod? To help new (or lazy :P ) players with surviving their first planet, and getting on with (IMO) the better part of the game?