Banished

Banished

DS Timber Mill
39 Comments
涅妈 17 Sep, 2024 @ 5:21am 
加了个木材厂????好像可以造mod里加的装饰品,能造石头和木材装饰,自身也能生产木材
VexNova 21 Dec, 2020 @ 4:20pm 
So I've added it but there's no timber anywhere in sight. I've even put some storage near the mill, so I could see it. Without it, I can't complete my pine forester. Any suggestions?
Seres Clericer 31 May, 2020 @ 4:09pm 
So is there no Lumber storage?
Can I only use the general storage?
Cato 12 Apr, 2020 @ 10:21pm 
I wish this did not rename the CC Lumber resource to Timber.
TommaHawkNLD 4 Nov, 2019 @ 6:41am 
i have the charcoal burner mod, it says it might conflict with this mod, can anyone verify this?
discrepancyOk  [author] 21 Jul, 2019 @ 11:39pm 
It should be using the custom5 limit: Construction limit in this mod, check if this limit is reached.

Do you have any other mods above this mod and what are they? thanks
Tiedeman 21 Jul, 2019 @ 11:49am 
im having trouble with this. Storage limit reached and no lumber is being produced..?
Failmarr 6 Jun, 2019 @ 12:01pm 
I had the same problem with timber not being used, moving the timber mill up to the top in priority in the mods menu seemed to have fixed it.
Lethann 6 Jun, 2019 @ 8:19am 
Not sure if this is still being maintained but I'm having the issue that the Timber boards from the DS Timbermill won't go into the storage buildings. This goes back to what @MCBMaestro and others are running into. You have to make a generic stockpile for the Timber to be stored, but it quickly gets filled up with EVERYTHING else.
maestro 28 May, 2019 @ 7:31pm 
I'm really confused. The building is producing lumber and placing it on the ground outside it, not moving it to a storage, including timber storages. I also have a DS warf that won't get built because nobody is interacting with the lumber on the ground.
Magma Dragoon 7 May, 2019 @ 9:05pm 
please add a lumber yard building, employs vendors and only stores logs
presently millers spend more time looking for logs than processing them
ditto for the windmill, it needs a granary to operate effectively
I know RK has a hardware store and cereal shop, but these have a commercial aesthetic
ElPumpo 21 Apr, 2019 @ 3:42am 
No one seems to be using the timber storage areas any one have any ideas as to why?
Gloubi Lalassani 10 Mar, 2019 @ 3:15am 
Hi discrepancy !
I have a big problem with the Timber Mill, I constructed both a Timber Mill and a Lumber Yard, but despite the fact that it produce timber, it doesn't want to be picked it up and stored, all the produce stay on the ground and vanished after some time.
And it seems it's the same issue with the forge for iron fittings, from your other mod.

Do you have any solution ?
Thanks ;)
Sol 29 Jul, 2018 @ 11:22am 
I am forever triggered about it being called "Timber". I am trying to find any alternative that lets me produce "Lumber" without having to have it called "Timber".

Small, I know, but still.
discrepancyOk  [author] 18 Jul, 2018 @ 6:57pm 
Yes, i am aware and working on a fix :) thank you
DiDiMau 18 Jul, 2018 @ 8:13am 
it works in a single mos NOT with the Stone Bridge mod, please update this.
Waidon aka Brotchskyn 25 Jun, 2018 @ 12:44pm 
It's like magic, it works!

thanks a lot :)
discrepancyOk  [author] 25 Jun, 2018 @ 12:53am 
what you are describing is a common issue with the game with any mod.
The solution is to start the game, enable the mods in the mod list and arrange the order.
then exit the game.
Restart the game and start a new game like normal, you can now save and exit without it crashing.
:) hope this helps.
Waidon aka Brotchskyn 24 Jun, 2018 @ 6:42am 
Loaded all your mods in the correct order, but this one keeps giving me crashes when trying to leave game. Even if I put this one on top, it crashes. No other mods than your list activated.

tested this as sole mod, but even then crash when trying to exit game.

what do I do wrong?
discrepancyOk  [author] 19 May, 2018 @ 1:23am 
make sure you haven't got the new one in their too!, unzip the download, and overwrite the file DSLumberMill.pkm in the windata folder. ensure you are loading up a save from before the mod updated.
chamillin 17 May, 2018 @ 12:58pm 
I downloaded the earlier version and put it into my windata folder, but it's still crashing.
Rev Counter 17 May, 2018 @ 11:33am 
@lovesnowboard3 - See the post below yours.
Rev Counter 17 May, 2018 @ 11:32am 
Thank you discrepancy, didn't want to lose my samegame with all your small village buildings, been working on it for a while now!
의리 17 May, 2018 @ 9:01am 
Wow ! ! ! :steamhappy:
爱击掌的财神爷 17 May, 2018 @ 6:01am 
This mod crashs my previous saved game. I'm feeling helpless now , what am I susposed to do ?
discrepancyOk  [author] 16 May, 2018 @ 6:59pm 
I have made changes that require a new game. If you would like to continue using your old save you will need to manually download the earlier version 1.1 from nexusmods and add to your banished windata folder instad of using v2.0 - https://www.nexusmods.com/banished/mods/70
GalacticGrease 16 May, 2018 @ 6:50pm 
Thanks for updating something that was already great and crashing the game.
Rev Counter 16 May, 2018 @ 1:10pm 
Help! When trying to load my savegame with the lumber mill it crashes.
Military Turtle 14 May, 2018 @ 4:46pm 
This mod is causing issues with the Synth Towers mod. When accessing the Trader it crashes.
Yume 25 Apr, 2018 @ 4:37am 
Thanks for mod. How can i remove Lumber Mill Wharf 1x1?
Nikon 3 Apr, 2018 @ 9:23am 
Тут русские есть? :)
discrepancyOk  [author] 31 Dec, 2017 @ 5:49pm 
yes, that is because that mod has not been upgraded yet to utilise the new storage flags. If you place this mod above in mod list, does it still not work?
NotMedicine 31 Dec, 2017 @ 3:19am 
sorry,with the new england colonial mod
discrepancyOk  [author] 30 Dec, 2017 @ 5:28pm 
@pamorand, could you please tell me which mods? It should work with my DS Stone Bridge mods and latest Colonial Charter 1.75+
NotMedicine 29 Dec, 2017 @ 4:48am 
it's good,but the lumbers can't be use by other mods ;(
Google 24 Dec, 2017 @ 2:09pm 
Can you make it match the stone roads to blend in. It looks odd
boksiora 15 Dec, 2017 @ 8:38am 
nice mod, thanks
Aelin I-Hin-Ithil 14 Dec, 2017 @ 5:18am 
Very nice mod. Thank you for your constant work.