Invisible, Inc.

Invisible, Inc.

Improvisation Items
19 Comments
-=[Апокалипсис]=- 23 Jun, 2021 @ 12:51am 
They finally noticed me poking around and changed up their workshop frontpage
-=[Апокалипсис]=- 22 Jun, 2021 @ 12:50am 
It seems like i have control over the frontpage
Hotklou 18 Feb, 2019 @ 2:39pm 
@SteelCrow - if you think that the cost of killing guards is not high enough, there is a mod that tries to balance this out somewhat. It gives you an option of increasing the Cleanup Costs by 4x, 7x and 10x the default amount. With that change activate you actually have valid reason to avoid killing guards, as it can easily cost you well over a thousand credits if you kill all the guards in a mission.
Hotklou 18 Feb, 2019 @ 2:32pm 
You could also make a version that has stats proportional to that of the heat distupter, but being lethal (obviously). It would still be lore-friendly, as it wouldn't be that hard to invent a knife that can easily and reliably heat itself to high enough temperatures to pierce the corporations' armours.
Hotklou 18 Feb, 2019 @ 2:31pm 
Knives would have a shorter cooldown time than the disrupters, but have less capacity for piercing armour. All these modern technologies and materials they use in the future would make it harder for a knife to pierce their armour (though knives would also be stronger and sharper in the future wouldn't they?). Also, the low level guards don't wear full body armour and there are still gaps through which a trained assassin can slip a knife.

You should also make a knife/disrupter hybrid like the TAG Disrupter. This knife/disrupter thing can pierce armour just as well as a disrupter (the disrupter part helps with piercing the high-tech armour) and it's obviously lethal. It's cooldown is just as long as the dirsupter of the same strength (in armour piercing). So it's basicly just a normal, armour piercing disrupter that is lethal. This knife/disruper weapon could be balanced some more by making it cost power to attack, making it more like the volt disrupter.
Hotklou 18 Feb, 2019 @ 2:14pm 
Instead of making the guards permanently deaf as HetNeSS suggested, just make it something like 2 turns. In real life if your you pop your eardrums you will be disoriented and won't be able to hear much, but (depending on what caused it and how severe it is) you shouldn't take that long to recover.
Hotklou 18 Feb, 2019 @ 2:09pm 
In the mod's Changes tab, it says for 12 January: "Added Epinephrine Autoinjector (instead of the promised knives)". But don't give up hope yet, they haven't yet said that they are done trying to make a knife work.
Felixoli8 3 Jan, 2019 @ 12:50am 
It's been a long time since an update. Got those knives working yet?
Mobbstar  [author] 16 Aug, 2018 @ 7:55am 
You can see the Island Adventures workshop page on my profile, or join the Discord chat here: https://discord.gg/8HJMq4h
This is unrelated to Invisible Inc, so let's stop discussing it here. Thanks for the interest, though! :D
Whiskers of Sheogorath 15 Aug, 2018 @ 3:03pm 
Is there multiplayer support for dst island stuff already
Mobbstar  [author] 15 Aug, 2018 @ 11:53am 
...deafening... guards? ... Why didn't I think of that?! Great idea! Too bad I put Invisible Inc on ice, in favour of DST: Island Adventures.
Whiskers of Sheogorath 15 Aug, 2018 @ 10:24am 
Would be cool to see some item like sonic boom, but deafening everything for the duration of a mission, including an agent. Might be even one-time use, for the fun balance cause, or a ridiculously long recharge time
homedrone  [developer] 6 Jul, 2018 @ 10:56am 
The Paralyzer tweek is awesome ;)
SteelCrow 10 Jun, 2018 @ 10:38am 
These are all good items, including the extra use for paralyzers, but knives (immediately reusable lethal melee), would totally undermine the current costs of killing guards.
curlyninja10 30 Mar, 2018 @ 8:13am 
I presume the knife is a melee lethal weapon, is a good idea that should have been in the offical game
Hotklou 6 Mar, 2018 @ 10:38am 
hehe a lightsabre would be cool :steammocking:
xshot 9 Feb, 2018 @ 8:29am 
how will the knives work? also it sais they're coded so dose that mean there in game
Cosmic 14 Dec, 2017 @ 8:34am 
How to troll Sankaku in one easy step
MrGrumpsman 12 Dec, 2017 @ 9:34pm 
Does this allow me to play Sonic Boom in Invisible Inc.?