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There is an alternative and much more popular "Encased Gyroscopes" mod, but it is similarly outdated and extremely off-spec
An alternative solution to both is the Gyroscope package 250%/500% etc mod, which also attaches on all sides, but does not have a cubic framed model. You will just have to use your imagination.
Should play nice with most other mods since it only adds new block ,variants and groups.
I have not used it my self, but I use a personal modded version with plenty of other mods including Tiered Tech Blocks that touches a lot of blocks and variant groups.
No crashes just lockup and unloads the world.
Yeah the power consumption is constant... Would be more realistic if it consumed power based on the applied rotational torque with a set efficiency. Anyhow good luck!
Is that just me?
Tiered Gyros would be good, but with your models :D
+1
I also did some slight adjustments to the components so that the masses are a bit more realistic and the amount of bulletproof glass needed is reduced.
finally
@MasterLands I hang around the art section from time to time.
@FayDruh Yeah, I am sorry for this. Making a block does not really include programmering at all. It mostly a XML file (.sbc) that contains properties. I must have mixed the 3x3 and 1x1 while editing. Can not test it right now but I will as soon as possible. Thank you alot for digging in this issue. I appreciate it.
-shorted for character limit-
If you make two ships, one with yours and one with vanilla, yours turns way harder.
I then started messing with putting both gyros on the same ship and setting yours and the vanilla to opposite override directions and found that after adding 25.55 vanilla gyros (one gyro was set to 55% strength) they were able to counter a single one of yours.
I then had the idea that maybe your gyro wasn't taking into account the weight of the ship so I made a two small ships that weighted about 56000kg each and added your gyro to one and 25 to the other and they felt the same as eachother. So I don't think your gyro is ignoring weight.
Perhaps by copying the code from the vanilla one it's running your code then seeing its a gyro and running the code again and messing up the math. While I do know some programming I don't know anything about modding in SE so idk lol.
@GopeCcope Thank you! The triangle count on these are very low as they are. At 5,10 and 50 there will be Low Level of Detail models that will greatly reduce the triangle count without you seeing it.
@FayDruh I need to check this when i get home. The stats are copied from the regular gyroscopes and should be the same. The only difference should be between 1x1 and 3x3 where the 3x3 is a little more than 27 times as powerful because 27 gyros would fit in a 3x3x3 volume.
I don't see why you increased it power over the vanilla one. Doing this is like making a colored thrusters mod that also happen to use 1/4 the power. The entire reason you would use the mod is to add variation or make a small change, but then you get a op balance change.
It wouldn't feel fair using this in survival, so I'm unsubbing for now, sorry.
I would recommend making a separate mod, either making one with vanilla strength or changing this one to have vanilla strength and a separate mod for your rebalacing, assuming this was intentional.
I would like to say I appreciate that you made this mod, I simply want it to be fair.
thanks for this Sandflakes. this is something that should've been made vanilla from the word go.
@McCloud Jr Interesting, good luck! :)
@Ulfsark It is actually a bit over 27x as powerful as the small one. 3^3 = 27. Using one 3x3 will reduce the strain on the server and client alot compared to 27 regular gyros.
Thanks again
I've actually been wanting to develop a vanilla + sort of pack with actual progression, additional vanilla-like blocks like deco stuff and weapons that fit the SE style, maybe a few additional "Spacey" ores and w/e. I can do a decent amount of the coding to a degree, but modeling is another matter so its stayed on the back burner and I haven't done much with the idea. hmu if you'd want to hear more about it.