Space Engineers

Space Engineers

Better (Lack of) Dampeners [Looking for Maintainer]
23 Comments
BUGINEITOR 3 Mar, 2022 @ 6:57am 
is compatible with vector thrust 2 ?
PledgeDefense 23 Jan, 2022 @ 7:28pm 
I've added this to my script as a command that can be turned on and off. I fixed the idle thrust bug, added configuration for acceleration and scope of control, and added a check for static grids and locked landing gear (including magnetic plates). I tested controlling multiple grids, and it works properly, although I think the thrust strength needs some tweaking yet.

Vermillion, your math seemed to be fine. I just added the move vector in with the gravity vector and it worked. I probably studied it for two weeks, though, trying to figure out what the vector math was doing, but in the end I used your method and everything worked fine. I totally rewrote the code, but the calculations are the same.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2710157500
Vermillion  [author] 12 Mar, 2021 @ 4:24pm 
Sorry, it does not work across connectors. if there are thrusters connected on a grid that is connected via something other than a merge block, it will probably be firing wrong (in the wrong orientation).

iirc i tried to make that work, but screwed up the maths somehow, and was happy enough with the 1-grid behavior that i didn't bother debugging it.

I have stopped making scripts in SE over a year ago now.
If someone else would like to make a fork of this feel free.
abo998 8 Dec, 2020 @ 10:25pm 
Great script, works like a charm. I'm now hoping you're still active and could your script prevent sub-grid drift?
ExCaedibus 7 Jun, 2020 @ 9:59am 
Okay I tried around a bit and I think I can confirm that it does not work while the other ship is docked at the connector. In this case I am controlling the large grid ship, a small grid ship is docked. The thrust set by the program seems to get undone each cycle.

I finally managed to make it only use blocks of a group, that works. Please let me know if you want the code snippet.
ExCaedibus 7 Jun, 2020 @ 6:28am 
I had it working, I am even using it on a small ship that I build yesterday, that is now docked in my main ship. But in my main ship, the script does not work anymore! The Programmable Block of the docked ship is turned off, just for the case that the script crosses connectors (does it)? I am not sure but it seems to hold the speed for one second but then I drop to the planet...
What is wrong?
Tetra 31 May, 2020 @ 5:01am 
put this script on my ship to mess with read the pb and was like this probs doesnt work
fires the ship up and my jaw dropped amazing script and works Flawlessly
SebSenseGreen 12 Dec, 2019 @ 8:19pm 
Hi @Vermillion Your script works incredibly well, thanks for that. I don't know if you still script, but I have some kind of a request.

I'm making a tug ship to grab stuff and move around. The problem I have is that when I grab something, the mass of what I'm grabbing isn't considered by the native dampening system and my ship drops slowly (or fast if what I'm grabbing is too massive).

Your script somewhat fixes that behaviour, but then I have to "dampened" manually in every directions.

I was wondering if it was possible to modify your script (or rather make another version) so it would use the native dampening for all directions except up/down? So no "drift" left/right and forward/backward so the ship would just stop dropping.

I understand if this is too much to ask but it's worth a try.
Titan Nya 9 Nov, 2019 @ 5:55am 
Well found how to get a local version of the scripts but don't know why 2 scripts just refuse to work like intended... Sorry for the spam
Titan Nya 9 Nov, 2019 @ 5:36am 
Disregard last comment it seems my game have a problem trying to put other script and jut don't work... At least could get from Github this one...
Titan Nya 9 Nov, 2019 @ 5:33am 
Hummm Is there something broken?
Putting in the PB and it's still the basic code so i guess ill copy paste from the github but maybe you need to check on it?
MixMakMax 18 Nov, 2018 @ 5:03pm 
This mod made want to get a refund.
Vermillion  [author] 8 Aug, 2018 @ 1:27am 
¯\_(ツ)_/¯ scripts have been put into experimental mode, multiplayer and scripts have always had some weird issues. if the thrusters don't work after the programmable block is removed then there is something wrong with the game.
MonkeysInSpace 7 Aug, 2018 @ 12:01pm 
Its an MP server where I don't have access to the world.
Vermillion  [author] 7 Aug, 2018 @ 3:02am 
@/sci/ MonkeysInSpace please upload the world with the affected ship to the workshop and put a link here so i can reproduce the issue
MonkeysInSpace 7 Aug, 2018 @ 1:06am 
Your script permanently disabled the thrusters on a smallblock ship I put it on. Whenever I press a direction the thrust graphics appear, power is drawn, but no thrust is applied from both Ion and Atmos thrusters. Hydrogen Thrusters, which I had exempted from the start with ---, remained wholly unaffected. The effects persisted on override, turning thrusters on/off, merge, demerge, replacement of thrusters, placement of new thrusters, destruction of the programming block, restart, trying a new control seat, and copy/paste of the grid. Your script was the only one on the ship, and the effect occurred after I used a connector in flight.
CTH2004 10 Mar, 2018 @ 5:34pm 
@1wxsx10

Exectally why I thought number 2!

I probally turned it off, and wondered why it wouldn't work...
well, So long as it works, I'm good!
Vermillion  [author] 10 Mar, 2018 @ 5:10pm 
well, maybe keen broke it then promptly fixed it? i kinda doubt that though. anyway, have fun.
CTH2004 10 Mar, 2018 @ 8:52am 
It wasn't working. However, it mysteriously started working, and hasn't stoped. My guess is that either

A. An update
B. I was being a little stupid (Probally this one!)

Well, since it's working, I put that there so that people can see it in action!
Vermillion  [author] 9 Mar, 2018 @ 8:05pm 
@CTH2004 what trouble were you having?
CTH2004 9 Mar, 2018 @ 12:16pm 
I made a very simple "Ship" Using your script!

I made it since I was having trouble getting it to work. (Probally an update:steamhappy:), so I made the ship. And, I publpshed it as an example!
CTH2004 23 Jan, 2018 @ 7:36am 
AWSOME!