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at the first, I was like "ok, ez lol", I sent about 12 local officers armed with shotgun and rifles, I believe they could finish this easily, then
"officer down!" x1-ok, I still got 11 officers
"officer down!" x2-wait, what?
"officer down!" x3-whaaat?
"officer down!" x4-where is my other swat units?
"officer down!" x5-do I have enough officers in this city? Other units still very far away from the scene...I should move them now...
"officer down!" x6-c'mon, drive faster!
"officer down!" x7-c'mon c'mon...almost there
"officer down!" x8-backups(eight swat units in two vans)finally arrived, they finally took out all suspects.
I got 8 officers downed, luckily no one died, but heavily injured.
great work!
I always send EMS to these massive situations (like bank robberies etc.) but it effectively ruined my PD in the span of about 45 seconds, leaving over half of them critically injured and I play on Detroit ;-;. I will consider the riot gear, I started over and havent had this call yet but now I do have a much more powerful SWAT. Ever since I experienced this call, I never skipped having heavy units for this very reason. Im sure in my current playthrough my PD could handle this call but I was just pointing out how quickly it can ruin your playthrough.
But its a great call nonetheless, cheers!
Well, that sounds a little too bit overkill. I can only suggest you to send an ambulance the same time you deploy the cops, so that medics take care of the victims and cops of the robbers. You can also equip them with riot control gear, that gives more protection than vest. Have a happy new year
Audio issues are being solved, but until there is no complete voicecover I dont think I'll update that. Reputation loss might be because of the death of police officers, but I'll check it later on today