Starbound

Starbound

Active Stealth Module 1.3 Patch
32 Comments
Material Defender 12 Aug, 2021 @ 8:58pm 
for some reason, only the body techs work, the head techs don't, and I'm using both this and its original.
burgary 11 May, 2020 @ 12:20pm 
How tf do I get the Assassin's and Agent's stealth techs?
Kordharin 16 Jun, 2019 @ 5:01pm 
Well, at least the NPCs spawn.
Wolf The Gamemaster 31 Mar, 2019 @ 12:01pm 
you don't have to be an ass about it.
Mohl  [author] 30 Mar, 2019 @ 6:59pm 
I see you completely failed to read the edit in the description that's been there for close to a year now.
Гнусная Жаба 30 Mar, 2019 @ 5:10am 
this is shit dont working , man
Something 16 Jan, 2019 @ 1:26pm 
Is there a command to give this tech to me?
Wolf The Gamemaster 6 Dec, 2018 @ 3:05pm 
doesd this patch even work
hc1219 26 Nov, 2018 @ 11:16am 
sucks that this broke i love the idea of this mod never got to use it tho

mec fluuri 14 Jun, 2018 @ 6:27pm 
Oh, didn't see the edit back there. Thanks and sorry bout that
Mohl  [author] 14 Jun, 2018 @ 6:16pm 
Check the edit I made back then.

"EDIT: As far as I'm aware, this patch no longer works. I'm not really up for starbound modding either for the forseeable future, so it'll probably be a long time before this gets fixed."
mec fluuri 14 Jun, 2018 @ 4:24pm 
Any update from the guy below me? Wanna make sure if this mod's updated yet for the current version before installing
lechkingofdead 5 Jun, 2018 @ 3:54pm 
now i can be a Aragami but as a avali in a stealth suit :P
ToasterToastMan 25 Feb, 2018 @ 3:21pm 
besides the concept itslef is pretty radically righteous
ToasterToastMan 25 Feb, 2018 @ 3:21pm 
welp it doesn't hurt to try either way :3
Mohl  [author] 24 Feb, 2018 @ 10:05pm 
Still haven't done anything with it, by the way.
ToasterToastMan 24 Feb, 2018 @ 8:05pm 
thanks bud! i'll go and test it now.
Mohl  [author] 3 Feb, 2018 @ 7:11pm 
Ech, I'm gonna have to make it standalone then. Gonna be a bit before I do so, though, because Monster Hunter.
ToasterToastMan 2 Feb, 2018 @ 8:49pm 
ey yo it stil makes me have mob spawn issues...to go indepth...basically every hostile mob is dead but they're drops are there...reminding me of my father....jk that was a joke but yeah it kills every mob dude so i had to undownload it
Δ 900 Mag 1 Jan, 2018 @ 12:08pm 
something tells me that the dependency on the original is what's causing the issues in the first place...
TheMRedemption 27 Dec, 2017 @ 9:37pm 
@DoctorShoctor you need the original mod, install the original mod before this patch and nothing will die, go to elliott in the outpost and do his thing, then he will allow you to get the techs in the tech console, and NOTHING WILL DIE, just, monster aggression will be disabled whenever you use it! also, the head version of the tech doesnt work, so youre stuck with body for now...
Shoctor 24 Dec, 2017 @ 11:23am 
10/10 Mod, Friend!
I Was Sceptical At First Sight, As Disabling Monster Aggression On Demand Seemed Impossible.
But When I Downloaded It, I Found That Nothing Could See Me!
Never Had I Considered Just REMOVING Monsters To Emulate Stealth, Its Brilliant!

Aight Enough With That, Fix Your Mod So I Can Bamboozle Enemies
Mohl  [author] 20 Dec, 2017 @ 2:22pm 
I was having that issue just a few days ago as well, but I swear I fixed it by changing the load priority on the mod. If it keeps up, then I'm not sure how to fix it, as it'd be loading the original's lua files, and I can't patch those.
TheMRedemption 20 Dec, 2017 @ 3:49am 
oh, when i install the original mod the bug is still there... even with this fix, NPC's dying left and right
TheMRedemption 18 Dec, 2017 @ 4:13pm 
i just realised that this is no longer standalone, welp, i feel dumb
TheMRedemption 18 Dec, 2017 @ 4:13pm 
waaaaaaaaaaaaaait
ah, i know the problem
TheMRedemption 18 Dec, 2017 @ 4:12pm 
whenever i walk around, its all fine
but then when i go to open my inventory, it crashes
TheMRedemption 18 Dec, 2017 @ 4:12pm 
the mod is telling me activestealthtech-assassin isnt existant, but all ive done is exit the game and re-entered? i havent installed any new mods, or uninstalled any either, so im confused as all hell
Mohl  [author] 17 Dec, 2017 @ 10:07am 
I can't really do anything about the head slot, as my ability to code is pretty weak, and as for FU compatibility, it's as compatible as Wellbott made it. You're probably gonna want to ask on the actual mod's page.
Tingliest Lasagne 17 Dec, 2017 @ 8:59am 
is this compatible with Frackin Universe? the head slot doesn't work and all creatures can see me when I'm invisible
ZX-DX 13 Dec, 2017 @ 7:38am 
the head varient doesn't work
Anthony 12 Dec, 2017 @ 4:53pm 
Thank you for patching and updating this mod, I was actually planning to do so myself!