Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

1971 & 72 Plymouth Road Runner
13 Comments
Flash 6 Oct, 2024 @ 6:54pm 
MEEP MEEP
Bear 2 May, 2023 @ 10:11am 
Двигателя нет в игре
david 2 Mar, 2023 @ 8:28pm 
@ Btpat91 Community Body Shop (may not be exact wording) is on the main menu with Body Shop, Performance Parts, etc.. :)
Btpat91 2 Mar, 2023 @ 7:12pm 
where is that body shop? sorry i cant find it :(
david 7 Feb, 2023 @ 5:47pm 
@ Collin all mod body parts are in the Community Body Shop. :)
Collin SKINS 7 Feb, 2023 @ 4:15pm 
why i can't buy body parts of this car? how i can get these parts?
BanjoMatthews 6 Sep, 2021 @ 9:59pm 
great work! could your do David Pearsons #17 holman moody ford torino or his #21 purolator wood brothers mercury ? those would be great to go with this in the shop!!!
deathalike 26 Jul, 2021 @ 6:52pm 
On the front bumper i saw RoadRunner from looney toons
Did a good job on the design but it dosent say Beep Beep. Thats the problem you should fix
but isnt a bug.
Martin JH 9 Feb, 2021 @ 5:45am 
zadní výfuky končí někde v půlce auta nejsou až dokonce auta, špatně umístěná hnací hřídel na rychlostní skříň
david 31 Jan, 2021 @ 11:29pm 
Have to say this is a very ambitious project due to the vast differences between '71 and '72.

'71 was the last year that Road Runner and GTX were separate cars (although similar), with the Road Runner being the stripped down performance model and the GTX having "luxury" trim and interior packages. Was also the last year that the 426 Hemi and 440+6 were available for both cars.

In '72 the Road Runner was only offered with 340 or 400 engines, with the the Road Runner GTX being a trim package that included a de-tuned 440 4 barrel. Too bad the game doesn't have all the engines (340, 383, 440+6).

Having said that, when I was stationed at MCRD in '77 a fellow jar head had an immaculate deep blue '70 Road Runner with 426 Hemi, high pistol grip 4 speed manual, and wind grabber. Nicest Road Runner I've ever seen or rode in. :)
david 30 Jan, 2021 @ 11:16pm 
Having said all that, I realise that most people won't use the in-game editor and create config files as I do for various setups. I've always figured they're a part of the game for good reasons, and the part that I've spent the most time using by far.

And this is the first time I've seen someone make so many config files, which partially overwrote all of mine. This is something I feel strongly that devs need to address in the next game - stop having updates overwrite everything.
david 30 Jan, 2021 @ 11:07pm 
These are nice but I'm feeling a bit sick that I didn't back up your original version. That was one of my favourite mods in the game as it was - actually, I believe a '72 GTX with correct hood and tail lights.

This is why overwriting mods is a bad idea:
Now all my edits have been destroyed - "partially" overwritten. If I move them from parking to garage (all called "untitled car), they're half of your old mod and half of your new mod (literally the front to the doors is my paint and from doors back is black), tail lights are '71 (not '72), all have air grabber hoods, tires stick through the body, etc.. I'd used config1 through config10 for various engines, suspensions, and paint setups.

Wish you'd have uploaded this as a separate mod. :(

Not that I need it, but you forgot to list where they can be found. Anyway, thanks for your and French Toast's time and effort.
K 3 30 Jan, 2021 @ 3:23pm 
Nvidia trim package