Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(3vs3) Thorgorum
16 Comments
Lak 22 Mar, 2021 @ 5:44am 
classic
iLetUWin 27 Oct, 2018 @ 12:19am 
Hello Enzo.

I like the map but IMO the central zone is far too high, like a mountain to a hill when compared to DOW 1 Thargorum. Also I feel like the map is too bright.
Argaveus 4 Jan, 2018 @ 4:11am 
It is showing up now, i think my game was just glitching. Thanks!
Enzo  [author] 3 Jan, 2018 @ 11:56am 
It supports all 3 playmodes, so it should show up either way - all the way at the bottom of the list, where the game places the maps marked with „*Mod“. Anyone else have this problem?
Argaveus 2 Jan, 2018 @ 9:03pm 
i really look forward to playing this map, but i cant seem to be able to find it on the map list at all
Enzo  [author] 19 Dec, 2017 @ 12:18pm 
Good point, I think I will make that impassable for skimmers. Haven't even played the Eldar yet oO

If anyone who played this 3v3 against real opponents would share gameplay insights or replays, I am thinking about doing a fork of the map with even resources on both sides if necessary, but don't have any detailed insight, so share your thoughts on this ;)
|RB|Crash 19 Dec, 2017 @ 3:54am 
Gens can be destroyed easy from mid...
Eldar map... fly over destroy corner base... drop pods, snipers..
Ashur-Qai-Qezremah 18 Dec, 2017 @ 12:32pm 
Just want to thank you for this Map. Well done, had a better gameplay, more close to the Original feeling of DOW I. Nicely done this one.
AiDec 18 Dec, 2017 @ 7:42am 
Finally!
Thank you :)
Enzo  [author] 17 Dec, 2017 @ 11:12am 
Thanks. Brightness is increased because it's a desert setting, so that's actually intentional. On my rig it displays just the way I wanted it. If more people complain I might change it.
ЧакиГрин 17 Dec, 2017 @ 5:19am 
Карта отличная . Но есть минус , а именно , слишком большая яркость . Ставил в настройках яркость на минимум , все равно глаза режит .
Godseyeview 16 Dec, 2017 @ 10:44pm 
good job
TEAbagU 16 Dec, 2017 @ 11:40am 
A favorite that I used play with friends. Thanks
Enzo  [author] 15 Dec, 2017 @ 12:55pm 
Yeah, you're right, will be in the next release. Also moved the capture points of team 2 away from the wall a little as you could barely see them. Will be in the next release....

I would really like to move the camera away further, maybe someone can point me to a solution, I can't figure that out.... I tried re-calculating the camera with the same heightmap set to a greater height, switched back to the lower heightmap settings afterwards, with no changes.... :/
halo_xe 15 Dec, 2017 @ 10:04am 
*Disclaimer this is against AI

Okay so currently, the HQ buildings need to either be rotated 180 degrees (so they dont face the canyon wall) or moved forward a bit because units build from the HQ tend to get stuck inside the building and thus become unusable.
Jaded Healer 14 Dec, 2017 @ 2:44am 
Nice map