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it would be nice to add a mod.cpp and a mod logo.paa so its easier for players to find your content when they have 80+ mods loaded
I am planning on making an 1948 arab israeli war mod and this will be epic
The old page listed in your dependencies will be removed at the end of the month, so we are contacting creators to help mitigate issues or confusion later on.
I had tested the Stuka Siren script i had updated on a dedicated with a friend of mine, and the script worked, you can hear the Stuka siren, we had to increase the DB+12 to like 25 in the description.ext as it was a bit to quiet, once we did that, it sounds almost like the real thing.
We did some divebombing with it on and the guy on the ground said it actually does sound like impending doom coming down at you, rather scary when i heard it myself, it has that low sound to high pitch sound where it gets louder as its coming closer, its so badass you got to try it on a dedicated, it does work with Secret Weapons Stuka btw.
When we updated the script we added the option to turn it on and off through your action menu instead of automatically based on your speed and angle of the plane, then made it functional so that if your plane were to crash or get shot down, if you had it set for respawn then when the plane respawned the siren would still work, only tested through mp lan though.
Also we made it possible so that you can use it in MP where if you attach the script to the stuka and you get shot down or crash or what have you, that when the plane respawns that the script will still work, that part needs to be tested more but it works in lan at least.
Wanted to let you know that, but i use it for my own personal play as that is what i mainly fly is the Stuka, and i fly for a coop group too. You ok with what i did with the script? would you like a copy of it?
Ever hear of the Messerspit? Its a prototype of an me109 and a spitfire heres a documentary on it by Mark Felton https://www.youtube.com/watch?v=5s2YabkzSrg
it exceeded the Me109's flying height and speed, pretty neat.
[this] spawn LIB_fnc_Stuka_Siren;
This works the same way as the ifa3 stuka in this mod, but you won't be able the enable/disable the siren during a mission without adding more code in the plane's init.
Note: You will still need this mod to use the script and to play the sound.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756352410
PLEASEE
You can try this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1215887665&searchtext=7y
and/or type " this setMass 3000; " in the plane's init and increase the value (3000) to improve its handling.
can you make the bf-109 equal in characteristics to the spitfire from this mod?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1202636528