Arma 3
Messerschmitt Bf-109
140 Comments
Josethx 🆉 9 Feb @ 6:13am 
I liked it a lot
nateyolo98 1 Sep, 2024 @ 12:32am 
graphic update please
blackgun121  [author] 22 May, 2024 @ 6:52pm 
@IDK maybe, still unsure right now.
Peace Criminal 21 May, 2024 @ 1:07pm 
will you in the future add other early jet fighters?
Peace Criminal 15 May, 2024 @ 9:37am 
this is brilliant
blackgun121  [author] 14 May, 2024 @ 10:55pm 
@The Nobbles - God of Cheese sadly no for the moment, the only reason the ju-52 is there in the first place is because the class name is still in the ifa3 mod and the fact that ifa3 lib modpack is optional. I didn't want to use other mods since they would have to be listed as a requirement along with ifa3 which already gigs in memory.
CAREEREVIL 14 May, 2024 @ 10:30pm 
Thank you for the update
noumenalism 14 May, 2024 @ 4:50pm 
Awesome update, boss!!
=_X_=™© 14 May, 2024 @ 2:35pm 
Exceptional work !
The Nobbles - God of Cheese 14 May, 2024 @ 12:30am 
Any chance of switching the Ju-52 from IFA LIB to Flying Legends/Secret Weapons since Sab’s now added one?
Disco 28 Sep, 2023 @ 8:34pm 
its amazing that i never knew this mod added more than just Bf109 fighters.. theres retextures of aircraft, infantry uniforms, gear, helmets, etc. the title fooled me! haha. thanks for your work

it would be nice to add a mod.cpp and a mod logo.paa so its easier for players to find your content when they have 80+ mods loaded
CAREEREVIL 23 May, 2023 @ 9:43pm 
thanks for the UPDATE!!
noumenalism 13 Feb, 2023 @ 8:39pm 
@blackgun121 Oh of course, and thanks for the reply! Keep up the great work!!
blackgun121  [author] 13 Feb, 2023 @ 8:18pm 
@noumenalism I'm ok with you repacking the armbands in your mod. Thanks for asking first. Depending on what kind of mod it is, it may be easier to use this mod as a requirement if your mod is using the IFA3 assets.
noumenalism 13 Feb, 2023 @ 3:02pm 
Hey blackgun121! I hope you're doing well! Really love this addon, great work! I just wanted to ask if it would be okay to repack the armbands into a mod of my own? As long as you're credited of course.
CAREEREVIL 11 Feb, 2023 @ 10:52pm 
oh yes i see a p-47 cant wait fly this thanks man
dkontreras 29 Oct, 2022 @ 7:16am 
alr thanks
blackgun121  [author] 28 Oct, 2022 @ 10:07pm 
@dkontreras Ju-52 is not broken. You need IFA3 lib Expansion ModPack to use the Ju-52 since the 3d model got removed from IFA3 AIO a while ago due to IP issues. This mod only has its class names and textures. You can download IFA3 lib expansion here: https://ifa3.ru/
dkontreras 28 Oct, 2022 @ 7:52pm 
is the Ju-52 broken?
blackgun121  [author] 26 Jan, 2022 @ 7:55pm 
@ابو الشريو, its possible. Not sure if you are asking for permission to re-texture the plane or if you are asking if I can make the camo. You may create custom camos for the planes. I'm also willing to make the camo, is there a specific bf-109 variant you would like the camo to be applied? Also, is there a specific camo (image) I can use as a reference? I believe Israeli used bf-109g-6 in 1948.
BIG GUY 25 Jan, 2022 @ 8:19pm 
Possible to make israeli camo for this?

I am planning on making an 1948 arab israeli war mod and this will be epic
blackgun121  [author] 10 Jan, 2022 @ 10:30pm 
@General Mayhem, thanks for letting me know. I will have it changed it by then.
General Mayhem 10 Jan, 2022 @ 10:22pm 
Hi mate, just reaching out to let you know there is a new IFA3 Official page, which can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2648308937

The old page listed in your dependencies will be removed at the end of the month, so we are contacting creators to help mitigate issues or confusion later on.
blackgun121  [author] 23 Oct, 2021 @ 6:29pm 
@Gunter Severloh, sounds cool. I will try to make those changes to the script in the next update.
Gunter Severloh 23 Oct, 2021 @ 1:47pm 
Hey blackgun121
I had tested the Stuka Siren script i had updated on a dedicated with a friend of mine, and the script worked, you can hear the Stuka siren, we had to increase the DB+12 to like 25 in the description.ext as it was a bit to quiet, once we did that, it sounds almost like the real thing. :SEV2RHelmet:
We did some divebombing with it on and the guy on the ground said it actually does sound like impending doom coming down at you, rather scary when i heard it myself, it has that low sound to high pitch sound where it gets louder as its coming closer, its so badass you got to try it on a dedicated, it does work with Secret Weapons Stuka btw.
Gunter Severloh 21 Oct, 2021 @ 6:53am 
I see, welcome.
blackgun121  [author] 20 Oct, 2021 @ 7:11pm 
@Gunter Severloh, I see. I have never been able to test this mod on MP do to a networking issue with my firewall (so i'm told). When me and a friend tried this mod for a co-op mission, it would not display the server name, we also tried direct connect through IP address but still did not work. I did see is mod on a co-op mission on youtube and assumed that it worked on MP. Also, I never tried respawns in arma before, just used create unit/vehicle commands on my missions. I'll have to run tests to see. Thanks for the script.
Gunter Severloh 20 Oct, 2021 @ 5:31am 
From what i recall there was no issues with it turning on or off based on how you were flying as i know when you go into a 40 degree angle i think it was it would turn on.

When we updated the script we added the option to turn it on and off through your action menu instead of automatically based on your speed and angle of the plane, then made it functional so that if your plane were to crash or get shot down, if you had it set for respawn then when the plane respawned the siren would still work, only tested through mp lan though.
blackgun121  [author] 19 Oct, 2021 @ 7:46pm 
@Gunter Severloh, so there are no issues with my version of the script other than turning the siren off to other planes? I will see if I can get to that for the next update, I'm still ironing out a few things to the mistels and its scripts.
Gunter Severloh 19 Oct, 2021 @ 5:35pm 
I have the script working with Secret weapons Stuka np as that is the Stuka i mainly fly.
blackgun121  [author] 19 Oct, 2021 @ 3:38pm 
@Gunter Severloh, i'm okey if any of my scripts get modified by other users. I was not sure if my stuka siren script worked on MP. I have the siren so it can be turned on/off, but this only works on my version of the stukas. I still need to update it so that it will turn on/off to the stukas in the Secret Weapons mod and any other planes. Also, are you saying that my version of the script stops working after the unit respawns? I through the game just creates a brand new vehicle when it respawns. Yes I would like a copy of your script.
Gunter Severloh 19 Oct, 2021 @ 8:11am 
Hey i wanted to ask you about your Stuka Siren script, i was using it outside the mod, and i have a friend of mine hes Polish and well known at least i hope he is as a coder scripter, so what we did was update the script where you can turn the siren off and on anytime you want.
Also we made it possible so that you can use it in MP where if you attach the script to the stuka and you get shot down or crash or what have you, that when the plane respawns that the script will still work, that part needs to be tested more but it works in lan at least.

Wanted to let you know that, but i use it for my own personal play as that is what i mainly fly is the Stuka, and i fly for a coop group too. You ok with what i did with the script? would you like a copy of it?
Gunter Severloh 19 Oct, 2021 @ 8:07am 
Neat ya the first time i heard about after watching that video, man i researched WW2 for a long time and am still learning new things, lol
blackgun121  [author] 18 Oct, 2021 @ 5:39pm 
@Gunter Severloh, sounds cool. I've heard of the Messerspit before, but don't know much about it besides its name. I'll watch the video.
Gunter Severloh 18 Oct, 2021 @ 8:56am 
Hi blackgun121, thanks for your work on these planes, love em!
Ever hear of the Messerspit? Its a prototype of an me109 and a spitfire heres a documentary on it by Mark Felton https://www.youtube.com/watch?v=5s2YabkzSrg
it exceeded the Me109's flying height and speed, pretty neat.
TheIronCross 2 Oct, 2021 @ 5:40pm 
THANK YOU
blackgun121  [author] 2 Oct, 2021 @ 3:46pm 
@TheIronCross, the only me-262 that I know is in the Secret Weapons mod.
TheIronCross 2 Oct, 2021 @ 11:00am 
is there an me262 jet mod?
Rambit 28 May, 2021 @ 9:11am 
i love this mod thanks alot
blackgun121  [author] 27 Apr, 2021 @ 5:48pm 
@1st Lt. C. Henderson, the C-47A in this mod has more realistic handling and has smoke/fire effects on both of the engines if the plane gets damaged.
Henderson 27 Apr, 2021 @ 4:03pm 
What's the difference between the C-47A and C-47 from IFA3?
blackgun121  [author] 5 Apr, 2021 @ 2:15pm 
@Falzone, yes the Ju-52 is still removed from IFA3. The only thing that this mod has for the Ju-52 is the class name so that mission makers will not receive missing addon errors. It does not have the 3d model and textures.
Falzone 5 Apr, 2021 @ 10:24am 
Is the JU52 still removed from the mod? Does this mod contain the full plane?
N3TR1 15 Feb, 2021 @ 3:40pm 
@blackgun121 Oh Thank you a lot. Have a nice one
blackgun121  [author] 14 Feb, 2021 @ 11:27pm 
@N3TR1, the stuka siren is just a script that is called on by the game at the start of a mission. You can use the script on any planes in Arma 3 by copy and paste the following line of code in the plane's init:

[this] spawn LIB_fnc_Stuka_Siren;

This works the same way as the ifa3 stuka in this mod, but you won't be able the enable/disable the siren during a mission without adding more code in the plane's init.

Note: You will still need this mod to use the script and to play the sound.
N3TR1 14 Feb, 2021 @ 10:08pm 
Hi, could you make a jericho trumpet (siren) sound mod for this other mod containing the Ju-87?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756352410

PLEASEE
blackgun121  [author] 9 Feb, 2021 @ 4:48pm 
@Rustled Ravioli, it is possible to have different armband sizes. The armbands included in the last update works will with most units in ifa3 but not all of them. I am going to be working on other armband sizes so they will fit on US and officers correctly. I have not tried the armbands on with FOW or forgotten fronts units, so I will need to see how they look.
Rustled Ravioli 7 Feb, 2021 @ 9:49pm 
Would it be possible for there to be multiple versions of each armband so they fit uniforms from different mods such as Forgotten Fronts and Faces of War?
blackgun121  [author] 3 Jan, 2021 @ 2:48pm 
@..., I won't be able to do that since the Bf-109's are meant to be built around IFA3's planes. It would be easier to make a compatibility mod to bring the spitfire to IFA3 standards since the spitfire doesn't handle as well as it should and its weapons could be improved.

You can try this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1215887665&searchtext=7y

and/or type " this setMass 3000; " in the plane's init and increase the value (3000) to improve its handling.
virusrotovirus 1 Jan, 2021 @ 12:01pm 
Hello.
can you make the bf-109 equal in characteristics to the spitfire from this mod?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1202636528