Tabletop Simulator

Tabletop Simulator

Alchemists + King's Golem
84 Comments
Sesshaku 1 Jun @ 11:21am 
It says scripted, but what's the script that starts the setup of a game?
The-One-Two 25 Oct, 2024 @ 1:44pm 
image failed same as the guy below.
XicoFelipe  [author] 25 Sep, 2023 @ 10:13am 
Alright, it should no longer allow duplicated ingredients.
ronhatch 13 Sep, 2023 @ 8:34pm 
I've run into the problem of duplicates also. I suspect in my case it happened due to an incorrectly entered or corrupted code when restarting... since from looking at the Lua implementation, the save/load logic encodes each ingredient completely separately as distinct fields. Unlike the app where the encoding relies on the fact that each ingredient is distinct. (In the app, the first ingredient encodes one of eight possibilities, then the second encodes which of the other seven possibilities was selected, the third is one of six, etc.) FWIW, I didn't find any problems with the randomizer when I was specifically looking for that.

My guess is that the 1T5ZJ9 code wasn't actually what the randomizer originally gave. Perhaps it was supposed to be something like IT5ZJ9 instead. Though it's been a long time since I looked at your Lua script... I don't even remember if that would be a valid code.
XicoFelipe  [author] 13 Sep, 2023 @ 10:50am 
Wow, I never had an issue with the randomizer giving the same formula to multiple ingredients. And yet you got it twice in the same game! I'm really sorry for that. I will try to add a function to check if that happens and reroll if necessary. Also don't forget to buy a lotto ticket.
MalicWanderer 9 Sep, 2023 @ 2:31pm 
we just played a game and got some duplicate alchemicals at the end
Code: 1T5ZJ9
Mandrake: r-g+B-
Claw: R+g+b-
Scorpion: R-g-b+
Feather: r-G+b+
Mushroom: R+g+b-
Fern: R-G-B-
Lotus: r-g+B-
Frog: r+G-b-
Tarhalindur 26 Apr, 2023 @ 6:35pm 
Hey, I just wanted to point out that the "color unknown" and "soup" bags have each others' names. Should be an easy fix. Thanks in advance.
XicoFelipe  [author] 6 Feb, 2023 @ 3:23am 
There is a button to start the final round, which has different options than the other rounds. One of the options is to end the game by putting the End Game token in the cauldron and clicking the button. It will show the elements of all ingredients for all players, as well as the ingredients that activate the golem.
Kratos13 6 Feb, 2023 @ 12:27am 
The mod is amazing, guys. Thank you very much for everything.

No matter what, I have a doubt about it. How can you check the elements of the different ingredients once you finished the game to corroborate if the publications are correct?

Again, thank you very much for the effort and dedication. I love this boardgame.
XicoFelipe  [author] 13 Sep, 2022 @ 5:43am 
1. I used other cauldron model before I decided on the current one. It was meant to change colors based on which potion was made, but I didn't like the results so I scrapped it. So yes, there was an original cauldron. I don't even have a picture of it. It exists now only in my memory.
2. When you try to make a potion, the result is public knowledge, but the ingredients are known only by the player who made it. The cauldron sends a private message to the player who made the potion (which is the one who clicked the button), reminding them of which ingredients were used.
3 . You need to put the End Game token in the cauldron. In fact, all buttons check the cauldron contents.
alto_saxophone 13 Sep, 2022 @ 12:52am 
I'm afraid I don't quite understand how to use this mod.
1. The caldron is labeled "another cauldron". Is there an original cauldron on the board?
2. I put two ingredient cards in the cauldron and saw in the text window what the result was. However, if I change player color, I can still see the results. Shouldn't this be hidden to other players?
3. When I press the "new game" button, it says, "Place the End Game token here to start game." Where am I supposed to put the End Game token?
gonso75 11 Apr, 2022 @ 4:40pm 
Thanks for the quick answer and explanation. GREAT work.5 stars!
XicoFelipe  [author] 10 Apr, 2022 @ 9:48am 
The code I made has no relation to the code from the official app, so if they have the same result it's purely by coincidence. Also codes from the app may not work at all due to the way I coded them, so you will have to use a code that the cauldron genetares.
gonso75 8 Apr, 2022 @ 2:32pm 
I think there is a bug with the Cauldron. I inserted code SLIQ.
First of all it throws results different from the App.
But most importantly, it produces several elements with the SAME combination of R-G-B- and R+G+B+.
How can this be possible??
IWillDieLOL 31 May, 2021 @ 2:51am 
hey just wanted to let you know that going backwards or reloading scrambles the code, making all of the deductions/ingedient tables wrong. Is it possible you could fix this? If not, it's ok, but might be wise to put a disclaimer.
Broockle 29 Apr, 2021 @ 6:48pm 
Wooo I got it
You throw the big ingredient cards into the pot that don't look like they would fit xD
They are to the left of the cauldron on the board below the initiative tracker
Not sure what the little squares are for yet. I'll get there.
Broockle 29 Apr, 2021 @ 12:43pm 
pretty cool
I'm just wondering how you make potions. I assume you put 2 of those little square ingredients into the cauldron and hit Test on Student for example.
But I keep reading "Invalid Ingredients" what am I doing wrong?
Thanks!
XicoFelipe  [author] 29 Mar, 2021 @ 3:04pm 
You can just take cards from the cauldron like any other container.
teb3 28 Mar, 2021 @ 11:27am 
How do you clear the cauldron after checking a recipe?
Nor Dogroth 9 Mar, 2021 @ 6:09am 
Ok, now I have no errors. Sorry for that, I was testing several alchemist mods and got loading errors in all of them. Seems like something was broken temporarily but it's fine now.
And yeah, I'm using imgur for my own mods.
XicoFelipe  [author] 8 Mar, 2021 @ 3:29pm 
Everything loads fine to me, even with mod caching off. Can you access imgur.com from where you are?
Nor Dogroth 8 Mar, 2021 @ 2:22pm 
Contains a lot of missing models, unfortunately.
DevoDog 13 Feb, 2021 @ 4:12pm 
Thanks.
XicoFelipe  [author] 13 Feb, 2021 @ 12:40pm 
You are supposed to put it in the cauldron.
DevoDog 13 Feb, 2021 @ 9:45am 
I don't understand about putting the End Game token "here" to start a New Game. I think I'm missing something.
Cereal Killer 26 Jan, 2021 @ 12:12am 
Thanks
XicoFelipe  [author] 24 Jan, 2021 @ 10:07am 
Cereal Killer 24 Jan, 2021 @ 9:48am 
I dont know how to report it.
XicoFelipe  [author] 24 Jan, 2021 @ 7:12am 
Hello. I'm not sure this is the best game to be played with hot seat, given how sensitive it is to hidden information. I double checked and the other player boards are still there, but you can only see one with hot seat and it doesn't change when it's another player's turn. Probably a bug with the game itself, so you should report it.
Cereal Killer 24 Jan, 2021 @ 4:42am 
HI, maybe i´m doing something wrong, but if i try to play several players on the same computer, the game only load one board for a player, under the hidden areas, there isn´t anything.
XicoFelipe  [author] 2 Jul, 2020 @ 7:00am 
Fixed. It was a silly "<" that was supposed to be ">".
XicoFelipe  [author] 2 Jul, 2020 @ 5:38am 
Hello sixbucks97. I'm glad you are enjoying the mod. I will take a look at those ingredients later today.
sixbucks97 1 Jul, 2020 @ 10:33pm 
Also, if you remove the hidden zone where your hand is, the courtier favor cards appear black to everyone else around the table,
sixbucks97 1 Jul, 2020 @ 9:48pm 
Hey, FeAr, really love your mod, we've been playing with it a lot! I think we found a bug and I just wanted to let you know about it.

When using the expansion, and checking whether an ingredient is solar or lunar, two of the alchemicals give the wrong results. The mod tells us that the ingredient with the R+G+B+ alchemical is lunar when it should be solar, and the ingredient with the R-G-B- alchemical is solar when it should be lunar. Would appreciate a fix. Thanks!
XicoFelipe  [author] 23 May, 2020 @ 9:58am 
Hello notBartek. Yes, the areas that are covered with a note are the ones that require the expansion. Just ignore them and you should be fine. The Royal Librady and the King's Golem are definitely too complex for new players. However, Startup Funding is much simpler, as it only changes your starting resources, so feel free to use it if you want. Busy Days is slightly more complex, so maybe save it for another game.
notBartek 23 May, 2020 @ 9:43am 
Hey, is there any way to turn offf the expansion? gonna be the first time for some of us and it looks a bit much
XicoFelipe  [author] 21 May, 2020 @ 7:55am 
Hello. I tried to fix it a couple days ago. It seems to be an error while reading which ingredients make the golem ears activate. It also doesn't happen with every code. I will check your fix and update it when I'm able.
Thanks for the help and don't drink the blue negative potion.
Fran 21 May, 2020 @ 1:47am 
Hi FeAr,
The saved games mechanism isn't restoring the golem values... There are cases were the generated code was useless, leading to an error when loading and being unable to restore the saved values at all... this is loosing your saved game completely , expansion or not.
I left a message in your profile containing a fix for the cauldron a couple of days ago.
Here it's a version of this mod with the cauldron fixed. You can take it and update yours if you want (otherwise, it's here to be used by anyone interested)
Enjoy

https://drive.google.com/file/d/1hcB3fhpNX75Q0ifydHWDKl9E5BwIgrAT/view?usp=sharing
Knaughx 11 May, 2020 @ 7:20pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
ronhatch 19 Apr, 2020 @ 11:32am 
Hmm... don't want to spam the thread too much, but I just remembered that animating the golem is supposed to be with ingredients provided by the king, not from cards in your hand. So it needs another way to choose the ingredients used. It would also be nice if all the routines checked to see if the user accidentally put in two copies of the same ingredient and refused to make a potion in those cases.
ronhatch 19 Apr, 2020 @ 11:25am 
Oh, and another thing that I think should be adjusted is that the hand regions should be pulled out of the hidden regions so that there is no longer any overlap. Other players should be able to see the backs of your cards, and with the way it is currently your hand will often cover up some of the tokens you need.

Personally, I put the hand regions just off the table behind the hidden regions.
ronhatch 19 Apr, 2020 @ 11:18am 
Looks like there are two bugs in the animateGolem function... first of all, it needs parameters like the testGolem function has so that the color of the user running it gets passed in correctly. The line should read:
function animateGolem(obj, color)

Secondly, the reminder text should be printed by the reminder function, NOT the reminder2 function. The corresponding line should be:
reminder(color, ing1.name , ing2.name)

Really, though, you should change the names of these throughout the entire script. You've got the reminder function printing reminders for two ingredients and the reminder2 function doing it for one ingredient. Which messes with your head when trying to remember which is which. Instead, how about reminder1 for a single ingredient and reminder2 for two?

Regardless, thanks so much for making the mod in the first place. Debugging one routine isn't nearly as much work as writing the whole thing in the first place!
Benjam|n 14 Apr, 2020 @ 12:29pm 
Is there a user guide in general? I have several questions that I feel would be answered best by a guide or user manual.
sophie 10 Apr, 2020 @ 9:49am 
Nevermind, I had to change the state. It's strange that everything else defaults to the 3-player variant and this is the other way around.
sophie 10 Apr, 2020 @ 9:48am 
I don't think this has the 3-player variant of the exhibition board? Both sides are the same.
XicoFelipe  [author] 7 Apr, 2020 @ 3:50pm 
It's working fine for me, but just in case I made new ingredient tokens. Hopefully it works now.
DerMasi 7 Apr, 2020 @ 2:54pm 
I have the same problem described by Rynsgald
Rynsgald 29 Nov, 2019 @ 6:27am 
The ingredient cards disappeared. Also the ingredient tokens doesn't work. it keep saying invalid token. Btw, Thank you for your help work!
BriletoIGM 8 Nov, 2019 @ 6:39pm 
I´m from México