Climbey

Climbey

The-Giant-Episode-0
9 Comments
Spelunking in a Twink's cave 14 Oct, 2018 @ 5:49pm 
nvm got it
Spelunking in a Twink's cave 14 Oct, 2018 @ 5:47pm 
how to get pass the flower section on part 0
Shadulf  [author] 17 Mar, 2018 @ 10:23am 
You still have to get past that hard part though :P I´ve never seen you online when i am playing. Otherwise i could have helped you! About next project, i am working on a new map. But it is nothing about The Giant nor is it a detailed map. It's just "trial map" with multiple floors with different... trials. Im kinda stuck atm though, so im progressing very slow on that one :P
Spock 17 Mar, 2018 @ 8:47am 
Hey - cool idea. I didn't think of that, cheers. I'll give that a go next time I'm in. :-)

Looking forward to your next project ;-)
Shadulf  [author] 17 Mar, 2018 @ 8:41am 
Hey Spock! Sad to hear that you could not finish it. And i know where you meant. It's a hard place to get past, i know. In other words, you only just about finished half of the map. You are supposed to work your way up to the ventilation inside the roof and continue through all the obstacles there and finally reach the finish above the table and just drop down for the Finish! Also, about the running, are you running like irl? with your arms back and forth on the sides? If you are, try using head-directed movement and when you use that you can wave your arms around in circles in front of you to gain alot of speed.
Spock 17 Mar, 2018 @ 4:37am 
Hey - Shadulf. Really enjoyed your new level, but sadly I could not get past the part where your sign advised getting a friend to help. I am not an A+ climbey navigator, so found it too hard. Shame, cause I really enjoy your creativity and wanted to see what was next.

I also struggled a lot with the RUNNING bits. My pathetic arms just aren't fast enough! ;-)

Great work though. :-)
Spock 13 Jan, 2018 @ 1:33am 
Yeah - bit of a catch-22, cause players need to be clearly shown that they're entering an "up", "down" or "weightless" zone, but they ARE very BOLD at the moment. It would be good if (during level design) you could make the zone borders invisibile (or at least faint), but it would be up to the level designer to put up signs such as "Warning! - Entering strong gravity area" etc - at least if the level design warranted it. Clearly, there are some layouts where that wouldn't be any good (such as those where you place your hands in "UP" zones to shoot upwards).

Keep up the good work!

Perhaps "our character" could go off on a new adventure in the local sweetshop, police station, or recycling plant - lol! Or off to find a missing member of the family :-)
Shadulf  [author] 7 Jan, 2018 @ 12:47am 
haha, thank you! ^^ I would have to really come up with a new idea if im about to continue this story some way :P I also wish there was a way to make the gravity zone less visible since i use them to "block different paths" it also takes away alot of the details.
Spock 6 Jan, 2018 @ 3:54am 
Subscribing immediately (I completed 1, 2 & 3 with awe).

I haven't played this yet, but please feel free to start episode -1 :-D